Fatal Health - Dora

What a rip off! When I read the title, I thought there was gonna be a "Dol dora" in it. You ought to throw one in for good measure XD

Seriously, I have no idea what Dora of Fate does, and the auto-link is busted. Can you clue me in?

-pssvr
 
Thanks John, it's a very fun deck to run. I've tested it out with proxies cause I don't have any actual Fusilier. But yeah, the deck isn't that bad and it can do large amounts of damage when things are set up. The only real problem is Jinzo and Royal Decree. Jinzo is as big of a problem as Royal Decree, but I think I might either throw in some Dust Tornados into the Side Board or maybe try putting in some Seven Tools of the Bandit. Not sure which would work best. Probably the Seven Tools of the Bandit.

Anyone have any suggestions on how to make it better?
 
here you go, pssvr......

Card # AST-102
Card Name Dora of Fate
Card Type Trap
Is Counter No
Is Continuous No
Card Text
You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.


Rulings
"Dora of Fate"'s effect only applies when you Summon a monster, not when your opponent Summons a monster.


"Dora of Fate" targets: the face-up monster on your opponent's side of the field.


If you Summon multiple times with "Ultimate Offering", "Dora of Fate" only applies to the first Summon.


You cannot use "Barrel Behind the Door" against "Dora of Fate".


You get the "Dora of Fate"'s effect even if the monster you selected (on your opponent's side of the field) is destroyed before you Summon.

Tkwiget- I love the idea, but Im kind of slow in the mental dept right now (cold meds). So I have to review it. If I come up with anything, Ill be sure to let you know.
 
Any suggestions on how to make the deck better???

I was thinking Spear Cretin would work nicely to bring back my MoF, MoD, Des Koala, Cyber, Morphing, etc...Also was thinking if this deck dumps my own monsters quick enough I might throw in a Pot of Avarice to make things more reuseable. Soul Release has been a thought, don't know if it will work well or not.

Still thinking of Side Board cards. Possibly could use Ceasefire, Book of Moon, and Magic Cylinder maybe. Not really sure on that, maybe A Feather of the Phoenix would be a good selection.

So, any suggestions to improve the deck?
 
Back
Top