Divine Wrath VS Exodia

For purposes of Divine Wrath, is Exodia's head's effect considered continuous or is it triggered when all 5 pieces are in the hand? Thanks.
 
I asked that very question on the mailing list and was practically laughed out of the building... although technically speaking... that part of the question was never answered (which might have been a better way to answer it than the way it was).

SO instead I will give you the way it was answered, albeit without laughing you out of the forums.

When you get all 5 Exodia Pieces in your hand (as long as it is not in the middle of resolving an effect like "Graceful Charity") you win the duel. Period. That's it. Nothing else can be done, activated, resolved, or chained.

(Which technically would mean "Exodia the Forbidden One" would be a continous effect in hand or, "Exodia" is its own ruling beyond the standard way of viewing effect monsters).

- A
 
No The Head of Exodia is not a continous Effect. It is a Condition Placed on the Card and thus the Duel itself. It is like Yata-Garasu's Cannot Be Special Summoned part of his(?) text. It is a Condition placed on the card that either Prevents you from doing something or makes something happen (In this case all 5 pieces of Exodia equals instant win). Thus Divine Wrath can not negate this effect.
 
welll...would they make a card that counters the most powerfull combination in the whole game wich takes a whole lot of deck building and make it versatible? nah

if they'd make a card that can counter exodia it be called "exodia's exile" and only work when your opponent shows you exodia and win you the duel instead. like antiraigeki.
 
Here is a post from YuGiOhRealms that kind of ties into this. It is courtesy of phiefer3:

there's this thing often called the "game state" which is the state that the game is in. the game state includes whats in your hand, lifepoints, current turn, current phase, whats in play, whats face down, as well as certain other effects that happen at certain times.

the game state is checked/updated at certain times to keep track of whats goin on. the times when it is checked include: between turns, between phases, between atks, between chains, between steps of chains, etc. basically after anything that may effect the game state (note it is checked between chain links, but not during them).

one of the things that the game state checks for is for 1 or both players lifepoints to equal 0, this is why you can loose between links, in the middle of a chain. it also checks for cards like swords of revealing light to see if it will remain on the field (it also checks for those invisable "lingering" effects to see whether or not they are in effect), it also checks for the presence of an exodia victory.

this means:
oponents end phase/turn ends > game state is checked
your draw phase/turn starts > game state is checked
you draw the 5th piece of exodia > game state is checked, and you automatically win.

your opponent technically never even gets the chance to activate drop off (especially since even without exodia, after you draw, you have priority to respond to your draw before your opponent)
 
Thanks for the replies, especially the game state explanation. I asked because the effect text on Exodia's head is a big hint for an activated effect, but now I can see why when all 5 are together, it is the be all, end all (of that duel).
 
actually, isnt exodia vs. Drop off wouldnt that make the opponent discard the card they just drew.

since 1. drop off can only be activated during the draw phase.

and 2. exodia effects dont pull through till a chain is complete incase it is gotten in beetween a chain like D_X stated.

1. opponent has just entered draw phase.
2. player plays drop off, effect activates and it has to resolve.
3. opponent draws, opponent has to send the card they drew in their draw phase in order to finish drop off.

so how can exodia possibly happen?

also, i was conversing with D_X they day i saw the question replied back to in the Judge list.

condition's shouldnt had made the card an effect card. cause if exodia is an effect card then it has to have a certain type of effect (trigger, multi, continous) but if its a condition. then why should it be an effect card?

shouldnt a condition be a bit different.


also the spirit monsters "cant be specialed summoned" effect is its effect.

cause when you get it with cyber jar, you dont just say oh its a condition. right?
 
Exodia happens in regards to Drop Off because the card is considered in your hand first... so technically if you draw Exodia, that's it, game over... it happens before "Drop Off" technically could be activated...

Now we all know people activate it before the player draws the card but that is jumping the gun.

- A
 
in a way there is ONE card that for sure helps against exodia. (well combo of 2 actually)

Royal Tribute: While "Necrovalley" is on the field, you can activate this card. Both players discard all monsters in their hands to the graveyard.

And everyone knows what Necrovalley does, it stops "Backup Soldier", etc from getting the pieces back.

Here's another if you can pull it off. (Make sure this is legal) if they have a Lab Wall out (or equivalent) attack with a 0 ATK monster and activate Inferno Tempest. (EVIL)
 
I was Judging a tournament just last saterday when between rounds one of the more experianced duelists asked me this very question. this was my response:

What are you chaining to? How can you activate anything if the duel is already over?

It's that simple, exodia's "effect", if you will, can not be negated because it has already happened. Once all 5 peices of the forbidden one are in a player's hand then the duel is over, no exeptions.

P.S. the same logic applies to Drop Off Vs. Exodia, you can't activate drop off because the duel is already over.
 
In addition, how can you chain to an unknown effect in a person's hand?  Its not even in play, it just happens. 

Its like when your favorite TV show ends.  You can keep turning back the time to watch it again, but its already over....
 
the thing on exodia in the hand. Actually does it even reach the hand? It's funny since when you draw it reaches hand and you continue to standby phase. But, is it actually in the hand since it's going straight to the graveyard?

-Javario
 
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