EOTS, Exchange of the Spirit POWER!

Fraggy

New Member
Hey here is my deck, it currently is a litle bit unlreliable being only ably to pull EOTS in 7/10 games and win 5/10

basically the currentmetaqgame just rips it apart unless it is playign another theme deck(anythin other then aggro)

Please help

Here is the deck:
Exchange of the Spirit Beta 2.0 [40cards]

Low Level Monsters(7):
1x A Cat of Ill Omen
1x Cyber Jar
1x Dark Magician of Chaos
2x Mask of Darkness
1x Sangan
1x Toon Cannon Soldier

Spells(32):
3x A Feather of the Phoenix
1x Book of Moon
1x Book of Taiyou
2x Level Limit - Area B
2x Messenger of Peace
3x Monster Gate
2x Monster Recovery
3x Reasoning
3x Reload
1x Scapegoat
2x Stray Lambs
1x Swords of Revealing Light
3x The Shallow Grave
3x Toon Table of Contents
2x Upstart Goblin

Traps(1):
1x Exchange of the Spirit

-SIDE DECK-
2x Soul Release
1x Monster Recovery
1x Stray Lambs
3x Gather Your Mind
2x A Cat of Ill Omen
3x Nimble Momonga
2x Fiend Comedian
1x Mask of Darkness

Please give a rating, tips, and deck changes + reasons.
 
krazykidpsx said:
why not try some MMPT?

it might actually work.

MMPT?

Mmm... seems good. However, you also need back-up in case EotS fails to activate on the right time. Some burn or so.
 
the point in this deck is to keep the monster count to a minumum so Reasoning and monstergate will move the cards to the graveyard
this means u dont have to summon heaps of monsters and wait alot of turns
any questions?
feel free to ask
also i wouldnt use a morphing because it Shifts the opponents cards into the graveyard and that ir really annoying to wait for themn to go through all those cards

Fiend Comedian isnt relaible enuf

all i want is to be able to stay alive while i quickly and efficienatly pull EOTS from my deck, activate it and survive untill the opponent decks out..

What is MMPT?????

also im not keep omn doing the 1 EOTS, 39 monsters thing, i dislike it alot and all i want is ungodly speed! ZooooooooM!
 
i was wondeing whether i should add 3 solem judgements to the deck to stop stuff like Royal Decree, or maybe a Mobius the Frost Monarch summon or my defence getting destroyed

if u reckon that is good where abouts could i fit them, in other words what should i takre out for them?
it sure would add sum stability...
 
I wouldnt know really. To be honest look at your meta, if its heavy on the Decree side, then just run stuff that will not hurt you when you have it on the field.

the problem with SOlem is that eventualy wont have enough LP to pay for that Exchange of the Spirits and eventually you will lose becuase of loss of blood per se.
 
Fraggy said:
i was wondeing whether i should add 3 solem judgements to the deck to stop stuff like Royal Decree, or maybe a Mobius the Frost Monarch summon or my defence getting destroyed

if u reckon that is good where abouts could i fit them, in other words what should i takre out for them?
it sure would add sum stability...
Three might be overkill. Then again as Krazy points out, it depends on your meta. But a good way to find out is to just test it, if you canget ahold of three. Or better yet, proxy the copies youd need. Run three, then side them out one by one as you begin to see the need for fewer. The important thing to remeber here is, as in all cases, whenever you think somehitng might work, but aren't sure, is to go ahead and test them out. Don't let freinds or so-called experiveced players say "you can't do that!". Because, unless they have run your identical deck, card for card, then no mater how much expericance they have, there is really no way for them to know if will work or not. Only actual play testing can reveal that.
 
the real question is where can i fit those solemns in to play test them...
anyone got any idea???
any suggestions would be helpful, even the whacky 1's...
 
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