Spikes & Baron Duel Monster Comet Headlines #67
Some Enemy of Justice Cards
From http://cheesuke.blog26.fc2.com/
These card infos comes from Weekly Jump issue 6+7
E-Hero Phoenix Guy
Fire/Warrior - Fusion/6/2100/1200
[E-Hero Featherman] + [E-Hero Burst Lady]
This card can only be Special summon by Fusion Summon. This card cannot be destroy as result of battle.
E-Hero Wild Wingman
Earth/Warrior - Fusion/6/1900/2300
[E-Hero Wildman] + [E-Hero Featherman]
This card can only be Special summon by Fusion Summon. Discard a card from your hand, destroy a Magic/Trap card on the field.
E-Hero Necroid Shaman
Dark/Warrior - Fusion/6/1900/1800
[E-Hero Wildman] + [E-Hero Necrodarkman]
This card can only be Special summon by Fusion Summon. When this card is successfully special summon, destroy a monster on opponent's field. Afterward, choose a monster in opponent's Graveyard and special summon it to opponent's field.
D-Hero Devilguy
Dark/Warrior/3/600/800
When this card is in face-up attack mode, once per turn you can remove an opponent's monster from the game. The player that use this effect cannot battle during that turn. The monster removed by this effect, at your second Standby Phase, would return onto opponent's field in the same mode.
D-Hero Diehardguy
Dark/Warrior/3/800/800
When this card is face-up on the field, if a monster with [D-Hero] in its name other than this card would be destroy as result of battle and sent to Graveyard, special summon that monster onto your field during your next Standby Phase. This effect can only be used once per turn.
Cyber Phoenix
Fire/Machine/4/1200/1600
When this card is in face-up attack mode on your field, negate all effects of Magic/Trap cards that target a Machine sub-type monster on your field. When this card is destroy and sent to Graveyard as result of battle when it's face-up, draw a card from your deck.
Cyber Giraffe
Light/Machine/3/300/800
Sacrifice this card. Until End Phase of that turn, all damages done to this card's controller by effect of cards would become 0.
Cyber Gymnatics
Earth/Warrior/4/800/1800
Discard a card from hand. Destroy a monster in face-up attack mode on opponent's field. This effect can only be use once per turn.
Cyber Tutu
Earth/Warrior/3/1000/800
When all monsters on opponent's field have their attack strength lower than this card's attack strength, this card can attack opponent directly.
Totally awesome. I never would have suspect we get Wild Wingman so soon, let alone all these character cards. We pretty much got all of Zane's Deck, monster-wise now except for Chimeratech Over Dragon which was just INSANE. Here is to hoping we Carboneddon and + and - monsters Misawa uses as well. It is pretty safe to assume Shining Flare Phoenixguy would be in this set too, most if not all of the cards Edo Phoenix uses, plus the new stuff Jaden uses.
[Edit] I think Cyber Tutu is wrong. It brings back that JERP stuff about Elemental Hero Runpart Blaster needing no monsters on the opponent's side of the field in order to use its effect. The effect should be if her ATK is lower than any of your opponent's monsters, otherwise they made this card way too unplayable. I also would have liked it if Cyber Phoenix would have let you Draw 1 if it was destroyed and sent to the Graveyard period, or even destroyed but not as a result of battle.
Some Enemy of Justice Cards
From http://cheesuke.blog26.fc2.com/
These card infos comes from Weekly Jump issue 6+7
E-Hero Phoenix Guy
Fire/Warrior - Fusion/6/2100/1200
[E-Hero Featherman] + [E-Hero Burst Lady]
This card can only be Special summon by Fusion Summon. This card cannot be destroy as result of battle.
E-Hero Wild Wingman
Earth/Warrior - Fusion/6/1900/2300
[E-Hero Wildman] + [E-Hero Featherman]
This card can only be Special summon by Fusion Summon. Discard a card from your hand, destroy a Magic/Trap card on the field.
E-Hero Necroid Shaman
Dark/Warrior - Fusion/6/1900/1800
[E-Hero Wildman] + [E-Hero Necrodarkman]
This card can only be Special summon by Fusion Summon. When this card is successfully special summon, destroy a monster on opponent's field. Afterward, choose a monster in opponent's Graveyard and special summon it to opponent's field.
D-Hero Devilguy
Dark/Warrior/3/600/800
When this card is in face-up attack mode, once per turn you can remove an opponent's monster from the game. The player that use this effect cannot battle during that turn. The monster removed by this effect, at your second Standby Phase, would return onto opponent's field in the same mode.
D-Hero Diehardguy
Dark/Warrior/3/800/800
When this card is face-up on the field, if a monster with [D-Hero] in its name other than this card would be destroy as result of battle and sent to Graveyard, special summon that monster onto your field during your next Standby Phase. This effect can only be used once per turn.
Cyber Phoenix
Fire/Machine/4/1200/1600
When this card is in face-up attack mode on your field, negate all effects of Magic/Trap cards that target a Machine sub-type monster on your field. When this card is destroy and sent to Graveyard as result of battle when it's face-up, draw a card from your deck.
Cyber Giraffe
Light/Machine/3/300/800
Sacrifice this card. Until End Phase of that turn, all damages done to this card's controller by effect of cards would become 0.
Cyber Gymnatics
Earth/Warrior/4/800/1800
Discard a card from hand. Destroy a monster in face-up attack mode on opponent's field. This effect can only be use once per turn.
Cyber Tutu
Earth/Warrior/3/1000/800
When all monsters on opponent's field have their attack strength lower than this card's attack strength, this card can attack opponent directly.
Totally awesome. I never would have suspect we get Wild Wingman so soon, let alone all these character cards. We pretty much got all of Zane's Deck, monster-wise now except for Chimeratech Over Dragon which was just INSANE. Here is to hoping we Carboneddon and + and - monsters Misawa uses as well. It is pretty safe to assume Shining Flare Phoenixguy would be in this set too, most if not all of the cards Edo Phoenix uses, plus the new stuff Jaden uses.
[Edit] I think Cyber Tutu is wrong. It brings back that JERP stuff about Elemental Hero Runpart Blaster needing no monsters on the opponent's side of the field in order to use its effect. The effect should be if her ATK is lower than any of your opponent's monsters, otherwise they made this card way too unplayable. I also would have liked it if Cyber Phoenix would have let you Draw 1 if it was destroyed and sent to the Graveyard period, or even destroyed but not as a result of battle.