magnumcyclonex
Virus!
New info from DM Comet, which credits Latest Weekly Jump (vol. 32) and http://www.geocities.co.jp/AnimeComic/7202/ocgnew.htm
Pictures can be found here:
http://dmcomet.hkserverz.com/index.php?showtopic=1314&st=75
And now, the partial spoiler:
Cover Card:
CDIP-JP035
Armed Black Dragon - Cyber Dark Dragon
Dark/Machine - Fusion/8/1000/1000
[Cyber Dark Horn] + [Cyber Dark Edge] + [Cyber Dark Keel]
This card cannot be special summon other than by Fusion Summon. When this card is successfully Fusion Summoned, you can choose a Dragon sub-type monster from your Graveyard and equipped on this card, and increase this card's attack strength by that attack strength. Increase this card's attack strength by 100 for each monster card in your Graveyard. When this card is destroy as result of battle, the equipped monster would be destroy instead.
OTHER:
CDIP-JP001
Cyber Dark Horn
Dark/Machine/4/800/800
When this card is successfully summoned, choose a Dragon sub-type monster with level 4 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference. When this card is destroy as result of battle, destroyed the equipped monster instead.
CDIP-JP002
Cyber Dark Edge
Dark/Machine/4/800/800
When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. This card can attack opponent directly. If so, halved this card's attack strength during Damage Calculation. When this card is destroy as result of battle, destroyed the equipped monster instead.
CDIP-JP003
Cyber Dark Keel
Dark/Machine/4/800/800
When this card is successfully summoned, choose a Dragon sub-type monster with level 2 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card battles with an opponent's monster, do 300 damages to opponent. When this card is destroy as result of battle, destroyed the equipped monster instead.
CDIP-JP004
Cyber Orc
Earth/Machine/5/1900/1200
Discard this card from your hand to Graveyard. When a [Cyber Orc] on your field would be destroy as result of battle, the destruction is negate once, and increase the attack strength by 2000. This effect can also be used during opponent's turn.
CDIP-JP005
Cyber Esp
Fire/Machine/4/1200/1800
When this card is in face-up attack mode on your field, you can confirm card(s) set by opponent.
CDIP-JP006
Allure Queen LV3
Dark/Spellcaster/3/500/500
Once during your main phase of your turn you can choose a monster card from your field or hand as an equipment card and equipped on this card. When this card with equipped card equipped by this way and it would be destroy as result of battle, negate that destruction. At the end phase of your turn this effect is activate, you may send this card to Graveyard to special summon a [Allure Queen LV5] from your hand or deck.
CDIP-JP007
Allure Queen LV5
Dark/Spellcaster/5/1000/1000
When special summon by effect of [Allure Queen LV3], once per turn during your main phase you can choose a monster card from opponent's Graveyard, and equipped it on this card as an equipment card. This card's attack and defense strength would become the attack and defense strength of the monster equipped on this card. At the end phase of your turn an opponent's monster is destroy as result of battle, you can send this card to Graveyard to special summon an [Allure Queen LV7] from your hand or deck.
Rare
CDIP-JP008
Allure Queen LV7
Dark/Spellcaster/7/1500/1500
When special summon by effect of [Allure Queen LV5], once during your turn during Main Phase you may choose a monster on opponent's field and equipped it to this card as an equipment card (This effect can only have up to one monster equipped). When this card would be destroy in battle, destroy the equipped monster instead.
Ultra/Ultimate Rare
CDIP-JP009
Dark Lucius LV4
Dark/Demon/4/1000/300
Negate the effect of opponent's monster(s) destroy by this card as result of battle. When this card destroy a monster as result of battle, during your Standby Phase of your next turn, you can send this card to Graveyard to special summon a [Dark Lucius LV6] from hand or deck.
CDIP-JP010
Dark Lucius LV6
Dark/Demon/6/1700/600
When special summon by effect of [Dark Lucius LV6], negate any effect of monster(s) this card destroy as result of battle. During the Standby Phase of your next turn when this effect negates the effect of an opponent's monster, you can send this card to Graveyard to special summon a [Dark Lucius LV8] from your hand or deck.
Rare
CDIP-JP011
Dark Lucius LV8
Dark/Demon/8/2800/900
When special summon by the effect of [Dark Lucius LV6], negate any effect of monsters this card destroy as result of battle, and removed them from game.
