Jar of Avarice EEN-

Jar of Avarice EEN-037

Jar of Avarice
Spell
Choose 5 monsters in your Graveyard and shuffle them into your deck. Afterward, draw 2 cards from
your deck.

Translation by DMcomet. Everybody say thank you.


Rulings? I think not.

Today, as EEN week trods ponderously onwards, we come to Pot of Avarice. The "fixed" Pot of Greed. As soon as everyone (well, me at least) saw this in the EEN spoiler a while ago, they portented the imminent banning of everyone's favorite draw engine. And lo-and-behold...it was so. But does this bolbous, purple, dripping, horrendously ugly pot of sin truely live up to it's older brother's expectations? Let us see...

Normal Spell? Yeah, that's good. Unaffected by ubiquitous Jinzo and Royal Decree, and also able to be activated whenever you want, barring something silly like Spell Canceller. Hella Rare? Not good for the draft fiends out there, as the chances of pulling it in one of the five packs isn't that good. Oh, and it will inevitably be expensive, so that's something to look forward to...

As for the effect...let me tell you, everyone is going to tell you this thing is broken. But listen to Old Uncle Kaga. He's been around the block a few times, and he'll never lie to you little whippersnappers. It's good, but not what everyone is hyping it up to be. It is game altering, but not the broken piece of reccurable evil that Pot of Greed was. And let us examine why, shall?

There are two parts to Pot of Avarice's effect:
-Part1: Return 5 monsters in your graveyard to your deck.
-Part2: Draw 2 cards from your deck.
Sounds awesome doesn't it? You get to replinish your deck, AND get a solid two for one! What's not to like, it speeds up any deck like Pot of Greed never left AND prevents deck-out! I'll take 3...not. Drawing this in the first six turns is usually equivalent to drawing a 0/0 tribute monster with no effect. You will never use it. The only way that you will get this effect off really early is if you hand is straight monsters...in which case, you may very well be dead by the time you get the great "241" this thing offers. Avarice is NEVER goind to be a Magician of Faith target, because late game you will have 6-9 monsters in your graveyard BEFORE using this once...and using it twice is hardly an option, what with NoC(k), D.D. Assaialnt, Chaos Sorc., D.D. Warrior Lady, and Bottomless Trap Hole seeing play in almost every deck out there. Chance are you will get this effect once.

Now...that once should be enough, right? Yeah, usually it will be. But you have to realize, this card is NOT the staple that Pot of Greed was. That cost of adding five monsters to your deck restricts this to a late game "cacth-up" card, and not an easy card advantage engine. This thing will see massive play as soon as it is released, but I predict that the value will drop as soon as people realize they don't need 2-3 in thier deck, and sometimes don't even need 1 (Chaos...I'm looking at you). 5 monsters is a lot. Especially when you think about all the RFP stuff going around...use Pot of Avarice wisely. It can define the game, or it can sit there and be little more than a bluff. Just hope you don't draw it earlym and you should be fine.

Advanced: 3.8/5 I didn't say it was bad, just highly over-rated. 241's are good. It's just that cost could come back to bite you in the butt a lot.
Traditional: 0/5 You...have...Pot...PLEASE don't use this.
Sealed: 3/5 5 monsters is a lot, even in decks that are usually 75+% monsters. Still draw power is draw power, and you don't often get that in sealed.
 
Um...isn't there supposed to be some more information about this card? If this IS supposed to be in the Card Reviews and Tips area...lol.
 
My computer screwed up at the beggining when I was posting the effect and it got posted before I was done with it...it's all there now though. Sorry for the delay/confusion/don't laugh at me!!!

<weeps uncontrolably>
 
*le slaps you*

Stop weeping. ><

Kidding, of course. :D

I was hoping you'd say this about Avarice. It's totally not the hottest thing since applesauce, let me tell you. It's hot, but... Applesauce is hotter. It's almost like reverse Painful Choice...?
 
chaos general said:
*le slaps you*

Stop weeping. ><

Kidding, of course. :D

I was hoping you'd say this about Avarice. It's totally not the hottest thing since applesauce, let me tell you. It's hot, but... Applesauce is hotter. It's almost like reverse Painful Choice...?

With or sans applesauce, awesome review. I always enjoy your reviews. So humorous. :D
 
I am sooooo gonna love and abuse this card!..:dope:

With the way that my current deck runs, I can easily get 2 uses out of this card. And on a really bad day/duel, I could even pull off a 3rd go at it w/o too terribly much issue.

