Gyroid CRV-EN007 (with A Guest Card Reviewer)

Gyroid
Effect Monster (Machine / WIND / 3 Stars / ATK 1000 / DEF 1000)

Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally).

"¢ You cannot choose when to apply "Gyroid's" effect. If "Gyroid" would be destroyed as a result of battle, its effect is applied (once per turn).

"¢ If "Gyroid" is destroyed, and is then Special Summoned again that same turn, the effect is reset and its effect will be activated again if Appropriate.

"¢ The effect of "Gyroid" is a Continuous Effect that cannot be chained to.

Today's roid is one of the better ones: Gyroid. People will ask: "Why not use Spirit Reaper instead?" I'll answer that question later in this review. This card is overall, a very solid card and can be a life-saver.

This card comboes very gorgeously with The Dark Door. 1 attack per turn, and Gyroid won't die the first time it's attacked. It also plays as a very nice defensive wall, forcing your opponent to waste 2 attacks on it, leaving that set Magician of Faith safe.

This card has a lot going for it. It's only 3 stars, so it gets under every stall card. It's ATK and DEF are both 1000, which you'd expect with an effect like it has, and it's stats you'd expect to be the same on both ATK and DEF since it's a roid. Now, to the Spirit Reaper issue, why is Gyroid better? First off, it's stats allow it to actually kill a couple things. 2 It provides a far better buffer agianst an Airknight Parshath than does a Spirit Reaper. The damage is far less when Gyroid gets hit. Only surviving one attack shouldn't be a problem at all, because if you are playing with a decent deck, you should be able to prevent mroe than one attack from hitting contact with Gyroid. Also, Gyroid is a Wind monster, which means you can use Spiritual Wind Art - Miyabi with him. The only art Spirit Reaper has is the "art" of removing a Light and a Dark once he dies to summon BLS-EotB. Spirit Reaper may never die by battle, and it may provide a slight amount of hand control. But I'd rather topdeck this than Spirit Reaper. Hand control doesn't help a bit late game, so stats own here. Also Machines need good topdecks, so Gyroid should be in several machine decks.

Alright, now for the bad side. He dies when the second attack kills him, but I've explained that already. It doesn't have nearly as much support being a Wind monster as it would if it were say a Light or Dark monster. But other than that, not much else bad against it.

Now when playing this card, use it both aggressively and defensively. It can kill a goat when they don't have any other non-Goat monsters without much fear of being killed in battle. It's also a great late game monster, seeing as usually they shouldn't have built up a field against it.

This card belongs in Machine decks, and is decent in Wind decks as well. Stall is almost never a bad thing, well, in moderated amounts anyway.

Advanced: 4/5 Good stall, and a nice little beatstick that won't die as easily.
Tarditional: 0/5 With 40 card cookie cutter decks, no room for it here.
Sealed Pack: 4/5 Drillroid and System Down were the only quick answers to this.
Limited: 4/5 Good pull.

-chaosruler
 
Gyroid, the bane of limited beatdown decks everywhere. Gyroid, slayer of (Spear) Dragons. Gyroid, ruler of all he surveys, which is a lot seeing as he is a helicopter. Gyroid, the one who led the land of Machines to it's independence from mindless beatdown to utility. This one's for you.

First off, let's take a gander at them stats. 1000/1000 isn't anything to scream about, but it does put the opponent on SOME sort of a clock, should they not be able to stop it. It's also searchable, and goes under all types of stall, blah blah blah and so on. WIND does nothing in this day and age, but that does put Gyroid outside the realm of standerd CCC/M/GC (Cookie Cutter Chaos/Morph/Goat Control), and places it firmly in the realm of "hardly ever played atributes." Machine gives it a few advatages, such as Limiter Removal, but you really need to use two Limiters in order to make this guy any kind of REAL threat. Still, being a Machine can make almost any opponent hesitant about attacking into it if they know you run Limiter and have a few face downs.

And now, for the thing that makes Mr. Roid so cool. His effect. A once-per-turn Spirit Reaper-esque effect. This thing does some subtlely wierd things to the game it's in. It slows things down, but it doesn't. It forces the opponent to make difficult decions that may not work (ie. Lightning Vortex if you have the threat of a Book of Moon). And, most importantly, if they have no alternate way to handle it, it forces them to overextend their monsters, giving you a ripe time to Torrential, Mirror Force, Lightning Vortex, or Needle Ceiling the buggers before they have a chance to do any real damage. Simply fantastic.

"But kaga-sensei," you may be saying, "Why not just use Spirit Reaper? It provides discard, and eternal stall, and..." dies when it's targeted, and is no real threat late game to an opponent without a hand, and makes you take INSANE amounts of damage across the field from trample, and can almost never be played in face-up attack mode to take something out...Gyroid's only real disadvantages to the ubiquitous Reaper is that it isn't DARK and it dies to more than one attck (which if you are playing a decent deck, you should have SOME sort of defense against multiple attacks as it is).

Last little (positive) point of intrest...it makes excellent tribute fodder for decks that want to be aggressive, but require massive amounts of tributes (ahemSoulControlahem). If you can eat away their hand with Thesty and/or other methods, Gyroid will stick around a lot longer, do some damage, and serve to pull out another beasty monarch later.

[/end bias]

Of course, it IS a monster, so Mirror Force, NoC, etc all don't exactlly agree with this guy, but with My Body as a Shield seeing pretty big play in some areas, this guy could quite possibly last twice as long as the Reaper, should you have enough defensive traps/spells to support him. Plus, he CAN do some damage, don't forget that. Few opponent's will use a Sakuretsu on this guy (subtlely wierd, didn't I say?).


Advanced: 3.5/5 I REALLY like him, but that doesn't mean he stands to rated on the same level as things like Tribe. He has some incredible uses that no one seems to notice
Traditional: 0/5 If it isn't broken, don't run it.
Sealed Pack: 4/5 Pick this guy up quick. THe big guys you draft win you the games, and this bugger helps you get them out. Plus it takes out opposing Lei Lei's with incredible ease.
Limited: 4/5 Ditto.
 
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