Last Turn LOD-EN099

Last Turn
Normal Trap

This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.


What can I say that I already haven't said in the December ARRJ? (download it now! /plug) This card works great against Burn style decks mostly because they tend to do damage in bits and drops. That way if you have it set, you stand a good chance at being able to activate it before they can finish trying to kill you off. Plus it's a really demoralizing card as your opponent is working hard to get you down to 0, and with it you completely change the tide on them. Plus don't forget the "Two"-Turn Kill with it (2 cause since it has to be activated on your opponent's phase, they do have a chance to counter it in some fashion), "Wall of Revealing Light" + "Last Turn". (Or "Inspection" + "Last Turn", but I think "Inspection" leaves you open to having it destroyed when you are in that 1100-1500 point range.) "Jowgen the Spiritualist" is usually the preferred card to use... or you can use Jowgen's beefed up "Barry Bonds" version with "The Last Warrior from Another Planet" to lock down your opponent.

It's definately not an easy card to play, and yes there are ways for your opponent to force a Draw if not win outright (I don't even what to think about "Elephant Statue of Disaster"). Read the article for the completely breakdown on what the exact game mechanic is for this card. It's not as complicated as it seems. In the right deck, not only can you hold your own with this card, many a tournament have been won because of it's game ending power. Try it if you want a good challenge.

- A
 
Last Turn is a fun card, This is my Deck of Choice, and what I use when I compete.

There are other cards that will cause a win Besides LWFAP and Jowgen

Jowls of Dark Demise
Rafflesia Seduction
Non Aggression Area

Also There are cards that can cause a draw
Spirit Reaper
The Unhappy Girl
D.D. Warrior Lady
D. D. Assailant
Newdoria
Theban (This can either be a Win or a Draw)
Fox Fire

Also there are S/T that may enhance your deck
-In addition to Inspection there is Wall of Revealing Light
-Self-Destruct Button should be in most Last Turns as a fale safe
-Upstart Goblin helps with the Self Destruct Button and give you a card
-Reload Being able to move through your deck with speed is important
-Card Destruction same as reload
-Different Dimension Capsule is fun to try out
-Pot of Greed, this shouldnt have to be explained
-Spell Reproduction, Get back a Card Destruction or a Reload or an Upstart
-Seven Tools of the Bandit
-Solemn Judgmnet
-Spell Shield Type 8
-Magic Jammer
-Graverobber
-Necrovalley, if you are not running Fiber or any reborning cards, which you really should not be doing in a Last Turn Deck, this is a great card to have.

There are some handy Tech monsters
Dark Mimic l1
Dark Mimic l3
Magical Merchant
Morphing Jar
Morphing Jar #2
Cyber Jar
Fibre Jar
Mask of Darkness
Magician of Faith
Magical Scientist
A Cat of Ill Omen
Injection Fairy Lily

There are many differnt types of Last turns, I have Seen Vampire Last Turns, Fiend, Jowgen, Toon and the list continues, and the list of cards that support Last Turn these are just some.
 
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