DD Warrior Lady - Effect both ways?

Wizit

New Member
Hello

I know that if it is my turn and I battle with my DDWL, I get to choose whether to use her effect and remove both monsters from play.

However, does the same privilege apply if my opponent battles with my DDWL during his turn?

The wording on the card starts "When this card battles another monster" so I think both cases are relevant but what does 'battle' really mean? me activate a battle or just participate in a battle? or both?

Please advise?

Thanks
Wizit
 
yes, D. D. Warrior Lady's effect can be activared during either Player's turn because it is a Spell-Speed 2 Multitrigger.

Trigger 1: DDWL gets attacked and damage calculation applies as normal
Trigger 2: You decide to remove the Monsters or not.

clearly, a Multitrigger ;)
 
Don't even joke like that. There's enough confusion of the effect names without having to try to re-explain things. Remember, "Multi-Trigger Effects" have nothing to do with triggers. It's a Cost er, Ignition Effect that can be done during either player's turn... how I love their naming convention.
 
densetsu_x said:
Don't even joke like that. There's enough confusion of the effect names without having to try to re-explain things. Remember, "Multi-Trigger Effects" have nothing to do with triggers. It's a Cost er, Ignition Effect that can be done during either player's turn... how I love their naming convention.
Multi-Trigger effects DO indeed have "triggers" in fact they all have at least 2, which is why they are "Multi." some are more obscure than others, but triggers nontheless.

DD Warrior Lady is a NOT an Ignition Effect. It is a Spell Speed 1 Optional Trigger.

Ignition Effects (99% of them) can only be manually activated in your Main Phase.
 
We seriously need an article about:

1) Multi-trigger Effect
2) Optional Multi-trigger Effect
3) Trigger Effect
4) Optional Trigger Effect
5) Ignition Effect
6) Optional Ignition Effect
7) Flip Effect
8) Continuous Effect

I'll ask this in the suggestion forum.
 
novastar said:
Multi-Trigger effects DO indeed have "triggers" in fact they all have at least 2, which is why they are "Multi." some are more obscure than others, but triggers nontheless.

DD Warrior Lady is a NOT an Ignition Effect. It is a Spell Speed 1 Optional Trigger (single trigger with an option to use it).

Ignition Effects (99% of them) can only be manually activated in your Main Phase.


Strike Ninja is a multi-trigger effect, but it can activate its effect at anytime it wants. No trigger(s) needed.
 
I thought Multi-trigger is just a word stamp which means that the monster's effect can be used during your opponent's turn. It has nothing to do with a monster having two or more trigger effects.
 
DaGuyWitBluGlasses said:
Strike Ninja is a multi-trigger effect, but it can activate its effect at anytime it wants. No trigger(s) needed.
Actually, as i stated the triggers might be obscure but they are still triggers. It is not a monster with multiple triggered effects, it is a single effect with more than one trigger to allow it to be activated, and they are used in response. They can be used on the opponent's turn because they are Spell Speed 2.

Strike Ninja does have 2 triggers.
[trigger 1] any action/event or activation
[trigger 2] you choose activate

I could go through others.

Kuriboh
[trigger 1] The opponent's monster causes battle damage
[trigger 2] you choose to activate

Injection Fairy Lily
[trigger 1] The opponent's monster attacks
[trigger 2] you choose to activate

You may not see them as triggers, but they are infact triggers. Some open-ended, some specific. That is where they get the term Multi-Trigger. It is the event-response nature of the effects that gives them multiple triggers. It is not some name they just decided to use, it has a real functional purpose.

Hope that helps
 
Raigekick said:
We seriously need an article about:

1) Multi-trigger Effect
2) Optional Multi-trigger Effect
3) Trigger Effect
4) Optional Trigger Effect
5) Ignition Effect
6) Optional Ignition Effect
7) Flip Effect
8) Continuous Effect

I'll ask this in the suggestion forum.
There is no "Optional Ignition Effect" ...all Ignition Effects are optional. The same goes for "Optional Multi-Trigger Effect".

