Jar Madness {Structure Deck}

AtrusOfKrondor

New Member
Ok, I have always loved the Jar theme!! So here is my take on how the deck should look---

Retail Price - $12.99
Collector's Price - After everyone has seen it...

Total Cards -- 41
Jar Madness

Tribute Monsters -- 2
Guardian Sphinx x2

Monsters -- 15

Morphing Jar x1
Cyber Jar x1
Morphing Jar #2 x2
Cobra Jar x2
Dice Jar x2
Dimension Jar x1
Burn Jar x2 **** New!
Jar of Sealed Wind x2 **** New!
Night Assailant x1
Sangan x1

Spells -- 19
Book of Taiyou x1
Book of Moon x1
Book of Restoration x3 **** New!!
Card Destruction x1
The Shallow Grave x3
Polymerization x3
Upstart Goblin x2
A Feather of the Phoenix x2
Serial Spell x1
Giant Trunade x1
Heavy Storm x1

Traps -- 5
Rock Bombardment x3
Desert Sunlight x2

Fusion Deck -- 3
Golden Jar x3 ****New! --- Ultra Rare!


===============================================
Golden Jar

3 Stars/ Light / Rock / Fusion, Effect / 1000 Atk / 2100 Def /

Any Five Monsters with the word "Jar" in it's name.

This card can only be Special Summoned from the Fusion deck by Fusion Summon.

You may flip this card into face down defense position once per turn. When this card is Flip Summoned or flipped face up, you may select and activate one of the following effects.
  • Both you and your opponent send all cards in your hands to the Graveyard. After, both players draw 5 cards from their respective Decks.
  • Destroy all Monster on the Field, except for this monster. Then both you and your opponent pick up the top 5 cards of their respective Decks, and reveal them to each other. All level 4 or lower Monsters are Special Summoned, to the respective player's side of the Field, in face down defense position. Any other cards picked up are added to the respective player's hands.
  • You may remove up to 3 cards from play in your opponent's Graveyard.
  • You may Special Summon 2 "Jar Token / 1 Star / Light / Rock / 0 Atk / 0 Def / " to your side of the Field in face up defense position. The tokens may be tributed for a Tribute Summon.
================================================
Burn Jar

2 Stars / Fire / Rock / Effect / 500 Atk / 1000 Def /

When this card is Flip Summoned, inflict 700 points of damage to your opponents Life Points. You may flip this card into face down defence position once per turn.

================================================
Jar of Sealed Wind

2 Stars / Wind / Rock / Effect / 500 / 1100 /

Flip: Return all Spell and Trap cards on the field to their respective owners' hands. Each player must then randomly discard a number of cards from their hand equal to the number of Spell and Trap cards returned, and then draw that same number of cards.

Credit to Jason for this one.

================================================
Book of Restoration
Quick Play, Spell
Discard 2 cards from your hand. You may then add 1 Spell card from your Graveyard to your hand.

================================================


Hope everyone likes it! I had fun making it!
 
the first think i thought when i read this was 'I AM GOING TO PROXY THIS DECK AND PLAY IT AGAINST THE NEXT PERSON I SEE!!' haha, nice job
 
I'm glad everyone likes it so far!!! :biggrin_j

As for the King of the Swamp, go ahead!

It is a fusion sub, I made the Golden Jar to be playable, but costly to get out (No Metamorphing). Fusion subs can help ease that cost...

Any other thoughts, or suggestions?

P.S. --- Dragon Reaver, that is where this idea came from!! Bet you thought I had forgot about it....
 
Book of Restoration
Quick Play, Spell
Discard 1 card from you hand. You may then add 1 Spell card from your Graveyard to your hand.

Think it about, thats one hell of a spell Id buy this deck just for that. Got to love the jars. Shame Fiber is Banned!
 
Fuzzman said:
Book of Restoration
Quick Play, Spell
Discard 1 card from you hand. You may then add 1 Spell card from your Graveyard to your hand.

Think it about, thats one hell of a spell Id buy this deck just for that. Got to love the jars. Shame Fiber is Banned!
I sort of agree... and sort of not. Honestly, that's flat out broken. EXTREMELY broken. As proof of just how broken it is, consider this: Spell Reproduction requires TWO cards as payment instead of ONE, and the cards are SENT instead of DISCARDED, so you cannot combo Forced Requisition with Repro. And yet, people use Spell Reproduction because its effect is THAT GOOD. So to cut its cost so noticeably would, IMHO, completely wreck the meta.

"Pumping Zombies" would become a nationals-style deck if that card were released.

Holy monkeys, I used a LOT of CaPiTaLs in that post.
 
I can always up the discard effect to 2 cards. ***Goes and Edits***

It was something I always wanted when I played Mill, but knew it never exsisted.

Any other thoughts of maybe a new Jar or 2????
 
Jar of Sealed Wind

Monster / Wind / 2 stars / Rock / 500 / 1100 (Yes, I do realize the irony of a wind/rock)

Flip: Return all Spell and Trap cards on the field to their respective owners' hands. Each player must then randomly discard a number of cards from their hand equal to the number of Spell and Trap cards returned, and then draw that same number of cards.
 
Back
Top