Hysteric Party
Continuous Trap
Discard 1 card from your hand. Special Summon as many "Harpie Lady" cards as possible from your Graveyard. When this card is removed from the field, destroy all the monsters that were Special Summoned by this card's effect.
Thought of this recently, and figured I'd share it. You need Hysteric Party, Card of Safe Return, and Mass Driver/Cannon Soldier/Catapult Turtle.
First, get one or more Harpie Ladies in your Graveyard. Discard a card to Special Summon it, and you get to draw a card. Begin lauching her/them at your opponent
Then, discard the card you just drew to get the Harpies back. You draw a card. Lather, rinse, repeat.
There are three nice things about this. First, it only requires Spell/Trap cards on the field. This means that you can get everything going on your second turn if everything goes well.
The next is that you only need one Harpie Lady in your Graveyard. After, you'd eventually draw another Harpie, and discard it. So, you don't have to worry much about decking out, since you'll always work your way up to 1200 damage per card. (If you really want, you can use Roc from the Valley of Haze to make absolutely sure you don't deck out.)
The third perk is that none of the cards are limited or restricted, other than the Harpies. This makes it even easier to get the cards you need.
Continuous Trap
Discard 1 card from your hand. Special Summon as many "Harpie Lady" cards as possible from your Graveyard. When this card is removed from the field, destroy all the monsters that were Special Summoned by this card's effect.
Thought of this recently, and figured I'd share it. You need Hysteric Party, Card of Safe Return, and Mass Driver/Cannon Soldier/Catapult Turtle.
First, get one or more Harpie Ladies in your Graveyard. Discard a card to Special Summon it, and you get to draw a card. Begin lauching her/them at your opponent
Then, discard the card you just drew to get the Harpies back. You draw a card. Lather, rinse, repeat.
There are three nice things about this. First, it only requires Spell/Trap cards on the field. This means that you can get everything going on your second turn if everything goes well.
The next is that you only need one Harpie Lady in your Graveyard. After, you'd eventually draw another Harpie, and discard it. So, you don't have to worry much about decking out, since you'll always work your way up to 1200 damage per card. (If you really want, you can use Roc from the Valley of Haze to make absolutely sure you don't deck out.)
The third perk is that none of the cards are limited or restricted, other than the Harpies. This makes it even easier to get the cards you need.