Lighten the Load RDS-EN047

RDS-EN047
Lighten the Load
Spell
Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn.


Don't let this card fool you, you're not getting any card advantage despite the word "Draw." 

If you're unlucky to draw your level 7+ monster you get to shuffle it back into the deck and get a different card instead.  But wait, if the level 7 monster goes back into your deck, you just might Draw it again, and Lighten the Load can only be used once per turn.

I didn't mention that you have to Draw Lighten the Load first, an otherwise useless card.  So if you draw 2 useless cards you can send one back, and get a new card, so you're still stuck with One Useless Card on the field.  Did i mention its Useless?

Sure if you're playing with 7+ monster other than Fusilier your deck already has dead draws in it, you do NOT want to add another.  Since the odds are you'll draw them one at a time anyway. 

Had this been a monster Card with Decent stats it could have been playable. But definitely not as a Continuous Spell card.

NOTE:  Things don't burn like you see on TV,  burning paper will cause pieces off the paper to fly off and flutter around endangering you and anything around you.  Find a safer method of disposal for cards like these.  Do NOT play with FIRE.
 
Though certainly not a card recommended for many decks you are selling this card a little short. When you play a deck with high level monsters 7+ (something avoided for obvious reasons in most decks) you are always at risk of the dead draw hand. I ran a deck with almost all level 8s and it was fast and merciless (especially to beatdown). The biggest problem with decks running high level monsters is getting them at the wrong time Berzerk Dragon, Blue Eyes, Dark Necrofear, Mirage Knight, Mystical Knight of Jackal all have great possibilities but hurt your hand early in the game. This card is a great resource to allow decks to possibly use those nice big monsters that are risky to run. As a monster effect you'd have to protect the monster and use up your regular summons, as a continuous spell card it sticks around and costs your opponent a precious piece of removal to get rid of it. The monster card that had a similar effect was Coach Goblin but it was limited to Normal Monsters and occurred in the end phase. Give me Lighten the Load over that anyday.

Card Destruction & Reload both give up card advantage to get to other cards but nobody considers them worthless fire fodder. What works well in one deck may be useless in the next. Have you tried play testing this? Thought up situations where it would be useful. I try to give every card the benefit of consideration and most even play testing before they are relegated to obscurity.
 
Yes a dead hand is a big problem, but Lighten the load increases the odds of getting a dead hand. Card Destruction at least sneds cards to the graveyard where they can be reborn. Reload being a quick paly spell helps a lot and allows it to break even occasionally.

But Card Destruction and Reload have the ability to replace the entire remaining hand. You stand a much better chance of getting a better hand the more cards you draw.

If it were usuable multiple time in the same turn it might be useable. Had it included lv5 and 6 monsters it could have been okay. But just 7+ once per turn is going to slow the deck down more, not help it.
 
Reload replaces every card in your hand. Somehow that would be better? Card Destruction does send those monsters to the graveyard but Berzerk Dragon and Mirage Knight, not to mention ritual monsters, Sorcerer of Dark Magic, Horus LV 8, BLS, CED, are all useless in the graveyard. Card Destruction and Reload are cleavers, Lighten the Load is a scalpel. Red Eyes Black Metal Dragon loves Lighten the Load. If you have a bad hand and play Reload you have equal chance to draw another equally bad hand (only now you have 1 less card). Ritual Decks can make great use of Lighten the Load. You have 3 Shinato in your opening hand, Beckoning Light, Change of Heart, and one other card. Which card would you rather have Card Destruction, Lighten the Load, or Reload?
 
LIghten the load is preaty decent considering, its good for ritual decks.

like anthony said, you have 3 shinatos, wouldnt you want to try and send 1 of them to try and get the ritual or maju of thousand hands to get you the ritual.

not all decks will use cards like these.

ive seen cards from the next set that you are prolly gonna say are a load of crap, but trust me in a particular deck it may be even more helpfull.

just look at Gear freed the iron knight.

what use did he have before dagger elma?

not many useses, look at all the equips that arnt used that often, Dagger elma, axe, shoting star bow, etc..

they will all someday become usefull (FET for yall that know, Swordsmaster - nacked gearfreed is in it)

like anthony said, in some decks some cards are worth it, and in some they arnt, only because you dont use it doesnt mean it should be kindling for starting fires.
 
krazykidpsx said:
LIghten the load is preaty decent considering, its good for ritual decks.