I can't wait! 4 more days!
 
chaos general said:
With or sans applesauce, awesome review. I always enjoy your reviews. So humorous. :D

Thank you very much chaos general...
<rubs face with applesauceointment>
Though I could have done without the slap...
 
way too over rated and not worth the "Its a staple" coment everybody seems to be giving it, Dont be fooled this isnt in no way parallel to the dummy Raigeki and Dummy Change of Heart.

if anything like somebody a few posts up mention this is reverse Painful Choice.

maybe if we had painfull and were to combo both together it would be preaty darn funny, but over all not the worth that people are giving it.

expect this to be not restricted for a long time.

just look at Card of Sanctity, same 2 for 1 (only 1 card in hand, or 1 D. D. Survivor on the field)

nothing big here :)
 
This may seem dumd, there are no rulings so what if you select a fusion monster from the graveyard. I assume it goes to youre fusion deck?
 
yea but with the limitation of there beign 0 Magical Scientist when will you actually have 5 fusions in the grave to return to your Fusion deck then Draw 2 cards?

if anything the max number of fusions anybody could summon in a game would be

4

3 meta morphosis 2 recursions with Magician of Faith

1 Hex sealed fusion type summon.

beyond that, i dont know.
 
krazykidpsx said:
...when will you actually have 5 fusions in the grave to return to your Fusion deck then Draw 2 cards?

if anything the max number of fusions anybody could summon in a game would be

4

I dont know about that... after running a true fusion deck, with lots of fusion subs and Thunder Dragons and b.skull dragons and other things, then getting 5 monsters in the graveyard is not a difficult situation. True fusion decks go through cards and monsters at an incredible rate, as many of those starting to play the E-heroes are finding out. This card is great for a true fusion deck, as it allows the fusion subs and materials to be used all over again! (Fusion Gate use may reduce this...)
 
yea, but remember you have to be lucky to get it right after the other.

and about fusion deck (decks that work with fusions) then yea, but the purpose was to soldly get 2 cards with out putting much into your deck.

while its good to keep a active deck its also good that you dont becuase if there is a specific card you want to use using this card will increase the chances against drawing it.

of course if you know how to shuffle this wouldnt be a problem in the first place.
 
krazykidpsx said:
yea but with the limitation of there beign 0 Magical Scientist when will you actually have 5 fusions in the grave to return to your Fusion deck then Draw 2 cards?

if anything the max number of fusions anybody could summon in a game would be

4

3 meta morphosis 2 recursions with Magician of Faith

1 Hex sealed fusion type summon.

beyond that, i dont know.

Hello, what about the E-Heroes? I've pulled 4 fusions "naturally" plus one morph with the capability if the game lasted long enough for a couple more.
 
krazykidpsx said:
yea but with the limitation of there beign 0 Magical Scientist when will you actually have 5 fusions in the grave to return to your Fusion deck then Draw 2 cards?

I run XYZ deck thats why I asked and of the off chnace a fusion goes to the grave I can put it back in fusion deck with Jar of Avarice. Thats cool. The most I had in the grave was 3.
 
Honestly at first glance I said heaven yeah Pot of Greed's replacement. I was happy. Then I reread the card and said "What the duece?" This is my opinion.

Chaos: No way, don't touch it.
Warrior Toolbox: Only use it if you still have RoA
Zombie's: No
E-Hero's: Run two, but not three. (These tend to burn thier resources really quick so regaining those fusion materials could be good.)
Mill: You don't even have 5 monsters usually
RFG: Run Card of Sanctity over this (Never thought I'd say that.)
Cyber Dragon Aggro: Honestly I could see it working here late game.
Beastdown/Trample: I don't think so but I may be wrong here.
Phoenix: No because Phoenix is better in the Graveyard than in the deck.

The reason I'm so negative is that this is an aggressive meta. Monsters really just slow your deck down. Thats why Painful Choice was so cool (Still my favorite card ever.) Late game when monsters are more important, then yeah go for it.

Rating:
2.5 out of 5
Art:
1 out of 5 (Gross)
 
I think the division in opinion here is existing because we really aven't taken the time to look upon Jar of Avarice for what it's worth. Since the Oct 1 ban we've still been comparing cards to the banned ones. But as I've stated a few times we really need to stop doing that and look upon the card in the current ever changing game state. Theres going to be some insane scenarios with this card that most of us won't see coming. And then suddenly, whether its a good idea or not, everyone will be running three. Kinda like when everyone was running three Magician of Faiths. (As fast as the meta was in my home town three Magician of Faiths was never a good idea.)
 
Back
Top