krazykidpsx
New Member
Well, for this past week I stared at a Cyber Blader. The card oviously wasnt mine, but what got to me personally was the effect of the Lv 7 Fusion. To be more specific when there are 3 monsters on the opponents side of the field. This came to me as a, hmm interesting a Horus, Dark ruler, and Sorcerer of Dark Magic all rolled into one. That seems like hey, if you do it just right you are bound to win the game? yea, but what happens when you kill the 3rd creature, your stuck with, a 4200 hitter. and that isnt what you want to do. becuase then your no longer doing anyting but holding a big hitter on the board.
I took into consideration 2 things. 1 Getting it out. 2. Blocking the board. 3. still inflicting damage. and through the process. Trust me I spend hours on working with stuff before I take into consideration how well itll do. So ill reveal what Have become Cyber-Blader Bounce.
You read the deck and have a face of, hmm no tributes, alot of life point payment, and a risky move.
okay ill be straight forward. first get Cyber Blader out. Remember to have that Ojama Trio if they dont have 4 creatures out on the board. then what you do is make certain that they cannot do anything.
basic set up. they have a few creatures. you play the Ground Collapse to take a few spaces. enemy control their creature. play the secondary Ground Collapse to leave 3 zones open. then the trio come to play. you officially have taken care of the creature zones.
then after this they will possibly set their Trap Hole, bottomless, or torrential. preferably torrential, once their turn is up we come to your turn and summer the cyberstein, take away 5000 and your opponent will have nothing todo but discard cards.
with the extra Enemy Controllers you keep placing creatures in defense position. Eventually they will try and keep getting rid of thouse tokens since itll be the death of them if they dont. You then come around and summon the Ragin Flame Sprite as your win condition. With the ability of your opponent not beign able to do a single thing they will freak out. And eventually conceed the game.
its a very hard thing to get out of, and unless you start sacrificing your own resources to kill your self you wont be able to get out of the lock.
this is ment to be semi-Competative. as in, Its ready to be competative just may need a few tweeks here adn there, its perfect for fun to the point were the opponents atleast have a chance to counter before they get locked.
I took into consideration 2 things. 1 Getting it out. 2. Blocking the board. 3. still inflicting damage. and through the process. Trust me I spend hours on working with stuff before I take into consideration how well itll do. So ill reveal what Have become Cyber-Blader Bounce.
Cyber-Blader Bounce said:Deck Name: Cyber Blader Bounce
Author: KRazykIdPSX
Count: 40
Monsters: 17
Tribute:
Non-Tribute:
Blade Skater
Cyber-Stein
Cyber-Stein
Etoile Cyber
Magician of Faith
Morphing Jar
Mystic Tomato
Mystic Tomato
Raging Flame Sprite
Raging Flame Sprite
Raging Flame Sprite
Shadowslayer
Shadowslayer
Spirit Reaper
Spirit Reaper
Spirit Reaper
Tsukuyomi
Spells:16
Enemy Controller
Enemy Controller
Enemy Controller
Fusion Sage
Ground Collapse
Ground Collapse
Ground Collapse
Polymerization
Premature Burial
Reinforcement of the Army
Reinforcement of the Army
Spell Absorption
Spell Absorption
Swords of Revealing Light
The Warrior Returning Alive
The Warrior Returning Alive
Traps:7
Call of the Haunted
Ojama Trio
Ojama Trio
Ojama Trio
Sakuretsu Armor
Sakuretsu Armor
Sakuretsu Armor
Fusion:
Cyber Blader
Cyber Blader
Cyber Blader
You read the deck and have a face of, hmm no tributes, alot of life point payment, and a risky move.
okay ill be straight forward. first get Cyber Blader out. Remember to have that Ojama Trio if they dont have 4 creatures out on the board. then what you do is make certain that they cannot do anything.
basic set up. they have a few creatures. you play the Ground Collapse to take a few spaces. enemy control their creature. play the secondary Ground Collapse to leave 3 zones open. then the trio come to play. you officially have taken care of the creature zones.
then after this they will possibly set their Trap Hole, bottomless, or torrential. preferably torrential, once their turn is up we come to your turn and summer the cyberstein, take away 5000 and your opponent will have nothing todo but discard cards.
with the extra Enemy Controllers you keep placing creatures in defense position. Eventually they will try and keep getting rid of thouse tokens since itll be the death of them if they dont. You then come around and summon the Ragin Flame Sprite as your win condition. With the ability of your opponent not beign able to do a single thing they will freak out. And eventually conceed the game.
its a very hard thing to get out of, and unless you start sacrificing your own resources to kill your self you wont be able to get out of the lock.
this is ment to be semi-Competative. as in, Its ready to be competative just may need a few tweeks here adn there, its perfect for fun to the point were the opponents atleast have a chance to counter before they get locked.