field cards questions

woltarr

New Member
i have 4 questions

1- if i have ALo face up on the my side of the field , can i play a second ALO if the first ALO still is the unique field slot available?

2- if i have a field card face down it must ocuppy the field card slot or it can be placed in any of the other slots in the spell/trap zone?

3- if i have a field card face down in the field slot , can i play a second field card face up?

4- if i have a field card face up, my oponent plays a field card of its own and i activate magic jammer , my field card will remain or it will be destroyed?

thank you very much

woltarr
 
1- u can play a second one, but itll replace the first one
2-must occupy the field card slot
3-if u play a 2nd field card face up itll replace the face down one
4-it will remain
 
1. Yes, you can play another ALO. The existing one will be sent to the Graveyard and the new one placed in the Field Spell slot.

2. It must be placed face-down in the Field Spell slot. It cannot be placed face-down in the other Spell/Trap card slots.

3. Yes, you can play another Field Spell card. The face-down card will be sent to the graveyard and the new one placed int he Field Spell spot.

4. If I'm not mistaken, as soon as the new Field Spell card is activated, the existing one will be sent to the Graveyard, so even if the new one is countered with "Magic Jammer" or "Magic Drain" successfully, I believe the existing Field Spell card remains in the Graveyard. (I could be absolutely wrong on this one.)

Hope this helps!
 
someone may provide a official source about this subject?

i am not saying that i distrust the judgement of the judges here

my main problem is that i have to proof that this reasoning is right to the people in my local store where i judge

since the UDE FAQ doesnt have these questions answered they seams to do whatever they want with these rules

it is a rule fight all the time about this subject

i will apreciate more replies and links to official sorces , if they are available

thank you all very much

woltarr
 
woltarr said:
someone may provide a official source about this subject?

i am not saying that i distrust the judgement of the judges here

my main problem is that i have to proof that this reasoning is right to the people in my local store where i judge

since the UDE FAQ doesnt have these questions answered they seams to do whatever they want with these rules

it is a rule fight all the time about this subject

i will apreciate more replies and links to official sorces , if they are available

thank you all very much

woltarr
Here is the Official info about Field Spell Cards from the UDE site here:
http://www.upperdeckentertainment.com/yugioh/en/deck2.aspx#field
There can only be 1 active Field Spell Card on the field at any given time between both players. When a new Field Spell Card is activated, the previous active card is sent to the Graveyard. Also, if a Field Spell card is destroyed and there are no active Field Spell Card on the field, the field returns to the original state that it was at the beginning of the game.
This is the answer for #1. This is also where I'm basing my answer for #4. As soon as the new Field Spell card is activated, the old one is sent to the Graveyard. This would appear to be a game mechanic. So even if the new Field Spell card was negated by "Magic Jammer" or "Magic Drain", it's too late, since the old Field Spell card has already been sent to the Graveyard.
If a player's Field Spell Card is Set when an active Field Spell Card is destroyed, the Set card does not automatically activate. Field Spell Cards can only be activated by a player, but never during an opponent's turn.
This is the answer for #3.

And the answer to #2 comes from here:
http://www.cogonline.net/threads.7292&highlight=field+spell

No. Field Spell Cards can only be set in the Field Card Zone, and can never be set in the normal Spell and Trap Card Zones.
 
Raijinili said:
Last official answer says that it will not be destroyed if the incoming field card has its activation negated.
Can you provide the source for this? I can't find it on the Judge's list, here, in the archives, or on UDE's site.

I just want it so I too can reference it in the future!

Thanks!
 
so basically i declare that i will play a new field card

send the old one to grave( this one was on my side of the field)

and place the new field card?

when the field cards are in oposite sides of the field it is OK because there is a vacant place where you can activate your field card

but when both field cards are in the same side it does not seems reasonable activate a new one since there is not place for it

may i missed something?

woltarr
 
skey23 said:
This is the answer for #1. This is also where I'm basing my answer for #4. As soon as the new Field Spell card is activated, the old one is sent to the Graveyard. This would appear to be a game mechanic. So even if the new Field Spell card was negated by "Magic Jammer" or "Magic Drain", it's too late, since the old Field Spell card has already been sent to the Graveyard.
This is the answer for #3.

Any continuous effect is not considered active until it resolves. So that rule doesn't matter.

