Grave Of Enkindling

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John Danker

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Normally, when there is a card that gives a player the ability to special summon a monster people go nuts over it and figure out ways to abuse it, however, I'm seeing no play in my area other than by myself for...

The Grave of Enkindling

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You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect.

Is no one else taking advantage of this gem? Certainly with the use of so many effect monsters it's minor drawback of being unable to manually change battle positions is easily overcome with the right effect monster.

I'm using a pair of this card in my Rock deck with Guardian Sphinx and Golem Sentry and it's working wonderfully. I'm only cursing myself for not taking time to really work on that deck and haven't yet put Rock Bombardment in it.

I could certainly see this card in any deck that runs a pair Chaos Sorcerers, or Relinquished, or Swarm of Scarabs / Locusts, Stealth Bird, or any of a number of monsters that is able to flip itself face down.

So what gives? Why is this card not seeing any play?
 
I've been pondering that card myself of late. However, as most of my decks tend toward Heavy hitters, none of them would truly benifit from it apart from adding more/different cards to take advantage of it. Moreover, I am a little less enclined to allow my opponent, who may be utilizing more defensive monsters, the ability to return anything from his graveyard, especially in defense. I am developing a deck with such cards as Millennium Shield and Neo Aqua Madoor, Labyrinth Wall, that will be better suited to The Grave of Enkindling, as well as take advantage of the new Last Will rulings and possibly Inferno Reckless Summon.
 
The deck you're developing sounds like it might benifit more from Soul Resurrection...beings as those high def. monsters are normal monsters....it also sounds like a copy or two of Shield & Sword might work.

I've built a Shield & Sword deck before <g> That's a card people just don't see coming! The odd combination I found with Shield & Sword quite by accident was it and Injection Fairy Lilly. I've been using Sheild & Sword in my rock deck along with Giant Rats, I didn't see the combo until I had Injection and Shield & Sword in my hand side by side <laffin>....flip up Golem Sentry and return opp. monster, summon Injection Fairy Lilly, activate Shield & Sword..

Injection Fairy Lilly becomes 4500 atk (at damage calculation) and Golem Sentry becomes 2000 atk for 6500 damage. After the attack Golem Sentry is flipped face down and safe, Injection is still standing proud with it's effect. Shield & Sword works nicely with Moai Interceptor Cannon and Guardian Sphinx as well!
 
I would have to say it has to do with including the opponent on the summoning effect. Special Summoning is popular for its ability to give you a field advantage over the other person. Here you could be giving them back a DEF position Reaper or Gardna, which is difficult to get passed. Then there is the problem of people generally siding with ATK over DEF. Therefore there arent that many monsters normally decked that would last past one attack anyways.

I have no experience with the card personally, since I have never seen it here, but that would be my guess. It would be nice to have seen that included in SD7, the Rock structure. That has similarities to your reflippable idea, John.
 
Yes, originally Sword and Shield was in my post, but I deleted it, not wanting to give away my strategy, thank you. 8^). Yes, i had forgotten about Soul Rsurrection (just purchased another one yesterday), thank you. And I do believe I might find room for the Fairy Lily (bought another one of her as well). Thank you. The third addition to this deck that is rarely used, since you've mentioned the rest, is Delta Attacker. A very disturbing OTK. I was also contemplating Woodborg impachi and Weapon Change, bur it is beginnning to be a tad situational. Bu this is neither time nor place for deck discussions--my appologies.
 
John i for one do abuse the brilliance of the grave. I have a couple in my latest water deck incarnation and a couple of final attack orders to make sure my big fishies get to do some fighting. Suicide my mother grizzly into something get another monster from my deck and also a huge hitter from the grave. And if its done with ALO on the field too....... You can guess what the rest of my wet dream is cant you?
 
eh, its not really off topic though if it inspires people to try out Grave of Endkindling.

