Do Multiple Unity's stack?

Phantom6

Blues.EXE
If I play Unity on, say a Aztec statue with a field of two other Aztecs, An Exxod and a Giant Soldier of Stone.

Bringing the Aztec statue to a total of 12000 Def points.


If I play two more Unity's would that make it's Def 32000?


Or would the effects not stack?
 
Select 1 monster on your side of the field. the DEF of the selected Monster becomes equal to the combined original DEF of all face up monsters on your side of the field, until the end of this turn.


I don't see how it would only work once.
 
"Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn."

How can the DEF become more than this? It's counting the ORIGINAL DEF of the monsters. It adds them up and the selected monster's DEF becomes that amount. If the monsters never change, then how can the total DEF change?
 
Phantom6 said:
Select 1 monster on your side of the field. the DEF of the selected Monster becomes equal to the combined original DEF of all face up monsters on your side of the field, until the end of this turn.


I don't see how it would only work once.
It's combining original DEF, so it won't look at the new DEF of the selected monster if another copy is activated, it'll just readd the original DEFs and apply it to the selected monster again...
 
The difference lies in the wording. "Becomes equal" is different from "increases by". The first erases a number and makes a new number. The second one actually adds onto an existing number.
 
skey23 said:
"Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn."

How can the DEF become more than this? It's counting the ORIGINAL DEF of the monsters. It adds them up and the selected monster's DEF becomes that amount. If the monsters never change, then how can the total DEF change?

You could, however, select another card and it's defense would be the amount of all the total defenses added together giving you two monsters with defenses of 12,000. Then play Shield and Sword giving you two monsters with ATK of 12,000. Would be a killer combination for attacking.
 
HorusMaster said:
You could, however, select another card and it's defense would be the amount of all the total defenses added together giving you two monsters with defenses of 12,000. Then play Shield and Sword giving you two monsters with ATK of 12,000. Would be a killer combination for attacking.

But, again, Shield and Sword only switch the original ATK and DEF. However, this could be an invaluable life point boost with MystiK Wok. Hhhhhmmm, deck idea! Inferno Reckless 3 Laberynth Wall (or other), play Unity, Mystic Wok for +9000 LP.
 
DarkLogicianOfCaos said:
But, again, Shield and Sword only switch the original ATK and DEF. However, this could be an invaluable life point boost with MystiK Wok. Hhhhhmmm, deck idea! Inferno Reckless 3 Laberynth Wall (or other), play Unity, Mystic Wok for +9000 LP.

and then of course The Agent of Judgment - Saturn right? <smirk>
 
DarkLogicianOfCaos said:
But, again, Shield and Sword only switch the original ATK and DEF.
I've been away for a while and I'm just getting caught up on threads, so this is kind of late. Anyway, standard disclaimer: I know not to use games for rulings.

Having said that, Unity and Friendship just came out in the Yugioh! Online game and Unity is in fact seeing some play in combination with Shield and Sword. For whatever reason, a monster with DEF boosted by Unity does get the boosted DEF switched to ATK when Shield and Sword is played. It is possible this is not a glitch in the game but how the effect of Unity is intended to work. Unity does say, "The DEF of the selected monster becomes . . ." It is possible this should read "The original DEF of the selected monster becomes . . ." IAC, that's how the online game treats it. If this is the case, multiple Unitys would stack. I am simply pointing this out for the sake of discussion, so please spare me the "we don't use games for rulings" admonishments. Thank you.
 
It would matter if it was original or current DEF. If it was original, the new original DEF caused by the first Unity would be added to the other DEFs by the second Unity, resulting in an even higher new original DEF, meaning that it would stack.

Unity sets the DEF as a particular number. That particular number is the current DEF.
 
Ok, let's see if we can put this into a language that everybody can understand.

P1 has a face-up "Sangan"(1000/1000), "Silent Swordsman LV5"(2300/1000), and "Dark Magician"(2500/2100).
P1 has 2 "Unity"s in hand.
P1 activates "Unity", and selects "Silent Swordsman LV5". "Unity" then adds up the original DEF of all P1s monsters. (4100 total)
"Silent Swordsman LV5"s defense now becomes 4100.

Now, there IS a difference in how this would resolve depending on whether or not "Unity" modified current or original.

If if simply modded current Defense, then activating a 2nd "Unity" on the same monster would be pointless because the Defense would become 4100 again.

However, if "Unity" modified the ORIGINAL Defense of the monster, then activating a 2nd "Unity" on the monster would indeed stack because that monster's new ORIGINAL Defense would be 4100 (in my scenario). So activating a 2nd "Unity" on "Silent Swordsman LV5" would result in a new ORIGINAL Defense of 7200.

Hope this helps.
 
skey23 said:
So activating a 2nd "Unity" on "Silent Swordsman LV5" would result in a new ORIGINAL Defense of 7200.
7200. 1000 from Sangan, 2100 from Dark Magician, and the new 4100 from Silent Swordsman LV5. Just a little maths thing.
 
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