last turn issues

woltarr

New Member
i have benn re building a old essay that i wrote about last turn from scrath and i found some unsual situations that i need help


last turn versus sinister serpent

if oponent holds in his hands a sinister serpent and last turn is activated in standy by phasehat will occur

SS will be added to oponent hands after the monster is special sumoned

or

SS will be added to oponent hands after the last turn batlle , when the turn resumes to normality?

if i had night assassin instead? which would be the moment to apply its efct?


last turn versus interdimensional matter trasnport


fact 1 : the monster chosen to remain on the field is declared when last turn resolves and not when it is activated what makes last turn a non targeting efct

if player activate last turn THEM chain IMT to RFG his only monster what would occur

the efct of last turn would disapear?

or

the batlle would not occur and we would have a tie?



now the cards text

Last Turn
Group: Trap Card
Type: Trap
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.


Sinister Serpent
Attrib: Water
Type: Reptile/Effect
Level:1
Atk: 300
Def: 250
During your standby Phase, if a Sinister Serpent exists in your Graveyard, you can return the Sinister Serpent to your hand.

Interdimensional Matter Transporter
Group: Trap Card
Type: Trap
Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.

thanx for the imputs


woltarr
 
densetsu_x said:
Go download the December ARRJ from the Netrepâ„¢ site... it has all your questions answered about how "Last Turn" works.


i read your article about last turn but it didnt answered my questions

i want to know

1= sinister serpent may be added to my hand before or after the last turn batlle?

it will be diferent for night assassin?

2=if interdimensional matter transport RFG my only monster, and it causes that i cant chooose a monster for last turn efct, what would occur

a= the efct lf last turn ends

b= the batlle goes on even if i dont have a monster

thanks for all imputs


woltarr
 
1) As I said in there... manditory "Graveyard Effects" (such as "Night Assailant") activate after all other cards are sent to the graveyard, but before the opponent special summons a monster to the field. It also stated that if you activated "Last Turn" during your opponent's draw or standby phase that after the "special" battle took place (if it did), your opponent can during his standby phase, get back "Sinister Serpent", summon/set it and at the least force a draw.

2) "Interdimensional Matter Transporter" only affects monsters on your side of the field so you'd be the one activating it. If it were your only monster, your opponent would later special summon a monster but there'd be no battle. Of course he'd have a free shot to attack your life points directly if you activated "Last Turn" before his battle phase, which most likely would result in you losing.
 
Note: That Last Turn, does not force a Players into the Battle Phase, it it a battle conducted through the effect of Last Turn. The turn will proceed as normal when Last Turn resolves.


1. For 1, Sinister Serpent is a trigger effect, so you can chain to it. When the Draw Phase is exited, your the turn player so your effects would go off first, you can choose in order which effect you control that triggers during the Standby Phase. In this case, you declare you are returning Sinsiter Serpent to your hand, your opponent could then cahin to the effect with Last Turn. When Last Turn is done resolving, you resume the turn as normal so basically your in still in the Standby Phase, so you may return Sinister Serpent to your hand. As for Night Assailant, the effect is mandatory, meaning it's not optional and will still resolve as normal in another chain.

2. If you have no valid selection when Last Turn resolve, the effect simply doesn't resolve.
 
dentestu says that only the last turn batlle wont occur but the rest of the efct still resolves

strike ninja says that if i dont have a mnster on the field for the last turn batlle the whole effct disapears

so who is right?

woltarr
 
If you are unable to summon a monster to battle your opponent's monster then the Battle cannot procede, but the card's effect resolves as normal. This is how the Last Turn & Jowgen combo works.
 
The only part needed for "Last Turn" to have been considered "resolved" is the player who activates the card to pick a monster on his side of the field (if possible) and for all other cards to be sent to the graveyard. At that point, the state is set. Everything else is considered optional (your opponent summoning a monster, the battle to be conducted, etc.)
 
hmmm... Interdimensional matter Transporter....

Your opponent has Jowgen on the field for LAST TURN... activates last turn... You activate Interdimensional matter Transporter on Jowgen.... You win right??? .. cuz you can sp. summon and they have no monster??? is this right....
 
another question

if the monster chosen by oponent to perform a last turn batlle survive the outcome

them the turn resume to normality

oponent moves to stand by phase ---- > main 1 ---- > batlle phase

this very same monster can perform a normal batlle phase ?

woltarr
 
densetsu_x said:
The only part needed for "Last Turn" to have been considered "resolved" is the player who activates the card to pick a monster on his side of the field (if possible) and for all other cards to be sent to the graveyard. At that point, the state is set. Everything else is considered optional (your opponent summoning a monster, the battle to be conducted, etc.)

thats precisely my point

i am assuming that the same player that activated last turn is chaining his IMT to his unique monster on his side of the field

if this player cant select a monster , the whole efct of last turn will disapear?

woltarr
 
kingpinopie said:
hmmm... Interdimensional matter Transporter....

Your opponent has Jowgen on the field for LAST TURN... activates last turn... You activate Interdimensional matter Transporter on Jowgen.... You win right??? .. cuz you can sp. summon and they have no monster??? is this right....

You cannot target your opponent's monsters with "Interdimensional Matter Transporter".

woltarr said:
thats precisely my point

i am assuming that the same player that activated last turn is chaining his IMT to his unique monster on his side of the field

if this player cant select a monster , the whole efct of last turn will disapear?

woltarr

As I said... No. The only requirement for "Last Turn"'s activation is that a) it's your opponent's turn and b) you have 1000 or less life points.

You picking a monster on your side of the field is only needed for the special battle (which is completely optional if either a) you don't have a monster to pick or b) your opponent cannot special summon a monster). There are no "special" requirements to make "Last Turn" resolve correctly and as mentioned it is considered to have resolved once all other cards are sent to the Graveyard. At that point, the rest of the chain "Last Turn" was activated in continues.
 
StRiKe_NiNjA said:
2. If you have no valid selection when Last Turn resolve, the effect simply doesn't resolve.

So wait a minute? Last Turn can be activated without having a monster on your side of the field? (as in the player who controls Last Turn)
 
It can't be activated if the controller of Last Turn controls no monsters. However, if there is no monster on the controller's side of the field when Last Turn resolves, Last Turn will still do everything else it can (sending all other cards to the Graveyard, opponent Special Summoning a monster, etc. . . )
 
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