Again, with the exception of Delta Attacker and Lily, SD7 looks like a perfect fit for this trap. I just wish I could find one to try it out.

Can you picture what Grave of Endkindling would do in a Zombie deck that already had Soul Absorbing Bone Tower on the field? What a pain.

emerald~ eww! No, I can't. Nor do I want to.

But with ALO on the field, I can imagine what Level Limit Area A would do.
 
I'm waiting til EoJ becomes legal to use this with Banisher of the Light in a Fairy-RftDD Deck. Though I could see Kinetic Soldier users benefit from using this card as well.
 
The Grave of Enkindling. Yes, I had forgotton about that. That may be what I was looking for for my Fire Deck. Refresh my memory. This has to be activated in the Damage Step, right?
 
We have no idea what can be done with the card. I would assume it can be. Monster has to die by battle. Only reason I do not use it is because it never matches my Deck theme. Plus I want to know if it is Spear Cretin or The Shallow Grave in effect.
 
DarkLogicianOfCaos said:
Yes, originally Sword and Shield was in my post, but I deleted it, not wanting to give away my strategy, thank you. 8^). Yes, i had forgotten about Soul Rsurrection (just purchased another one yesterday), thank you. And I do believe I might find room for the Fairy Lily (bought another one of her as well). Thank you. The third addition to this deck that is rarely used, since you've mentioned the rest, is Delta Attacker. A very disturbing OTK. I was also contemplating Woodborg impachi and Weapon Change, bur it is beginnning to be a tad situational. Bu this is neither time nor place for deck discussions--my appologies.

I tried running a woodborg impachi deck last night, using machine duplication to get the multiples out and sword and shiel to hit for 7500. But the deck sort of ran out of steam after I had done this. I was thinking of desert sunlight to at least put the woodborgs back into defense position afterwards, where their 2500 def would be useful again.
During this playtesting, I was finding that when i couldnt get the combo out that sword and shield was just so incredibly useful for taking out all other monsters. V-lord, monarchs, Jinzo etc all fell before its might. Fun card!
 
english chef said:
I tried running a woodborg impachi deck last night, using machine duplication to get the multiples out and sword and shiel to hit for 7500. But the deck sort of ran out of steam after I had done this. I was thinking of desert sunlight to at least put the woodborgs back into defense position afterwards, where their 2500 def would be useful again.
During this playtesting, I was finding that when i couldnt get the combo out that sword and shield was just so incredibly useful for taking out all other monsters. V-lord, monarchs, Jinzo etc all fell before its might. Fun card!

rather than Desert Sunlight, consider something like Labyrinth of Nightmare or Zero Gravity.
 
Tiso said:
We have no idea what can be done with the card. I would assume it can be. Monster has to die by battle. Only reason I do not use it is because it never matches my Deck theme. Plus I want to know if it is Spear Cretin or The Shallow Grave in effect.
My intitial thoughts are it has to be activated in the Damage Step, specifically the last sub-step. Sounds reasonable, but just wanted to be sure. The activation requirement appears to simply be the destruction by battle and not the contents of either players Graveyard at resolution.
 
I have only 1 copy of this card, and i traded almost nothing for it considering the person didnt know how to use it, even after i told them how.

Its a very good card. easy replacement for call of the haunted. :)

I dont like its activation stuff though, Im not sure if this will be one of thouse cards you can activate in Damage step cause of the way it puts its wording.
 
I think this card deserves some clarification....I'll try to fire off a question to the judge's list tomorrow in hopes of doing so.
 
Well, generally when an effect triggers as a result of battle destruction the timing is evident. What gets me is the activation requirements. Though I'm leaning towards at least one monster in each Graveyard.
 
I would think that it would since the trap is waiting for a monster to be sent to the Graveyard before it can activate, that the monster that was sent is a totally legal monster to special summon back to the field.

Other than that, I tend to agree with Chillout, that you would chain its effect to a searcher like Tomato
 
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