Command Knight's Pet Dragon

bjswp56

R. I. P. Chris Benoit
Having attended a few regional events and played against what I consider to be the newest cookie cutter several times, I've contructed a pseudo Anti-Meta deck based mostly on Command Knight. Here's the current loadout of the deck.

Level 5(+):
Mobius the Frost Monarch x2
Cyber Dragon x2

Level 4(-):
Command Knight x2
Goblin Attack Force x2
Zombyra the Dark x1
D.D. Warrior Lady x1
Exiled Force x1
Sasuke Samurai x1
Legendary Jujitsu Master x1
Tsukuyomi x1
Spirit Reaper x1
Sangan x1

Spells:
Dark Hole x1
Heavy Storm x1
Mystical Space Typhoon x1
Nobleman of Crossout x1
Reinforcement of the Army x2
Smashing Ground x2
Snatch Steal x1

Traps:
Drop Off x2
Dust Tornado x2
Magic Drain x2
Sakuretsu Armor x3
Solemn Judgment x1
Threatening Roar x2
Time Seal x3

This deck was designed to make very little sense to the average player. Relatively low monster and spell count and a lot of almost random traps. Hidden beneath it all is an everpresent lockdown that the opponent is never trully aware of until it's too late. The deck's title is an illustration of my favorite field position; Command Knight side by side with Cyber Dragon. They actually protect each other. Cyber Dragon's very presence protects Command Knight, and Command Knight's higher DEF and lower ATK protect Cyber Dragon from Smashing Grounds or Fissures. And if the opponent manages to take out both, they'll then have to contend with my back row of traps with a much lower amount of resources.

As I mentioned in the General Discussion forum, I want to find something to replace Drop Off, but at the same time can still do it's job of draw phase disruption. Any tips or comments would be most appreciated.
 
Missing some important cards man. Here's a list since I rarely like doing the work for people. Just test them, move stuff around, etc. you get the idea.

Don Zaloog
Creature Swap
Magic Cylinder
Ceasefire
Acid Trap Hole
Confiscation
Swords of Revealing Light
Ordeal of a Traveler
Mirror Wall
Adhesion Trap Hole
Call of the Haunted
Scapegoat
Messenger of Peace (better than a lot of people think)
Grave Lure
Conscription
Enemy Controller
Book of Moon
Fairy Box ( XDXD John will laugh after seeing this listed..)
Newdoria
Mystic Tomato

Well, I could have listed like a dozen and a half more decent selections. I'll let you chew on that list for now. XDXD

Cards like Acid Trap Hole people don't realize can be rather interesting to use in decks. You can nuke that face down Newdoria, Legendary Jujitsu Master, Spirit Reaper, D. D. Assailant, Warrior Lady, D. D. Warrior, searcher cards like Mystic Tomato, etc..etc.. The list goes on and it isn't that situational either.

I'm going to be working on a deck that's kind of like yours, but the strategy it will have is to have cards that can be activated to nearly -- if not all -- of what your opponent does. XD

So I'd consider that list and think of ways you could use them.
 
I'll consider sidedecking Mask of Darknesses to try the combo John. Heck that might actually replace the Drop Offs. I could utilize a Time Seal lock to slow down the opponent. I'll definitely look into it.

CardsOfTheHeart said:
What the--? Is there ANY reason you're running Sasuke Samurai over Mystic Swordsman LV2? You're gonna have to explain that one ...

Well, maybe it's because they essentially serve the exact same purpose. Sure, Mystic Swordsman LV2 has a 400 ATK edge on Sasuke Samurai, but that doesn't really make a great deal of difference to me. That, and with Sasuke Samurai, I have at least one monster of every Attribute. ;)

Twiggy, I appreciate the input, but I have a serious problem with running straight staples. This deck was made on my own terms, under my own design, and has worked perfectly so far. In fact, the deck is undefeated. Now, I know I have a habit of saying that all of my decks are undefeated, but ever since I put it together, shortly after the October Regional in Charlotte, it has yet to see defeat, even against the most advanced of opponents in my area. My point is that it is designed to not need any of those particular cards, and yet run perfectly well. I don't mean to sound offended, but this isn't the first time I've gotten these kinds of suggestions. :smile:
 
*Update*

I've recently updated the deck. Having seen Dark World in action, I deemed the Drop Offs/Time Seals to be too risky/slow. It's a little more straight foward. Oh yeah, CardsOfTheHeart, Mystic Swordsman LV2 is just for you buddy. ;)

Level 5(+):
Mobius the Frost Monarch x1
Cyber Dragon x2

Level 4(-):
Command Knight x3
Goblin Attack Force x2
Spirit Reaper x2
Breaker the Magical Warrior x1
Exiled Force x1
D.D. Warrior Lady x1
Mystic Swordsman LV2 x1
Zombyra the Dark x1
Tsukuyomi x1
Legendary Jujitsu Master x1
Sangan x1

Spells:
Smashing Ground x2
Scapegoat x1
Book of Moon x1
Snatch Steal x1
Nobleman of Crossout x1
Dark Hole x1
Reinforcement of the Army x2
Mystical Space Typhoon x1
Heavy Storm x1

Traps:
Solemn Judgment x1
Dust Tornado x2
Bottomless Trap Hole x2
Magic Drain x3
Sakuretsu Armor x3
 
At the risk of sounding irritated, when is someone gonna say something good or bad about my deck? I do want to make it better, but I probably need to be reminded of certain cards I can't think of or something.
 
