Counter Traps during damage step...

Dillie-O

Council of Heroes
Hey all, I was digging around and reading online and I just wanted to verify something.

Last I checked, during damage calculation, you can only activate Quick-Play spell and traps cards that modify ATK/DEF or counter traps that are negating these types of cards.

I was looking at the special summoners (Mystic Tomato) and found this to help back it up:

Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.

However, I CAN use Divine Wrath against Mystic Tomato during the damage step to negate its searching/summoning ability and destroying it. Here was the ruling:

You can activate "Divine Wrath" during the Damage Step because it is a Counter-Trap, so you may activate it to negate the effect of "D. D. Warrior Lady", "Reflect Bounder", "Injection Fairy Lily", "D. D. Crazy Beast", "Dark Paladin", or "Mystical Knight of Jackal".

The Divine Wrath rulings says that its simply a counter trap and that is why it works.

So just to double check, is Divine Wrath a special case (since its negating the effect of a monster) or is the older ruling about Torrential Tribute a little outdated?
 
Did they ever decide that Curse of Anubis could indeed be activated in the Damage Step? I mean, the actual effect is to make all face-up monsters in attack position go to defense, and then their defense becomes 0 and for that turn, no monster can change his Battle Position (without effect).

I would guess that once the attack has progressed to the Damage Step, it is too late to activate Curse of Anubis.

But, if you have a Normal Monster, maybe that would cause this too work, since if you are attacking a Effect Monster, only he would be affected and would have to switch to defense.
 
But if turning their DEF to 0 isn't an effect, then what is it?

If it alters the DEF value, I would have aGreed that it is indeed legal to activate in the Damage Step
 
Dillie-O said:
Hey all, I was digging around and reading online and I just wanted to verify something.

Last I checked, during damage calculation, you can only activate Quick-Play spell and traps cards that modify ATK/DEF or counter traps that are negating these types of cards.

I was looking at the special summoners (Mystic Tomato) and found this to help back it up:

Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.

However, I CAN use Divine Wrath against Mystic Tomato during the damage step to negate its searching/summoning ability and destroying it. Here was the ruling:

You can activate "Divine Wrath" during the Damage Step because it is a Counter-Trap, so you may activate it to negate the effect of "D. D. Warrior Lady", "Reflect Bounder", "Injection Fairy Lily", "D. D. Crazy Beast", "Dark Paladin", or "Mystical Knight of Jackal".

The Divine Wrath rulings says that its simply a counter trap and that is why it works.

So just to double check, is Divine Wrath a special case (since its negating the effect of a monster) or is the older ruling about Torrential Tribute a little outdated?
Getting back to Dillie-O's original question, I'm not sure what the issue is. Torrential Tribute can't be activated during the Damage Step because it's not a Counter, it doesn't modifiy ATK or DEF nad it doesn't have the proper timing.

What would the Divine Wrath rulings have to do with it? Counter Traps always had the ability to be activated during the Damage Step.
 
Digital Jedi said:
Getting back to Dillie-O's original question, I'm not sure what the issue is. Torrential Tribute can't be activated during the Damage Step because it's not a Counter, it doesn't modifiy ATK or DEF nad it doesn't have the proper timing.

What would the Divine Wrath rulings have to do with it? Counter Traps always had the ability to be activated during the Damage Step.
Contrary to popular belief, being a counter trap really has nothing to do with it. Being a NEGATOR is what it's all about.
-pssvr
 
pssvr said:
Contrary to popular belief, being a counter trap really has nothing to do with it. Being a NEGATOR is what it's all about.
-pssvr
What Counter Traps aren't negators? That seems to be merely happenstance and part and parcel of being a Counter Trap.
 
Digital Jedi said:
Counter Traps always had the ability to be activated during the Damage Step.
Correct, but I do believe at one time it was mentioned that the Counter Trap cards could only be activated if they were negating the Spell or Trap card activated during the Damage Step. But then again, I believe that was also before "Divine Wrath" was even released in the US, so that's really all the Counter Traps were good for anyway...lol.
 
Not all negators can be activated in the Damage Step. Only Counter Trap negators (which they all happen to be anyway) can.Now in a few instances, the timing of a card makes to where there's no other place but the Damage Step that it could be activated. The effect gets around the general rule. Nutrient Z for example.

But even before Divine Wrath, when would a trap card not be negating something? I can't think of any that don't negate a Spell, Trap Card, Monster Effect, attack, etc. Unless I'm missing something.
 
I think the reason for Aqua Chorus not being allowed is that it is another Reverse Trap, it must reference external "facts" (how many other monsters of the same name/what cards are giving the monster a boost and by how much) in order to determine it's boost to the monster so the ruling is just a case of them being consistant (FINALLY!).
 
Back
Top