Double Spell

Fury

New Member
How does the mechanic of this card work?
If I select Tribute to the Doomed when do I do the discard and when do I select the target, and when do I destroy it?
Does all this happen at the resolution of Double Spell? So Tribute to the Doomed would activate and resolve immediately without gaps?
 
The card targeted by Double Spell is placed within the chain-link Double Spell is in. Think of the Double Spell's position in the chain as a proxy for the effect it's targeting. Any cost associated with the targeted card are payed with the same time costs would ordinarily be payed and activation requirements would also have to be met at that time as well.

So you'd discard a Spell Card for Double Spell first, and then immediately pay the cost for the Spell your "duplicating", in this case Tribute to the Doomed. Thus you would immediately discard a card for Tribute to the Doomed and also select your target to destroy. Timing an activation requirements for the duplicated effect don't change.
 
So technicly Double Spell allows me to activate the Spell I'm targeting when Double Spell itself activates (before it actually resolves).
So even if Double Spell is negated by Magic Jammer I still have to pay the cost for the targeted Spell Card as well. Booooo. j/k

Thanks by the way.
 
No problem. Yup, it's part of the reason it doesn't see as much play as it could. It can get quite expensive depending on what your opponent is running in the way of Spell Cards. I ran it for a short time back before the Ban Lists, and had fun with it because I wasn't running the prerequisite Delinquent Duo s and The Forceful Sentry's and Heavy Storms, so the costs were a little less painful. Plus, it was funny. :D
 
Umm...sorry DJ, but that is not correct.

You do not pay any costs for the Spell Card chosen until you begin the resolution of "Double Spell".

If "Double Spell" is negated, then you would not pay any costs of the Spell Card chosen.

If the opponent chains an effect to "Double Spell", then you do not do anything with the Spell Card chosen, until you come back to the link in which "Double Spell" is resolving.

Fury had it right in the initial post. The Spell Card you choose will activate and resolve inside of "Double Spell"s resolution and it will do so w/o interuption.
 
skey23 said:
You do not pay any costs for the Spell Card chosen until you begin the resolution of "Double Spell".

If "Double Spell" is negated, then you would not pay any costs of the Spell Card chosen.
Disagreed, and I'm sure DJ will do the same.

How can you pay a cost during resolution? You can't, simply. Costs are paid at activation. DJ is correct, and to be blunt, you are wrong.
 
Again, you cannot pay costs at resolution. A cost, by definition, is something you pay at activation. You also cannot activate cards during resolution.

Looking at the rulings, specifically this one:
The selected card itself CANNOT be chained to as you are in resolution of the chain at that point.
It's implied the selected card is indeed activated during resolution, but I'd suggest that's a dodgy ruling. I'll stand by my belief until it's proven false (i.e. Judges' List), even though the ruling states (or rather, implies) otherwise.
 
You know what....everybody can believe what they want to. I'm tired of people arguing when they don't understand the mechanics behind how things work.

You cannot pay for the cost of the other card because you are not activating that card until "Double Spell" resolves.

I'm done with this.....and probably Yugioh.....
 
Maruno said:
Again, you cannot pay costs at resolution. A cost, by definition, is something you pay at activation. You also cannot activate cards during resolution.
False.

Upkeep Costs, Tyrant Dragon.

And Tyrant Dragon is the best extrapolation for any card. You can only pay at activation the cpst for activating the card you are activating. Since its not Monster Reborn/Double Spell's... cost, there's no possible way to pay it at activation.

And as Emerald Dragon pointed it out, the other spell card hasn't been activated yet at Double Spell's activation.
 
You select the card you are activating in your opponent's Graveyard when you activate "Double Spell". "Double Spell" can then be chained to after you announce your selection.

The selected card itself CANNOT be chained to as you are in resolution of the chain at that point.

Rulings seem to point to the graveyard card being activated as double is resolving making that the time for paying costs.

And come on simon it aint that bad. Hashing things out completely helps new people just as much as it helps vets. Yeah sometimes its annoying but its well worth it in the end.
 
I thnk people are getting activating/resolving a bit mixed up on the mechanic (which Simon had right).

When Double Spell activates, all it does is target the spell card in the Graveyard. When Double Spell resolves, that resolution starts the activation of the card it targeted. That is why there's a ruling saying you can't chain to the card that is activating because that activation is still happening within the resolution of a chain.

So now that we're resolving Double Spell, we're at the point where the card it was targeting is now being activated. And when that card is activated, the costs that go along with it are payed at that time followed by that spell's resolution. All of that happens within the window of Double Spell's resolution.
 
The only "Cost" that is being paid at Activation of Double Spell is the discard.

The Spell Card being mimicked has not been activated yet, so how can you pay for it BEFORE Double Spell can properly resolve "its" effect.
 
It's my fault Simon, I'm the one that put the doubt in their mind. I had always presumed since activation requirements had to be the met at the same time, that so did the timing on costs. Wouldn't that change the timing on activation requirements as well?
 
Double spell checks that the activation requirements of the intended card are met when double spell activates simply to see if the card will work once its activated but it hasnt been activated yet. So if something changes the activation requirements for example you chose to use tribute to the doomed on their only monster so they ringed it tribute would still try to work and youd pay its cost but it would simply not be able to work as the monsters gone..... i think.
 
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