Alright, it's time for our second look into card advantage. This time, we have a new strategy: The Defensive Norm. Ooh... Fun. Ok, how about an overview of the cards involved? Well, if you insist:
Dark Factory of Mass Production
Backup Soldier
Heart of the Underdog
Back to Square One
Phoenix Wing Wind Blast
Card Destruction
Robbin' Goblin
Cross Counter
Battle Footballer
Giant Soldier of Stone
Soul Tiger
Charcoal Inpachi
Now, I'm sure you can already see where this is going. But to get the full effect, we'll take them one at a time.
Dark Factory of Mass Production: Two-for-one. As simple as that. This is the normal monsters Salvage, and will basically give you a free discard. Think of it like this: Dark factory is a card that can be thought of as a monster, and a discard together. That way, you can play one monster, and discard the other (to be brought back again later).
Backup Soldier: Even better, it's a three-for-one. Let's move on.
Heart of the Underdog: Not as good as it sounds, but still quite useful. I wouldn't use more than two of these in a deck without Magic Reflector. You'd be surprised how often it can get shot down without helping much.
Back to Square One: Essential. You get a two-for-two trade - lose two cards from your hand, opponent loses one monster on the field and their next draw. It becomes a two-for-one if you use Dark Factory of Mass Production, and two-for-nothing if Backup Soldier. Wonderful.
Phoenix Wing Wind Blast: Ditto
Card Destruction: With so many cards returning from the grave, you have to GET some in the grave first. This is probably necessary for the deck to function properly. Even if you don't draw it early on, you can still load up your hand with norms, then play this card, and get a whole new hand.
Robbin' Goblin: With all the defense monsters you have, your opponent will probably run into a wall more than once. Letting them hit your monster, playing Robbin' Goblin, then phoenixing / square oneing their monster will leave them topdecking, and topdecking JUNK at that.
Cross Counter: If this isn't obvious, you need to seek professional help. Moving on...
Defense Monsters: What holds it all together. You might want to try making an earth theme, taking advantage of Spiritual Earth Art - Kurogane with giant soldier, Inpachi, Charcoal Inpachi, and Soul Tiger. Or, you might try to stick with the sturdiest you can find. Whatever fits your playing style, just remember that having more card than your opponent doesn't necessarily mean drawing cards. It can also mean taking full advantage of the cards you've already drawn.
Next we'll start alternative stalling.
-pssvr
Dark Factory of Mass Production
Backup Soldier
Heart of the Underdog
Back to Square One
Phoenix Wing Wind Blast
Card Destruction
Robbin' Goblin
Cross Counter
Battle Footballer
Giant Soldier of Stone
Soul Tiger
Charcoal Inpachi
Now, I'm sure you can already see where this is going. But to get the full effect, we'll take them one at a time.
Dark Factory of Mass Production: Two-for-one. As simple as that. This is the normal monsters Salvage, and will basically give you a free discard. Think of it like this: Dark factory is a card that can be thought of as a monster, and a discard together. That way, you can play one monster, and discard the other (to be brought back again later).
Backup Soldier: Even better, it's a three-for-one. Let's move on.
Heart of the Underdog: Not as good as it sounds, but still quite useful. I wouldn't use more than two of these in a deck without Magic Reflector. You'd be surprised how often it can get shot down without helping much.
Back to Square One: Essential. You get a two-for-two trade - lose two cards from your hand, opponent loses one monster on the field and their next draw. It becomes a two-for-one if you use Dark Factory of Mass Production, and two-for-nothing if Backup Soldier. Wonderful.
Phoenix Wing Wind Blast: Ditto
Card Destruction: With so many cards returning from the grave, you have to GET some in the grave first. This is probably necessary for the deck to function properly. Even if you don't draw it early on, you can still load up your hand with norms, then play this card, and get a whole new hand.
Robbin' Goblin: With all the defense monsters you have, your opponent will probably run into a wall more than once. Letting them hit your monster, playing Robbin' Goblin, then phoenixing / square oneing their monster will leave them topdecking, and topdecking JUNK at that.
Cross Counter: If this isn't obvious, you need to seek professional help. Moving on...
Defense Monsters: What holds it all together. You might want to try making an earth theme, taking advantage of Spiritual Earth Art - Kurogane with giant soldier, Inpachi, Charcoal Inpachi, and Soul Tiger. Or, you might try to stick with the sturdiest you can find. Whatever fits your playing style, just remember that having more card than your opponent doesn't necessarily mean drawing cards. It can also mean taking full advantage of the cards you've already drawn.
Next we'll start alternative stalling.
-pssvr