Ultra/Ultimate Rare
The "NEW SYSTEM": Chain Number matters
Chain Strike
Magic - Quickplay
Deal an amount of damage to opponent equals to the chain number of this card *400. When there's a same
name card on the same chain at the end of chain, this card cannot be activate.
Miracle Reborn
Magic - Quickplay
This card can only be activate after Chain 4. Choose a monster card from a Graveyard, and special summon
it onto your field. When there's a same name card on the same chain at the end of chain, this card
cannot be activate.
Chain Healing
Trap - Normal
Increase your lifepoint by 600. When this card is activate during chain 2 or 3, shuffle this card into
your deck. If activate during chain 4 or later, return this card into your hand.
Accumulated Happiness
Trap - Normal
This card can only be activate after Chain 4. Draw two cards from your deck. When there's a same name
card on the same chain at the end of chain, this card cannot be activate.
----------------------------------------------------------
My thoughts, based on the spoiler:
Armed Black Dragon - Cyber Dark Dragon can be insanely powerful, ATK-wise. Future Fusion and Overload Fusion make it possible.
The new Cyber Dark monsters require Dragons in the graveyard. This calls for a Machine/Dragon deck which makes deckbuilding more of a critical process to make such a deck work.
If the text on the new level monsters is accurate, then I'm deeply disappointed. Depending upon the fact that they have to be special summoned by their lower levels to get their effects is already a bad thing. Having generally weak stats in the first place makes them highly unplayable. There is a reason why Horus is so good. Sadly, Allure and Lucius are not.
The Chain cards are ok. The thing is, you've got to burn your resources like crazy and either draw back 2 cards, or revive a monster at best. While these effects are good, the horrendously bad part is that they require themselves to be activated on Chain Link 5 or later. Unless you've got a lockdown/stall deck, AND you have the appropirate cards to make it all work (multiple quickplays), AND you or your opponent don't activate any counter traps in the chain, then that is the only way I can see that these cards (the two with the best effects) can be pulled off.
So, so far, according to this spoiler, I'm deeply disappointed. They gave us another monster to abuse FF/OF, but create bad LV monsters and a horrendously, near to impossible Chain mechanic decktype that in most cases, just won't work, or isn't worth running.
However, I'd like to remain as optimistic as possible and see what else Konami has decided to place in the new set, or a corrected spoiler before I will pass full judgment again.
Pictures can be found here:
http://dmcomet.hkserverz.com/index.php?showtopic=1314&st=75
And now, the partial spoiler:
Cover Card:
CDIP-JP035
Armed Black Dragon - Cyber Dark Dragon
Dark/Machine - Fusion/8/1000/1000
[Cyber Dark Horn] + [Cyber Dark Edge] + [Cyber Dark Keel]
This card cannot be special summon other than by Fusion Summon. When this card is successfully Fusion Summoned, you can choose a Dragon sub-type monster from your Graveyard and equipped on this card, and increase this card's attack strength by that attack strength. Increase this card's attack strength by 100 for each monster card in your Graveyard. When this card is destroy as result of battle, the equipped monster would be destroy instead.
OTHER:
CDIP-JP001
Cyber Dark Horn
Dark/Machine/4/800/800
When this card is successfully summoned, choose a Dragon sub-type monster with level 4 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card attacks a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference. When this card is destroy as result of battle, destroyed the equipped monster instead.
CDIP-JP002
Cyber Dark Edge
Dark/Machine/4/800/800
When this card is successfully summoned, choose a Dragon sub-type monster with level 3 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. This card can attack opponent directly. If so, halved this card's attack strength during Damage Calculation. When this card is destroy as result of battle, destroyed the equipped monster instead.
CDIP-JP003
Cyber Dark Keel
Dark/Machine/4/800/800
When this card is successfully summoned, choose a Dragon sub-type monster with level 2 or lower from your Graveyard and equipped it on this card as an equipment card, and increase this card's attack strength by that attack strength. When this card battles with an opponent's monster, do 300 damages to opponent. When this card is destroy as result of battle, destroyed the equipped monster instead.
CDIP-JP004
Cyber Orc
Earth/Machine/5/1900/1200
Discard this card from your hand to Graveyard. When a [Cyber Orc] on your field would be destroy as result of battle, the destruction is negate once, and increase the attack strength by 2000. This effect can also be used during opponent's turn.
CDIP-JP005
Cyber Esp
Fire/Machine/4/1200/1800
When this card is in face-up attack mode on your field, you can confirm card(s) set by opponent.
