Force of the Breaker Spoilers

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Yeah, looking 2 sets ahead again. Info taken from the wonderful guys at Spikes and Baron (http://dmcomet.net). This isn't a full spoiler, but I really have to wonder what Konami is thinking. This will mark the 2nd set in a row where they are coming out with a very solid winnable, anti-CC theme set. Crystal Beasts... wow. Rainbow Ruin... WOW.

FOTB-JP001
Crystal Beast - Ruby Carbuncle
Light/Angel/3/300/300
When this card is successfully special summoned, you can special summon all [Crystal Beast] monsters in your Magic/Trap zone into your field. When this card is destroy while in monster zone, instead of sending it to Graveyard you can put it into your Magic/Trap card zone as a face-up Continuous Magic card.

FOTB-JP002
Crystal Beast - Amehyst Cat
Earth/Beast/3/1200/400
THis card can attack opponent directly. If so, the battle damages done by this card to opponent is halved. When this card is destroy while in monster zone, instead of sending it to Graveyard you can put it into your Magic/Trap card zone as a face-up Continuous Magic card.

FOTB-JP003
Crystal Beast - Emerald Turtle
Water/Aqua/3/600/2000
You can put a monster on your field that had attacked this turn to defense mode. This effect can only be activate once per turn. When this card is destroy while in monster zone, instead of sending it to Graveyard you can put it into your Magic/Trap card zone as a face-up Continuous Magic card

FOTB-JP00?
Crystal Beast - Topaz Tiger
Earth/Beast/4/1600/1000
When this card attacks opponent's monster, increase this card attack strength by 400 during damage step. When this card is destroy while in monster zone, instead of sending it to Graveyard you can put it into your Magic/Trap card zone as a face-up Continuous Magic card.
Rare

FOTB-JP007
Crystal Beast - Sapphire Pegasus
Wind/Beast/4/1800/1200
When this card is successfully Summoned, Reversed Summoned, or Special Summoned, you can place a [Crystal Beast] monster from your hand, deck, or Graveyard as a Continuous Magic card face-up to your Magic/Trap card zone. When this card is destroy while in monster zone, instead of sending it to Graveyard you can put it into your Magic/Trap card zone as a face-up Continuous Magic card.
Ultra/Ultimate Rare

FOTB-JP008
Volcanic Devil
Fire/Pyro/8/3000/1800
This card cannot be Normal Summoned. This card cannot be special summon outside of by sending a face-up [Blaze Cannon Trident] on your field to Graveyard. When there's monster in attack position on opponent's field during Battle Phase of opponent's turn, opponent must attack this card. When this card destroy a monster and sent it to Graveyard, destroy all monsters on opponent's field, and deal 500 damages to opponent for each monster.
Ultra/Ultimate Rare

FOTB-JP009
Volcanic Bullet
FIre/Pyro/1/100/0
When this card is in your Graveyard, you can pay 500 lifepoints to add a [Volcanic Bullet] into your hand from your deck. This effect can only be activate once per turn during your Main Phase.
Rare

FOTB-JP012
Volcanic Edge
Fire/Pyro/4/1800/1200
Deal 500 damages to opponent. This effect can only be activate once per turn. This card cannot attack the turn this effect is activated.
Rare

FOTB-JP031(?)
Fire Soul
Magic - Normal
Opponent player draw a card. Choose a Pyro type monster from your deck and remove it from the game, deal damages to opponent equal to halved the original attack strength of the removed monster. When this card is activate, you cannot declare attack this turn.

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Guide of Crystal
Magic - Normal
When there's 2 or more [Crystal Beast] cards in your Magic/Trap card zone, special summon a [Crystal Beast] monster from your deck.

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Crazy Fire
Magic - Quickplay
Pay 500 lifepoints. Destroy a [Blaze Cannon] card on your field, then destroy all monsters on the field. Afterward, special summon a [Crazy Fire Token] (Fire/Pyro/3/1000/1000) onto your field in attack position. Your monster cannot attack during this turn.

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Blaze Cannon
Magic - Continuous
Send a Pyro Type monster with attack strength 500 or less from your hand to Graveyard, destroy a monster on opponent's field. Your monsters cannot attack the turn this effect is activate.

FOTB-JP041
Blaze Cannon Trident
Magic - Continuous
Send a face-up [Blaze Cannon] from your field to Graveyard to activate. Send a Pyro Type monster from your hand to Graveyard, destroy a monster on opponent's field and deal 500 damages to opponent. Your monsters cannot attack the turn this effect is activate.

FOTB-JP043
Rare Value
This card can only be activate when there're more than 2 [Crystal Beast] monsters in your Magic/Trap card zone. Choose and send a [Crystal Beast] monster from your Magic/Trap card zone to Graveyard, then draw 2 cards from your deck.
Ultra/Ultimate Rare

FOTB-JP045
Rainbow Ruin
Magic - Field
This card gains the following effect(s) according to number of [Crystal Beast] monsters in your Magic/Trap card zone.
- 1 or more: THis card cannot be destroy by effect of card
- 2 or more: ONce per turn you can halved the battle damages done to a player
- 3 or more: You can send a [Crystal Beast] monster from your field to Graveyard, negate the activation of a Magic or Trap card and destroy it.
- 4 or more: Once per turn at your Main Phase you can draw a card from your deck.
- 5 or more: Once per turn during your Main Phase you can special summon a [Crystal Beast] card from your Magic/Trap card zone.

FOTB-JP046
Triggering Summon
Trap - Normal
Can be activate when a monster is special summon to opponent's field. Both player can special summon a monster with level 4 or less from hand.

FOTB-JP047
Last Resort
Trap - Normal
Can be activate when opponent's monster declare attack. Choose a [Rainbow Ruin] in your deck to activate. If so, if opponent is activating a Field Magic, opponent can draw a card.
 
Shiny Jewels!

Jewel Beasts ftw! I love what they have so far. Sapphire Pegasus and Ruby Carbuncle are amazing as is Topaz Tiger, Guide of Crystal and Rare Value.

I can already think of excellent combos with these cards:

Just thinking out aloud:
1. Jewel Beasts + Giant Trunade...
-> reswarm the field for attacking
-> Card Destruction for better draws

2. Emergency Provisions for life gain

3. Activate Last Will, have a (bait) monster (Reaper/Exiled/Tribute) sent to the graveyard (via opponent's Torrential/Mirror/Ring etc) and bring out Ruby with Jewel Beasts in the s/t zone...

Jewel Beasts are looking good. Oh, and Sapphire Pegasus, Topaz Tiger and Rare Value will give the deck the luster it deserves!
 
All right, some pyro monsters. I've been wanting to put The Thing In The Crater to good use.

:edit hey the name didn't turn blue. Does that mean I got it wrong? :weird
 
Thank god they toned down Ruby Carbuncle. THat thing was way too broken in the anime. In the anime, when it goes to the s/t zone, it gets immediately special summoned back to the monster zone, along with bring all the buddies back with it... I was like WTF! This one, yeah, it still brings out instant swarm, but it's not auto-trigger like in the anime. And I was expecting Fire type for Ruby not Light. Oh well.
 
Crystal beast exodia anyone? With deck thinning, field management and draw power given by the crystals and rainbow ruin, we may have something interesting here...
 
Hamon might like those Crystal Beasts too :)

Also some free discards with Volcanic Bullet. Nice.
 
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