A Wingbeat of Giant Dragon

Tiso

Calculative Duelist
Return to the owner's hand 1 face-up Level 5 or higher Dragon-Type monster on your side of the field and destroy all Spell and Trap Cards on the field.

Is A Wingbeat of Giant Dragon activated with the Dragon-Type returning as a cost first or is this an effect that after it resolves will return the Dragon-Type and destroy the Spell and Trap Cards on the field?
 
if that is true that its an activation cost, does a windbeat of giant dragon fissle out if they chain something to either destroy the dragon your returning back to your hand or even more confusing chain compulsory to send it back to your hand before you can send it back to your hand thru windbeat of giant dragons effect.

??
 
setokaibakg said:
if that is true that its an activation cost, does a windbeat of giant dragon fissle out if they chain something to either destroy the dragon your returning back to your hand or even more confusing chain compulsory to send it back to your hand before you can send it back to your hand thru windbeat of giant dragons effect.

??
you pay the cost b4 a card can be negated/ messed with, kind of how u play Premature and u lose life points, they negate it, you lose life points, so im quite sure the dragon goes to your hand, then the opponent can fizzle it out
 
SilentSwordsmaster said:
you pay the cost b4 a card can be negated/ messed with, kind of how u play Premature and u lose life points, they negate it, you lose life points, so im quite sure the dragon goes to your hand, then the opponent can fizzle it out
No, the opponent CAN'T fizzle it out. Because it's an activation cost, there is no way part of the effect could be prevented from resolving. If it were negated, that's completely different from resolving without effect, AKA fizzling.
 
Most people just dislike the word "fizzle" because it has no meaning in Yugioh.

An effect either resolves without effect, or, it Disappears.

Example of resolving without effect would be targeting your opponents monster with Ring of Destruction and they remove the monster with Compulsory Evacuation Device.

Example of an effect that Disappears would be attacking your opponents face-down monster with Mystic Swordsman LV2, and they activate Ceasefire to flip the monster face-up.
 
Always remember that a cost happens at the "Activation" of a card as opposed to the resolution. Here is an example I like to use with new players that quickly demonstrates some basics on costs, continuous and non-continuous cards:

Kaiba has Blue Eyes White Dragon on the field, a set Raigeki Break and a set Call of the Haunted.

Joey has an active Gravity Bind, a set Imperial Order and a set Royal Oppression.

Kaiba activates A Wingbeat of Giant Dragon and returns his Blue Eyes to his hand.

Joey chains Imperial Order hoping to defeat the Wingbeat.

Kaiba chains with Raigeki Break targeting Imperial Order, discarding his Blue Eyes to the graveyard.

Joey sees that he can't prevent Wingbeat he passes on adding to the chain.

Kaiba chains his Call of the Haunted targeting his Blue Eyes which is now in the graveyard. Joey can activate his Royal Oppression to turn it face up, but would not be able to use the effect during this same chain so he passes again.

Kaiba now chains Emergency Provisions sending Wingbeat, and Raigeki Break to the graveyard. And laughs himself silly.

With nothing more added to the chain the chain resolves:

Kaiba gets 2000 life points for Emergency Provisions.

Call of the Haunted brings Blue Eyes back to the field.

Raigeki Break destroys Imperial Order (remember a non-continuous spell or trap card does not need to remain on the field in order for the effect to properly resolve)

Imperial Order, being a Continuous Trap, fails to resolve because it is no longer on the field.

Wingbeat resolves destroying both player's Spells/Traps.

-Edit- I should have clarified that Blue Eyes will go back to the graveyard when Wingbeat resolves and destroys Call of the Haunted.
 
Call doesn't get removed from the field until Wingbeat resolves.

But I have a more advanced example which allows Blue Eyes to survive. I don't use this additional card in the basic example because it is a little too much for a new player to take in. Anybody have an idea what card you could add which would save Blue Eyes and seal Joey's fate? I'll give 100,000 points to the first correct answer.
 
anthonyj said:
Call doesn't get removed from the field until Wingbeat resolves.

But I have a more advanced example which allows Blue Eyes to survive. I don't use this additional card in the basic example because it is a little too much for a new player to take in. Anybody have an idea what card you could add which would save Blue Eyes and seal Joey's fate? I'll give 100,000 points to the first correct answer.
Dust Tornado instead of Raigeki Break.

<EDIT: Oh, did you mean keep blue eyes on the field?>

<2nd EDIT: Would Book work?>
 
anthonyj said:
How would you propose using Book of Moon? Blue Eyes won't be on the field until after the chain has started to resolve so you wouldn't be able to target him while building the chain.
Ever heard of rushing? :p LOL!

Well, if it were dust instead of Raigeki Break, Ultimate Offering could be played later and summon it, but that isn't what you're looking for.

What about Royal Decree? No, that wouldn't work either...

GAH!!!
 
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