CDIP-JP006
Allure Queen LV3
Dark/Spellcaster/3/500/500
Once during your main phase of your turn you can choose a monster card from your field or hand as an equipment card and equipped on this card. When this card with equipped card equipped by this way and it would be destroy as result of battle, negate that destruction. At the end phase of your turn this effect is activate, you may send this card to Graveyard to special summon a [Allure Queen LV5] from your hand or deck.
CDIP-JP007
Allure Queen LV5
Dark/Spellcaster/5/1000/1000
When special summon by effect of [Allure Queen LV3], once per turn during your main phase you can choose a monster card from opponent's Graveyard, and equipped it on this card as an equipment card. This card's attack and defense strength would become the attack and defense strength of the monster equipped on this card. At the end phase of your turn an opponent's monster is destroy as result of battle, you can send this card to Graveyard to special summon an [Allure Queen LV7] from your hand or deck.
Rare
CDIP-JP008
Allure Queen LV7
Dark/Spellcaster/7/1500/1500
When special summon by effect of [Allure Queen LV5], once during your turn during Main Phase you may choose a monster on opponent's field and equipped it to this card as an equipment card (This effect can only have up to one monster equipped). When this card would be destroy in battle, destroy the equipped monster instead.
Ultra/Ultimate Rare
CDIP-JP009
Dark Lucius LV4
Dark/Demon/4/1000/300
Negate the effect of opponent's monster(s) destroy by this card as result of battle. When this card destroy a monster as result of battle, during your Standby Phase of your next turn, you can send this card to Graveyard to special summon a [Dark Lucius LV6] from hand or deck.
CDIP-JP010
Dark Lucius LV6
Dark/Demon/6/1700/600
When special summon by effect of [Dark Lucius LV6], negate any effect of monster(s) this card destroy as result of battle. During the Standby Phase of your next turn when this effect negates the effect of an opponent's monster, you can send this card to Graveyard to special summon a [Dark Lucius LV8] from your hand or deck.
Rare
CDIP-JP011
Dark Lucius LV8
Dark/Demon/8/2800/900
When special summon by the effect of [Dark Lucius LV6], negate any effect of monsters this card destroy as result of battle, and removed them from game.
Ultra/Ultimate Rare
The "NEW SYSTEM": Chain Number matters
Chain Strike
Magic - Quickplay
Deal an amount of damage to opponent equals to the chain number of this card *400. When there's a same
name card on the same chain at the end of chain, this card cannot be activate.
Miracle Reborn
Magic - Quickplay
This card can only be activate after Chain 4. Choose a monster card from a Graveyard, and special summon
it onto your field. When there's a same name card on the same chain at the end of chain, this card
cannot be activate.
Chain Healing
Trap - Normal
Increase your lifepoint by 600. When this card is activate during chain 2 or 3, shuffle this card into
your deck. If activate during chain 4 or later, return this card into your hand.
Accumulated Happiness
Trap - Normal
This card can only be activate after Chain 4. Draw two cards from your deck. When there's a same name
card on the same chain at the end of chain, this card cannot be activate.
----------------------------------------------------------
My thoughts, based on the spoiler:
Armed Black Dragon - Cyber Dark Dragon can be insanely powerful, ATK-wise. Future Fusion and Overload Fusion make it possible.
The new Cyber Dark monsters require Dragons in the graveyard. This calls for a Machine/Dragon deck which makes deckbuilding more of a critical process to make such a deck work.
If the text on the new level monsters is accurate, then I'm deeply disappointed. Depending upon the fact that they have to be special summoned by their lower levels to get their effects is already a bad thing. Having generally weak stats in the first place makes them highly unplayable. There is a reason why Horus is so good. Sadly, Allure and Lucius are not.
The Chain cards are ok. The thing is, you've got to burn your resources like crazy and either draw back 2 cards, or revive a monster at best. While these effects are good, the horrendously bad part is that they require themselves to be activated on Chain Link 5 or later. Unless you've got a lockdown/stall deck, AND you have the appropirate cards to make it all work (multiple quickplays), AND you or your opponent don't activate any counter traps in the chain, then that is the only way I can see that these cards (the two with the best effects) can be pulled off.
So, so far, according to this spoiler, I'm deeply disappointed. They gave us another monster to abuse FF/OF, but create bad LV monsters and a horrendously, near to impossible Chain mechanic decktype that in most cases, just won't work, or isn't worth running.
However, I'd like to remain as optimistic as possible and see what else Konami has decided to place in the new set, or a corrected spoiler before I will pass full judgment again.