Batteryman AA Deck

drzero7

New Member
This is a deck dedicated to Inferno Reckless Summon, to celebrate the new release of Duel Academy: Chazz Princeton Pack. (Jaden Yuki pack can rot in hell for all I care.)

Non-Tribute - 19
Batteryman AA
Batteryman AA
Batteryman AA
Breaker the Magical Warrior
Cyber Jar
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
Exiled Force
Magical Merchant
Magical Merchant
Magician of Faith
Morphing Jar
Sangan
Shining Angel
Shining Angel
Shining Angel
Spirit Reaper
Spirit Reaper
Spirit Reaper

Spells - 17
Battery Charger
Battery Charger
Battery Charger
Book of Moon
Card Destruction
Dark Hole
Enemy Controller
Enemy Controller
Heavy Storm
Inferno Reckless Summon
Inferno Reckless Summon
Inferno Reckless Summon
Mystical Space Typhoon
Premature Burial
Smashing Ground
Smashing Ground
Smashing Ground

Traps - 4
Call of the Haunted
Royal Decree
Royal Decree
Royal Decree



Anyway, with the new addition of Inferno Reckless Summon, now we can FINALLY pull out all 3x copy Batteryman AA on the field for 3x 3000ATK beatstick swarming. (I don't know, it's like Inferno Reckless Summon was made JUST FOR Batteryman AA) It's like having 3x BEWD all the fanboys been dreaming about.

And thus the searching, the goal is to put at least 1x copy of Batteryman AA to the graveyard. And oh boy we got a crapload of searchers. I got 3x Shining Angels to summon 1 and let it die. I got Card Destruction, Morphing Jar, Cyber Jar, and 2x of Merchant and Dekoichi for a pure speed fun. If your wondering why I split Merchant and Dekoichi to 2x is cause I fear Nobleman of Crossout smacking all 3x copy of my important flip effects being removed from play. (This way with alot of my flip effects spread out, alot safer) And once one of them is in the graveyard, I can use Battery Charger, Premature Burial, Call of the Haunted to summon all 3x out with IRS. If 1 of them dies, summon another one from the grave. (I got 5 graveyard summon cards.) Yep, pure annoyance.


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And now, a HORRIBLE HORRIBLE Cyber Swarm trying to use Inferno Reckless Summon + The Grave of Enkindling. (I've NEVER seen a deck THAT bad in my life)

The prob, (You'll notice here) is that IRS is a spell and Grave of Enkindling is a Trap. They don't blend well. (I mean, if a deck is designed so you have to take out MoF, there's a prob IMO.)

See this ikky deck, I think this will prove that Inferno Reckless Summon + The Grave of Enkindling, it MIGHT sound good, just doesn't (It's to prove a point, I'm NEVER gunna use this ikky deck unless it's fixed to be used in a more useable fashion)

Tribute - 4
Cyber Dragon
Cyber Dragon
Cyber Dragon
Mobius the Frost Monarch

Non-Tribute - 15
Breaker the Magical Warrior
Cyber Jar
Exiled Force
Magical Merchant
Morphing Jar
Proto Cyber Dragon
Proto Cyber Dragon
Proto Cyber Dragon
Sangan
Shining Angel
Shining Angel
Shining Angel
Spirit Reaper
Spirit Reaper
Spirit Reaper

Spells - 11
Card Destruction
Dark Hole
Heavy Storm
Inferno Reckless Summon
Inferno Reckless Summon
Inferno Reckless Summon
Mystical Space Typhoon
Power Bond
Premature Burial
Smashing Ground
Smashing Ground

Traps - 10
Bottomless Trap Hole
Bottomless Trap Hole
Call of the Haunted
Dust Tornado
Sakuretsu Armor
Sakuretsu Armor
Sakuretsu Armor
The Grave of Enkindling
The Grave of Enkindling
The Grave of Enkindling


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I think the biggest prob is that well, 3x Proto Cyber Dragon and 3x Cyber Dragon means 6 deck space. And since The Grave of Enkindling lets the foe summon a monster from the graveyard, there's the uncontrolled factor running here. (And thus I added 2x BTH for my foe's field control. Get rid of extra 2x copy my foe summons if it goes over 1500ATK) If your wondering about Fust Tornado, first it lets me destroy a s/t (Even face-up continuous ones.) and then it lets me set a s/t. Since I'm running so many traps, I need to set them quick for speed. (So I don't have to wait till next turn.)

