cool combo, verify that it's legal

StRiKe_NiNjA

Dimension Shift Ninja
Scenario:
Player A has a face-up attack position Jinzo, equipped with Premature Burial
Player B has 1 active Level Limit - Area B, 1 active Wave Motion Cannon

Player A: activates Giant Trunade
Player B does not respond
Player A: chains Serial Spell, discards whole hand, copies Giant Trunade
Player A/B does not respond/chain to Serial Spell
Resolve Steps...
Step 2: The copied Gaint Trunade (Serial Spell) resolves sending all Spell/Trap to owners hand (Including the Giant Trunade in Step 1)
Step 1: The original Giant Trunade resolves sending no Spell/Trap to owners hand


Legal?
 
The Giant Trunade from step 1 will not return to your hand. I know, all cards in a chain remain on the field until the chain resolves, it would SEEM that the first Giant Trunade should go to your hand....it doesn't.
 
Oh, really? Are ya sure?

I know cards remain on the field until the whole chain resolves... But wouldn't it be the same as Mystical Space Typhoon vs Dust Tornado?

Just an example below:

Player A: activates Mystical Space Typhoon and designates Level Area - Limit B
Player B: chains Dust Tornado and designates Mystical Space Typhoon
Nothing is played in response
Resolve Steps...
Step 2: Dust Tornado destroys Mystical Space Typhoon
Step 1: Mystical Space Typhoon still resolves and destroys Level Area - Limit B (even though it's currently not present when the chain resolves)


I'm just double checking.

Thank you thought, it is appreciated. :)
 
Remember that the only cards which need to remain on the field for their effect to resolve or remain 'til the end of the chain are continuous Spell/Trap/Effect monsters, so it's more a case of MST is destroyed but it still resolves since it wasn't negated.
 
daivahataka said:
Remember that the only cards which need to remain on the field for their effect to resolve or remain 'til the end of the chain are continuous Spell/Trap/Effect monsters, so it's more a case of MST is destroyed but it still resolves since it wasn't negated.


I know, that whats I just exaplined in the previous Reply.

The example I want to know the answer for is the Thread, the first Reply.
 
Think perhaps the best way to explain the whole Giant Trunade thing is that if you Serial Spell Serial Spell copies the initial spell exactly and since Giant Trunade can't target and return itself or any other cards on the field which were chained to it, neither can serial spell. Might be way off here but that's my take on it.
 
StRiKe_NiNjA said:
Scenario:
Player A has a face-up attack position Jinzo, equipped with Premature Burial
Player B has 1 active Level Limit - Area B, 1 active Wave Motion Cannon

Player A: activates Giant Trunade
Player B does not respond
Player A: chains Serial Spell, discards whole hand, copies Giant Trunade
Player A/B does not respond/chain to Serial Spell
Resolve Steps...
Step 2: The copied Gaint Trunade (Serial Spell) resolves sending all Spell/Trap to owners hand (Including the Giant Trunade in Step 1)
Step 1: The original Giant Trunade resolves sending no Spell/Trap to owners hand


Legal?
Fisrt off, Jinzo would be in DEF pos because of Level Limit.

Secondly, Giant Trunade only brings back:
  1. Set Spells and Traps
  2. Activated countinuous, equip, and field cards
  3. Swords of Revealing Light
It does NOT bring back:
  1. Activated Normal and QP Spells
  2. Activated Normal and Counter Traps
So, Serial Spell will copy Giant Trunade's effect and can't bring back the original GT because it was activated already.
 
If giant trunade would do that it would be way to broken since if what you are saying means that if you play giant trunade you get back the trunade you just played which isnt how it works. It only sends back cards that are set or continuous.
 
Once activated a Quick Play or Normal Spell Card is used up and considered ineligible to be returned to the hand (even if negated). Much like a Hane Hane that is flipped because of an attack that destroys it by damage calculation is not eligible to be returned to the hand by its own effect. So Once you activate Giant Trunade it is spent and will not return itself anymore than it would return a Waboku activated in a chain to Giant Trunade (Waboku has now been spent and can't be returned to the hand).
 
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