Dark Necrofear, the ultimate fiend card. For stats, rulings, etc. just click the link on the name.
*knocking self out* What? Jathro, you said... Nevermind. Today, for no particular reason, we (I?) look at Dark Necrofear, THE Fiend Card. Many a powerful and tourney winning deck have been built around this card. Many decks focused on other cards just splash it in because it's so easy. Let's look at some good points of THE Fiend Card.
Amazing stats of 2200 / 2800 mean that it can kill most 4-star or lower monsters, and stand up to almost anything out there. Good ATK, truly astounding DEF. The special summon effect means you don't have to tribute and it has some swarm capacity. This also makes it one of the best topdecks you'll find. Now, you thought chaos monsters were easy to bring out? This girl needs three cards instead of two, but they are all fiends. So she is actually a lot less situational than Envoys and the Sorcerer. Plus, you don't see Envoys walking around with their own personal bag of fodder, do you? Well, Necrofear has Giant Germ by her side, which can give you three fiends ten times as fast as you can field an envoy. Set Giant Germ, they attack, next turn tribute both germs for Invader of Darkness, and here comes Necrofear. I have ended several duels with that combo.
All of that talk, and we haven't even covered her effect! When she dies (by any means) she takes a monster at the end of the turn. This can give you abnormally good field presence from just one card. Remember what I said about topdecking? She can turn the duel around with that effect. But for every good card, there is one weakness:
She can't take monsters if there's nothing to take. If your opponent plays Dark Hole, then sets a monster, she'll stay dead. If they suicide a Newdoria or 2200 ATK point monster, there's nothing left to take. However, this doesn't make her effect useless. Even if she doesn't equip to anything, she's still made your opponent uncomfortable, and forced them to set or suicide when they probably didn't want to. If you've ever played chess, you know that checking the King is good, even if he can move away, because you're still forcing the opponent into making a non-beneficial move, when they would have rather developed their position.
Oh, geez, don't tell me you want ratings too! *grumble, grumble, grumble*
Advanced: 4/5 She's just great every way you look at it
Traditional: 2/5 The absence of many Light/Fiends means she isn't splashable in a chaos deck
Sealed: 2/5 Fiends just weren't all that great in that set. Newdoria, Dark Jeroid, Giant Germ are the kinds of monsters you want to use.
-pssvr
*knocking self out* What? Jathro, you said... Nevermind. Today, for no particular reason, we (I?) look at Dark Necrofear, THE Fiend Card. Many a powerful and tourney winning deck have been built around this card. Many decks focused on other cards just splash it in because it's so easy. Let's look at some good points of THE Fiend Card.
Amazing stats of 2200 / 2800 mean that it can kill most 4-star or lower monsters, and stand up to almost anything out there. Good ATK, truly astounding DEF. The special summon effect means you don't have to tribute and it has some swarm capacity. This also makes it one of the best topdecks you'll find. Now, you thought chaos monsters were easy to bring out? This girl needs three cards instead of two, but they are all fiends. So she is actually a lot less situational than Envoys and the Sorcerer. Plus, you don't see Envoys walking around with their own personal bag of fodder, do you? Well, Necrofear has Giant Germ by her side, which can give you three fiends ten times as fast as you can field an envoy. Set Giant Germ, they attack, next turn tribute both germs for Invader of Darkness, and here comes Necrofear. I have ended several duels with that combo.
All of that talk, and we haven't even covered her effect! When she dies (by any means) she takes a monster at the end of the turn. This can give you abnormally good field presence from just one card. Remember what I said about topdecking? She can turn the duel around with that effect. But for every good card, there is one weakness:
She can't take monsters if there's nothing to take. If your opponent plays Dark Hole, then sets a monster, she'll stay dead. If they suicide a Newdoria or 2200 ATK point monster, there's nothing left to take. However, this doesn't make her effect useless. Even if she doesn't equip to anything, she's still made your opponent uncomfortable, and forced them to set or suicide when they probably didn't want to. If you've ever played chess, you know that checking the King is good, even if he can move away, because you're still forcing the opponent into making a non-beneficial move, when they would have rather developed their position.
Oh, geez, don't tell me you want ratings too! *grumble, grumble, grumble*
Advanced: 4/5 She's just great every way you look at it
Traditional: 2/5 The absence of many Light/Fiends means she isn't splashable in a chaos deck
Sealed: 2/5 Fiends just weren't all that great in that set. Newdoria, Dark Jeroid, Giant Germ are the kinds of monsters you want to use.
-pssvr