You are allowed to activate a field spell card when you already have one on the field, though, so as Woltarr suggested, it should have to be sent before the activation is complete, similar to a cost.
 
icecold said:
i have a question that came up recently

player A plays ALO and then plays Magic Reflector on ALO
I play Necrovalley
would ALO die or would the counter die?
the judge ruled in his favor

Magic Reflector only protects from card effects. ALO would be destroyed by game mechanic. (Even if the counter could protect it from a game mechanic, ALO would still get destroyed as the more recently activated field card would continuosly try to destroy the older one)
 
DaGuyWitBluGlasses said:
Any continuous effect is not considered active until it resolves. So that rule doesn't matter.

You are allowed to activate a field spell card when you already have one on the field, though, so as Woltarr suggested, it should have to be sent before the activation is complete, similar to a cost.
Ok, now you've confused me...lol. Are you agreeing with me or disagreeing with me?..lol
 
DaGuyWitBluGlasses said:
Magic Reflector only protects from card effects. ALO would be destroyed by game mechanic. (Even if the counter could protect it from a game mechanic, ALO would still get destroyed as the more recently activated field card would continuosly try to destroy the older one)
thanx da guy
 
i believe that the answer to ur 4th question is that ur field magic stays there
im sticking with my first respond


there is only 1 field magic card slot woltarr.....
 
As far as the number 4 question goes I can't see how you would get to keep the field card even if the new one was negated by Magic Jammer. I say this for the simple reason that the instant you activate a Spell Card you've taken up a Spell/Trap Zone. In this case and occupied Spell/Trap Zone.

Even if Magic Jammer works the same way againt Spell Cards as Horn of Heaven/Solemn Judgment work against summons then even though the summon is considered to have never happened, costs for the summoned/Spell Card, if any, have still been payed. Only the action of the summon/activation is undone but not any mechanical reactions to the placement of the card on the field.

It's late, so sorry if that didn't quite come out the way I intended. I'm going to bed now. <Head crashes into keyboard> ZZZZZZZZZZZ ZZZZZZZZZZZz ZZZZZZZZZZZZZZz
 
Digital Jedi said:
As far as the number 4 question goes I can't see how you would get to keep the field card even if the new one was negated by Magic Jammer. I say this for the simple reason that the instant you activate a Spell Card you've taken up a Spell/Trap Zone. In this case and occupied Spell/Trap Zone.

Even if Magic Jammer works the same way againt Spell Cards as Horn of Heaven/Solemn Judgment work against summons then even though the summon is considered to have never happened, costs for the summoned/Spell Card, if any, have still been payed. Only the action of the summon/activation is undone but not any mechanical reactions to the placement of the card on the field.

It's late, so sorry if that didn't quite come out the way I intended. I'm going to bed now. <Head crashes into keyboard> ZZZZZZZZZZZ ZZZZZZZZZZZz ZZZZZZZZZZZZZZz

This is because the recently activated Field card hasn't fully resolved into play yet, placing it on the field to activate it doesn't mean it's "on the field yet", this is way Spell card is to be activated. For Counter Trap cards like Horn of Heaven, there are two response windows to a Normal Summon, this is what differs from Spell or Trap cards from Monster cards. So until it has resolved, the current Field card will remain on the field.
 
Your post reminds me of an earlier thread.

I think it was regarding Spell Absorption, Pot of Greed, Magic Jammer, etc.

If Spell Absorption was currently activate on the field, and Pot of Greed is later activated, yet Magic Jammer negates the activation, you still gain the 500 Life Points. You don't rewind back in time.

So you can't really say, "it never really happened".

Magic Jammer's purpose is to negate the activation to prevent the effect from taking place, not to rewind time.
 
From the rulings on Spell Absorption..........

If the activation of a Spell Card is negated by "Magic Jammer", etc., then you will not gain Life Points for "Spell Absorption".

I know, it doesn't seem right <shrug>
 
StRiKe_NiNjA said:
This is because the recently activated Field card hasn't fully resolved into play yet, placing it on the field to activate it doesn't mean it's "on the field yet", this is way Spell card is to be activated. For Counter Trap cards like Horn of Heaven, there are two response windows to a Normal Summon, this is what differs from Spell or Trap cards from Monster cards. So until it has resolved, the current Field card will remain on the field.

please explain to me

how do you place a new card in the field IF the old one is ocuppying the field slot?

i am imagining that a card must be placed in a field slot and not in a randon spell/trap slot vacant right?


and if it is possible , it can occur this way

i declare that i will activate a new field card

send the old one to grave

place the new card in the field

oponent activate magic jammer

the new card is negated and destroyed

so what happens?

1- the old one return from the grave ? >.<

2- the old one remain in the grave?? ]:(

3- the old field card never left the field because the new one was negated by magic jammer ? :/

suggestions?


woltarr
 
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