patrickcampbe21
New Member
I'm currently making a goblin deck and was wondering if there is anyway to use Cold Wave and Skill Drain during the same turn or would I have to had activate skill drain prior to the turn I activate cold wave?
Just to clarify...Dillie-O said:You would have to activate Skill Drain during the previous turn. Scratch that, you could chain Skill Drain to the activation of Cold Wave and be okay. Cold Wave must be the first thing activated during your Main Phase 1, but it does not prevent continuous effects that are active on the field. Being a Spell Speed 1 card, that still gives you the chance to chain cards to it, such as Skill Drain.
Hope this helps!
You could also do that. I guess it is one of those, "I'll wait to the last minute, so they will have to choose what to destroy" type things, whereas, they have to take out Skill Drain or negate Cold Wave.Jason_C said:Wait, why not just activate it in the Standby Phase?:?
Jason_C said:Wait, why not just activate it in the Standby Phase?:?
slither said:Meh why not, if everyone else mentions a Phase, why not activate it during the Draw Phase![]()
Cant do that. Drawing must be the first thing you do on your turn, unless an effect like Hino-Kagu-Tsuchi or Maharaghi occurs first. Otherwise, you must Draw or in the case of Freed the Matchless General, give up your Draw to select a Level 4 or below Warrior from your Deck.HorusMaster said:Or even BEFORE you Draw....heh heh![]()
Where did you get this ruling of Cold Wave vs. Stumbling or Ectoplasmer?masterwoo0 said:Just to clarify...
Cold Wave will not prevent Continuous Spell or Trap Cards that do not have a Triggered Effect, from being active while Cold Wave's effect is lingering on the field.
So, Level Limit - Area B will still work, while Stumbling will not.
Mask of Restrict will still work, while Ectoplasmer will not.
Well, if that were true, explain how this Mandatory Trigger doesn't workygo doc said:Where did you get this ruling of Cold Wave vs. Stumbling or Ectoplasmer?
Stumbling has a mandatory trigger effect and is NOT negated by Cold Wave. Optional player activated effects such as those with Ultimate Offering, Ordeal of a Traveler, etc. cannot be activated during the turns Cold Wave is in effect.
doc
masterwoo0 said:Well, if that were true, explain how this Mandatory Trigger doesn't work
"Cold Wave" will prevent the effect of "Destiny Board" to bring a Spirit Message to the field for the turn "Cold Wave" is activated.
When Konami/UDE use the word "play", that also includes manually activating an effect. Check the old NetRep files.densetsu_x said:...I don't see a reason why any already face-up Spell/Trap could not be used. After all I'm neither playing nor setting a card... merely activating an effect (to which Cold Wave says nothing about that).