Giant Kozaky vs. Skill Drain

roadhouse007

New Member
If Giant Kozaky is destroyed while Skill Drain is active on the field, does it still do damage to the controller when it was destroyed?

Also, if you summon a Giant Kozaky with no skill drain active, can you chain to his effect with Skill Drain before he is destroyed by it?
 
roadhouse007 said:
If Giant Kozaky is destroyed while Skill Drain is active on the field, does it still do damage to the controller when it was destroyed?
If its destroyed by a card effect it will do damage as its in the graveyard when its effect resolves.

Also, if you summon a Giant Kozaky with no Skill Drain active, can you chain to his effect with Skill Drain before he is destroyed by it?
No. The effect that destroys Giant Kozaky is continuous and can't be chained to (the other effect is a Trigger effect triggered by this destruction [or by any other destruction]).
 
hmmm.......he is actually pretty risky in a Skill Drain deck then....but also sneaky....

Thanks guy! Daguy, that is.

Edit: Risky Because of things like Torrential and Sakuretsu. I know I could always pop the SD before summoning him.

But that brings up another question:

If Skill Drain on the field is somehow destroyed (like Emergency Provisions, just for the idea I'm getting at), then does Giant Kozaky die immediately and go on the chain or does his effect wait for a new event (which cannot be chained to) ....so say 1 Skill Drain is destroyed but you have another down and chose to use it....
Would he live or be destroyed?
 
Giant Kozaky's effect is continuous, so as soon as it has a chance to, it will destroy itself. It can destroy itself between chain links, but not during a card resolution. So if you chain a second Skill Drain to the activation of a MST or other card destroying your existing Skill Drain, you will be fine.

In your example above, when you activate Emergency Provisions, you send Skill Drain to the graveyard as a cost. If nothing else is chained to the activation of Emergency Provisions, then Giant Kozaky will be destroyed after Emergency Provisions resolves.

However, let's say that you or your opponent chains a trap to this. Let's use something simple like Jar of Greed. Jar of Greed will resolve, the the drawing of a card. After Jar resolves, GKs effect kicks in and destroys himself, since it is a continuous effect. However, its damage effect doesn't kick in immediately, because you can't start another chain while one is resolving. Emergency Provisions would resolve, giving you the Life Point boost, and then GK's damage effect would activate, starting a new chain, in which you could chain Barrell Behind the door or something else.

If I run a fiendish Skill Drain deck and decide to throw Giant Kozaky in there, I'll probably make sure to keep an equal number of Barrel Behind the Door cards in the deck as well to have a backup plan for GK 8^D

Hope all that craziness makes sense. 8^D
 
Too much for too little


Creature Swap vs. Shien Spy

I obviously am only going to give them the beatstick if I can kill it this turn. I can even attack it to flip it and if Skill Drain isn't there it dies. Why just give them a monster when I can have one for it?At last weeks tourney, I begged my opponent for his goat token. Then I attacked the face down GK with GAF (I took 100 LP damage, GK kicks in and took him to 0)

Tribute to The Doomed

Just too costly in my opinion, especailly in this format, when there isn't as much draw power.
 
No. It would not inflict the damage until the new chain started, the continuous effect does not add to the chain nor does it prevent other things from being added to the chain (except for the fact you could not add a chain link that targets Giant Kozaky because he is now in the grave). And he wouldn't count towards things when they are resolving (like Ceasefire) because he was no longer on the field to be counted.
 
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