That SJ looks like its really iffy. I think this deck will run into 2 situations alot, you outlasting the opponent's initial monster destruct and regaining your hand; your hand being played out when you can't survive their monster destruct. Thats how I see this deck being played out in a match.
 
Judicator said:
That SJ looks like its really iffy. I think this deck will run into 2 situations alot, you outlasting the opponent's initial monster destruct and regaining your hand; your hand being played out when you can't survive their monster destruct. Thats how I see this deck being played out in a match.

So.....do you have any suggestions?
 
If my count is correct, then you are exactly at 40 cards. It might not hurt you to add 2 "Warrior Returning Alive"s. You'd still be at an acceptable card count as well.
 
skey23 said:
If my count is correct, then you are exactly at 40 cards. It might not hurt you to add 2 "Warrior Returning Alive"s. You'd still be at an acceptable card count as well.

I would have probably already done that if it weren't for the fact that I only have 40 sleeves of the same brand/cut. I limit myself to 40 sleeves on purpose so that I always make the most out of what limited space I have. It's just one of my personal deckbuilding things.

On the other hand, I am still working on a side deck. I'll consider running The Warrior Returning Alive in there.
 
Some updates:
I've since replaced one Spirit Reaper with a Magician of Faith. It was okay, but it never really accomplished much so I took it out for a Kinetic Soldier. So far, it's working pretty well.

Side Deck (thus far):
Magician of Faith x1
Newdoria x2
Solemn Judgment x1
Fissure x2
Waboku x2
The Warrior Returning Alive x2
...and that's all I got so far. 5 more cards to choose, and I'd like to use more monsters that are good stand-alone, yet get even sicker when paired up with Command Knight.
 
bjswp56 said:
So.....do you have any suggestions?

I would, but I wouldnt know how to fix this deck without making it into a cookie cutter...and I dont think thats what you are looking for.
 
Judicator said:
I would, but I wouldnt know how to fix this deck without making it into a cookie cutter...and I dont think thats what you are looking for.

Well, let me try to give a more thorough description of how it works. Much like the current cookie cutter, it runs off of solid top-decks (Cyber Dragon, D.D. Warrior Lady, Smashing Ground, etc.) with the exception of focusing on Command Knight. Every monster in the deck is, in theory, good on the field alone. However, with Command Knight out with them, they get even deadlier. I essentially look for monsters that can take full advantage of Command Knight's effect, while not relying on it's presence. The traps were chosen (Solemn Judgment) for their ability to shut down my opponent's options as much as possible.
 
bjswp56 said:
Well, let me try to give a more thorough description of how it works. Much like the current cookie cutter, it runs off of solid top-decks (Cyber Dragon, D.D. Warrior Lady, Smashing Ground, etc.) with the exception of focusing on Command Knight. Every monster in the deck is, in theory, good on the field alone. However, with Command Knight out with them, they get even deadlier. I essentially look for monsters that can take full advantage of Command Knight's effect, while not relying on it's presence. The traps were chosen (Solemn Judgment) for their ability to shut down my opponent's options as much as possible.

Ok, i see, this deck would play like something I made a while back at the start of oct bans. SJ is horrible early so you have to weigh your odds with that one, the issue is with the spell support, not that much and traps are interesting I must say. I say -1 Drain for a Call of the Haunted. I think your deck would keep up hand wise if you top drains early and they blow their smashings on them, but that would require you to set like 2 s/ts and a mons. So like I see your hand would start off at around 3
after turn one if you catch a Magic Drain. If you catch 2 it wouldnt be that bad. I use to play with drains so I know how bad they can be. The thing with Command Knight is that its hard to keep it on the field...at least for me it was. But overall I don't see any specific changes I can make to the deck, balancing out your mons/spells a little might help the deck flow a little better.
 
skey23 said:
If my count is correct, then you are exactly at 40 cards. It might not hurt you to add 2 "Warrior Returning Alive"s. You'd still be at an acceptable card count as well.
In a deck like this, i think it is quite neccessary to have a deck of only 40 cards, or at the very most 41. But about the deck itself, i like it, it is quite inventive. I do not think Tsukuyomi is neccessary in this deck, there are no flip effect monsters worth flipping. And also, definatly find a place for Don Zaloog in this deck. And maybe, if you wanted to have a little fun, try one Mystic Tomato, for pulling out Spirit Reapers/Sangan/Don Zaloog
 
Drugged Sheep said:
In a deck like this, i think it is quite neccessary to have a deck of only 40 cards, or at the very most 41. But about the deck itself, i like it, it is quite inventive. I do not think Tsukuyomi is neccessary in this deck, there are no flip effect monsters worth flipping. And also, definatly find a place for Don Zaloog in this deck. And maybe, if you wanted to have a little fun, try one Mystic Tomato, for pulling out Spirit Reapers/Sangan/Don Zaloog

I appreciate the compliment. Tsukuyomi is in the deck, not because of flip effects, but because of it's versatilty. It's a tool that I really like to abuse. As far as Don Zaloog goes, I've played with him in the past and never really relished the idea of using him again. Mystic Tomato would be a good idea if I were to run Newdorias with my Command Knights. *Is loving the idea :icon_twis*
 
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