Dark World vs. Disappear

Dillie-O

Council of Heroes
This one was being pondered in the Lair and I honestly am not sure of the result...

If a DW monster is discarded by effect to the Graveyard, can the opponent play a S/T to RFP the DW monster from the GY before it is returned to the field? (If I flip Morphing Jar and my opponent discards Goldd, is there a point where I could play a set Fiend Comedian or Disappear to RFP Goldd before he is Special Summoned to the field?)

My initial though was no, Fiend Comedian or Disappear won't prevent the special summoning because the effect was already activated and its targeting itself, but I'm not sure on this one.

Insights?
 
I would like to try and get clarification on one thing
(Tkwiget, if I may use your chart as an example..)

Lets say that the situation laid out with both players containing Broww, Sillva, and Goldd, one flip summoned Morphing Jar, but this time BOTH players have a set Disappear on their respective backfields.

The effects of the Dark Worlders have triggered, thereby making the timing correct to activate Disappear, but because the effects build up on a SEGOC, would the non-turn player also have the opportunity to activate Disappear?

In chart form:
Once Morphing Jar resolves, the chain block will look like this.

Link 1: Broww (Turn Player)
Link 2: Goldd (Turn Player)
Link 3: Sillva (Turn Player)

Link ?: (could Player B, the non-turn player, activate their own set Disappear here?)

Link 4: Broww (Player B)
Link 5: Goldd (Player B)
Link 6: Sillva (Player B)
Link 7: Disappear (Turn Player)

Link ?: (could Player B activate their own set Disappear here?)
 
Actually, as I was recerntly reminded, the Manditory Effects would all go on the chain first. Turn Player's first followed by the Opponent's.

Then as it looks to me the Turn Player could now chain to the last link with Disappear, and then the opponent.

Correct me if I'm wrong (like I have to ask ;))
 
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