How so? If you're playing ritual you don't want to Load your deck down anymore the ritual monsters and spells are useless at the wrong time. However you may offer a ritual monster card in hand as the sacrifice to the other. That way ritual monsters only take 3 cards to make.

I see that you might want to return the last ritual monster card to the deck before summoning Manju.. but that extra card gets cancelled out by having to draw lighten the load.

ike anthony said, you have 3 shinatos, wouldnt you want to try and send 1 of them to try and get the ritual or maju of thousand hands to get you the ritual.
Or you could just not draw the Lighten the load and draw the ritual magic Card or Searcher instead.

just look at Gear freed the iron knight.
what use did he have before dagger elma?
Immunity to Snatch Steal, highest defense among the 1800 attackers (Gemini Elf had not been released yet) Immunity to many Nasty cards that were in the Japanese game (Blast Sphere for one). When LON came out it had immunity to Dark Necrofear.

It wasn't useless--and anybody could imagine cards to make it more useful.

look at all the equips that arnt used that often, Dagger elma, axe, shoting star bow, etc..

Shooting Star Bow Ceal has always had uses. Its just not used because its uses normally aren't good card advantages.



Yeah Some people have Won with Skull Servant in their deck... but that doesn't mean they wouldn't have won without it.

It comes down to MATHEMATICS. Lighten the Load is a card that is detrimental much more often than not.


I can Imagine a deck that will use it. I can imagine a deck being built with entirely out of level 7+ monsters, and it might seem that this card would be useful, since this deck would depend on drawing the special summoning cards in it, however the ONCE PER TURN kills this cards use in that deck. ONCE PER TURN = This Card Provides NO advantage.
 
hey actually i got it, you could use lighten the load in a Dimension fusion Higher level deck.

if its even possible.

maybe the card of the days should include some kinds deck idea thingy to not just downgrade cards.

look at mokey mokey smackdown.

card is crap, but in a mokey mokey based deck, it can really hurt. :D
 
DaGuyWitBluGlasses said:
NOTE: Things don't burn like you see on TV, burning paper will cause pieces off the paper to fly off and flutter around endangering you and anything around you. Find a safer method of disposal for cards like these. Do NOT play with FIRE.

:D
 
Reload is much better. At least you get to refresh your whole hand. If your hand suck to this situation that you need to activate this effect. You might as well just place Reload in.
 
actually i've seen it used quite well in a sphinx/pyramid of light deck.. with the amount of sphinx the deck had.. he might draw a sphinx too many times and that's where Lighten the load comes in handy
 
lzy3 said:
actually i've seen it used quite well in a sphinx/pyramid of light deck.. with the amount of sphinx the deck had.. he might draw a sphinx too many times and that's where Lighten the load comes in handy

And what stops him from drawing that same sphinx again or another?
 
In a 40 card deck the odds are fairly low that if you shuffle in one card you will immediately redraw the same card. Naturally the odds increase as the deck shrinks but I do not assume that it will wind down to nothing quickly. At first Lighten the Load does not provide much advantage but the longer it is allowed to last it provides greater and greater advantage in terms of the quality of your hand. Lighten the Load is really only appropriate for high level specialty decks like Dark Magician, Dragon, Ritual/Fusion, LVL and so on. In those decks Lighten the Load is capable of turning dead or average use cards into useful cards an acceptable amount of the time.
 
When i heard about this card I was on the hunt. it went Directly into my Magician deck for those awkward moments when i Top Deck a Dark Magician.... I know I usually wish i could just put it back and draw again, NOW I CAN!! Very Good Card..... I think I would give it a 3.5 / 5 ... its definitely situational, but if its not top decked, it comes in very handy in those tight spots
 
Inferno Tempest decks.

there we go.

this can be used with an inferno tempest deck.

that uses dimension fusion.

keep all the higher level beastialities inside the deck so that when inferno gets blasted you can dimension fusion all them higher level monsters. :)
 
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