It is simply Ignition Effect and Multi-Trigger.
 
novastar said:
Actually, as i stated the triggers might be obscure but they are still triggers. It is not a monster with multiple triggered effects, it is a single effect with more than one trigger to allow it to be activated, and they are used in response. They can be used on the opponent's turn because they are Spell Speed 2.

Strike Ninja does have 2 triggers.
[trigger 1] any action/event or activation
[trigger 2] you choose to pay the cost

Peten the Dark Clown:
[Trigger 1]Peten being sent to the graveyard
hey there's a cost to activate its effect? so then that's a trigger?
[trigger 2] remove Peten from play

But wait, Peten the dark Clown is not a multi-trigger effect.

A cost is not a trigger. A cost is a cost.
 
DaGuyWitBluGlasses said:
Peten the Dark Clown:
[Trigger 1]Peten being sent to the graveyard
hey there's a cost to activate its effect? so then that's a trigger?
[trigger 2] remove Peten from play

But wait, Peten the dark Clown is not a multi-trigger effect.

A cost is not a trigger. A cost is a cost.
Actually, Optional Triggers ARE Multi-Triggers, but Spell Speed 1. They are virtually written in the same way, as the "you can" text illustrates this. They have response timing like Multi-Triggers, which is precisely why you cannot choose to activate them unless you have the right timing.

It is not the "cost" that is the trigger, but the choice of you activating it. It is the timing concept of this game. Any effect that can be/is activated in response to an event or activation is considered "triggered" it does not have to be a specific event, but can be open-ended.
 
What if dd battles with a gravkeep's guard?



novastar said:
Actually, Optional Triggers ARE Multi-Triggers, but Spell Speed 1. They are virtually written in the same way, as the "you can" text illustrates this. They have response timing like Multi-Triggers, which is precisely why you cannot choose to activate them unless you have the right timing.

It is not the "cost" that is the trigger, but the choice of you activating it. It is the timing concept of this game. Any effect that can be/is activated in response to an event or activation is considered "triggered" it does not have to be a specific event, but can be open-ended.
 
DD Warrior Lady vs Gravekeeper Guard

Hi

The following text is taken from the official UDE rulings, reproduced on the Netrep Parent site:

--------------------------------------------------------------
You don't have to activate "D. D. Warrior Lady"'s effect if you don't want to.

When "D. D. Warrior Lady" attacks a Flip Effect Monster, 1) after damage calculation, you can decide whether to use her effect or not, 2) if you use it, the effect of "D. D. Warrior Lady" is Step 1 of a chain because you are the turn player, and the Flip Effect is Step 2 of the chain.

If your "D. D. Warrior Lady" attacks your opponent's "D. D. Warrior Lady", your "D. D. Warrior Lady" is Step 1 of the chain and your opponent's is Step 2, and when Step 2 resolves, both "D. D. Warrior Lady" cards are removed from play and your "D. D. Warrior Lady"'s effect disappears.

When your "D. D. Warrior Lady" attacks your opponent's "Fiber Jar", if you activate her effect then "D. D. Warrior Lady" is Step 1 of the chain and "Fiber Jar" is Step 2, "Fiber Jar" resolves first and shuffles both monsters into the Decks, and "D. D. Warrior Lady"'s effect disappears.

When your "D. D. Warrior Lady" attacks "Wall of Illusion", if you activate her effect then "D. D. Warrior Lady" is Step 1 of the chain and "Wall of Illusion" is Step 2, "Wall of Illusion" resolves first and returns "D. D. Warrior Lady" to your hand, and then "D. D. Warrior Lady" resolves and "Wall of Illusion" (only) is removed from play.
-----------------------------------------------------------------

The last ruling in the above listing would also apply to Gravekeeper's Guard. DD would be step 1 in the chain, GKG would be step 2. Guard resolves 1st, sending DD (if that was the card chosen by the owner of Guard) back to the owner's hand. DDWL effect resolves 2nd, removing the Guard from play.
 
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