Anyway, this deck is like... yeah... never gunna use it. (Unless it's burned to the ground and reborn in a whole new fashion.)
 
For the "Batteryman AA" deck, maybe working in a few "Gravity Bind"s or "Level Limit - Area B"s would work out as well since the Batterymen are all Level 3.

Gravity Bind is just stupid cause I'm running 3x Royal Decree. However, Level Limit -Area B I might consider, since that'll stop my foe from DDWL/DDA suiciders. (That'll make my Batteryman AA removed from play, definately bad) I mean that IS the reason I added Enemy Controller in the first place.

But here's the thing. I want my foe on attack position, so Level Limit - Area B is not the best idea... (Cause I want to take LP damage)
 
Dude, it was just a suggestion. No need to call it stoopid. I saw that you had 3 x "Royal Decree", but still decided to suggest it anyway. I don't know you from 'Adam', so who knows, you might have decided to take the "Royal Decree"s out and replace all 3 of them with "Gravity Binds". Would you rather nobody makes any suggestions to your deck because you run cards that counter their suggestions?
 
There is! It's called "Level Limit - Area B"!..lol...


Didn't I said that I don't want them in Defense position? Like once I get 3x Batteryman AA out, I want to do some heavy LP damage immediately that turn, cause after that, my foe will be setting face-down ducks. So Level Limit - Area B is pointless in this deck IMO.

What I meant was EXACTLY of what Gravity Bind is. A lvl 4 more more cannot attack, that's Continuous spell, not lvl 4 into defense that's continuous spell.

Cause if they're all in defense, I need to throw in Fairy Meteor Crush... and that's annoying.
 
What I MIGHT opt for is MSlv2 for this deck. I mean, once my 3x 3000 ATK beatsticks beat the living crap out of all my foe's monster the turn it's summoned. Yeah, they'll be setting ducks, which mean my MSlv2 will be having a field day with a flamethrower. (And this can ignore nasty flip effects or even a set DDA/DDWL)



3x Batteryman AA + MSlv2 = gg.

Even IF they put a monster on face-up to kill MSlv2... yeah, then they're Batteryman AA food. If they use DDA/DDWL to suicide Batteryman AA cause of MSlv2, then my other 2 Batteryman AA are still 2000ATK beatsticks for 4000LP damage.
 
Remember, though, all it takes is 1 well timed "Enemy Controller" by your opponent, and all of your 3000 ATK beatsticks become 0/0 ATK/DEF wimps just begging to be trampled! I used to run a "Batteryman AA" deck and the one thing that always got me was not protecting them from position switches.
 
Yeah, lets be cautious of how we phrase things. We're all friends here. We don't want to spark anymore disturbances like what we've had recently. I HATE locking threads.

As far as the Batteryman Deck goes, I do see what your trying to do, but I think the Royal Decrees are excesive, as people are being way too conservative with the traps in there decks now a days. The only person that this would hurt is someone like me who runs a nearly all trap deck, and relies on them entirely.

Against anyone else, this will hurt them more if you scale back on the Decrees and work in something more useful. Gravity Bind is so much more effective then the Decress in this build.

Now why, exactly, do you want to take the Life Point damage?
 
The thing is, I'm trying to save deck-space. Making 3x Royal Decree is somewhat of a short-cut rather then adding LLAA, LLAB, Gravity, Final Attack Order, etc. etc. Royal Decree is just 1 card combo short-cut.

I mean, I'm using 6 card spaces for maxing Inferno Reckless Summon and Battery Charger. I don't have time or deck space for all these other card combos. Battery Charger + IRS + Decree is already a 3 card combo. It's easier to be consistant.

And yes, I do fear Enemy Controller. (But who really uses that card these days, you don't see that card often even in a side-deck) And because of cards like Enemy Controller and ESPECIALLY Book of Moon, when I get them all out, I want to end the duel quickly for OTK. Or close enough to totally change the tide of the game. And thus why I'm saying I'm going for LP. If I drag the duel by turning them all DEF with LLAB while I have 3x Batteryman AA on the field, yeah, more draw chances for my foe and more chance of getting Book of Moon, Exiled, DDA/DDWL, etc. to kill the strat.

I do admit this is not a Shounen-Jump Tourney Metagame deck.
 
Hmm? I'm not sure what you mean by other card combos. I meant Gravity Binds in place of Royal Decrees, maybe in place of only two. No major modifications. Just a helping hand while you get yourreal combo in hand. Ultimately its your decision though. Just from where I'm stading, I see possible attack openings.
 
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