Well, since the first one was a hit, I figure I can throw out a few more. Don't worry, there are plenty of cards that I can choose from, almost all of which will have some interest if not outright being a strong card. For number 2, I'll be looking at a card that we will be getting later this year. It is one of the 3 Promo cards that is included in the upcoming PSP game, Tag Foce 2.
Bribe of Demonic Palace
Trap - Counter
Negate the activation of an opponent's Spell or Trap card and destroy it. Afterwards, your opponent draws a card.
Where From: Tag Force 2 Promo
Likely TCG Appearance: Tag Force 2 Promo
Counter Traps are on the rise again. Pulling the Rug has become a main/side deck staple for most competitive decks. Solemn Judgment still is a popular favorite. Divine Wrath, Magic Drain, Forced Back, and Seven Tools of the Bandit all make for decent tech cards. Tactical Evolution gives us a Counter Trap for dealing with Counter Traps. Fairies even have an entire theme built around using Counter Traps. This card though is perhaps the best all purpose Counter Trap outside of Solemn Judgment (and with a far better "cost").
Bribe of Demonic Palace shuts down any Spell or Trap card for free. You don't need any other cards in your hand and you don't need to pay any life points. There's no restriction on when you can use it (other than it can only negate your opponent's S/T cards). This card is useful both in a defensive deck as well as an aggressive one. For slower/stall based decks, Bribe can stop cards like Heavy Storm, Lightning Vortex, and Torrential Tribute from blowing away your defenses. For faster/aggro decks you can easily shut down cards like Mirror Force, Threatening Roar, Enemy Controller, and Shrink. Plus since Bribe is a Counter Trap, you have a nice all purpose tool to deal with Pulling the Rug, Solemn Judgment, and the like.
What's the catch? Well, your opponent gets to draw 1 card as part of the effect. While giving your opponent a free card is never a good thing, the versatility of Bribe of Demonic Palace often will overpower that fact. For people who focus on the +/- system and nothing else, all you need is simply negate an effect that would either remove at least 2 of your cards or negate an effect that forces your opponent to discard (like Lightning Vortex).
However, past mere numbers, Counter Traps often cause your opponent to have to replan his/her strategy. How many times would being able to shut down a Shrink, Smashing Ground, Snatch Steal, etc. help you maintain a winning position? Perhaps you want to stop a Ring of Destruction, Sakuretsu Armor, Call of the Haunted, etc. The versatility and flexibilty of this card cannot be stressed enough. People agree that cards like Spell Shield Type-8 and Seven Tools of the Bandit are good cards, but by picking 1, you leave yourself open to the other type. Solemn Judgment was the standard compromise, but early to mid-game, it's cost could end up costing you the match. Bribe neatly fills the need for a solid Spell/Trap negator.
4 out of 5 in general. Smart use of this card will more times than not offset your opponent being able to draw.
4.5 out of 5 in a Counter Fairy themed deck. This card is a staple for Counter Fairies and with Bountiful Artemis or Meltiel, Sage of the Sky + Sanctuary in the Sky on the field, you've completely erased the advantage your opponent would have gained. Get 3 of these and just enjoy completely shutting down anything your opponent tries to do.
Bribe of Demonic Palace
Trap - Counter
Negate the activation of an opponent's Spell or Trap card and destroy it. Afterwards, your opponent draws a card.
Where From: Tag Force 2 Promo
Likely TCG Appearance: Tag Force 2 Promo
Counter Traps are on the rise again. Pulling the Rug has become a main/side deck staple for most competitive decks. Solemn Judgment still is a popular favorite. Divine Wrath, Magic Drain, Forced Back, and Seven Tools of the Bandit all make for decent tech cards. Tactical Evolution gives us a Counter Trap for dealing with Counter Traps. Fairies even have an entire theme built around using Counter Traps. This card though is perhaps the best all purpose Counter Trap outside of Solemn Judgment (and with a far better "cost").
Bribe of Demonic Palace shuts down any Spell or Trap card for free. You don't need any other cards in your hand and you don't need to pay any life points. There's no restriction on when you can use it (other than it can only negate your opponent's S/T cards). This card is useful both in a defensive deck as well as an aggressive one. For slower/stall based decks, Bribe can stop cards like Heavy Storm, Lightning Vortex, and Torrential Tribute from blowing away your defenses. For faster/aggro decks you can easily shut down cards like Mirror Force, Threatening Roar, Enemy Controller, and Shrink. Plus since Bribe is a Counter Trap, you have a nice all purpose tool to deal with Pulling the Rug, Solemn Judgment, and the like.
What's the catch? Well, your opponent gets to draw 1 card as part of the effect. While giving your opponent a free card is never a good thing, the versatility of Bribe of Demonic Palace often will overpower that fact. For people who focus on the +/- system and nothing else, all you need is simply negate an effect that would either remove at least 2 of your cards or negate an effect that forces your opponent to discard (like Lightning Vortex).
However, past mere numbers, Counter Traps often cause your opponent to have to replan his/her strategy. How many times would being able to shut down a Shrink, Smashing Ground, Snatch Steal, etc. help you maintain a winning position? Perhaps you want to stop a Ring of Destruction, Sakuretsu Armor, Call of the Haunted, etc. The versatility and flexibilty of this card cannot be stressed enough. People agree that cards like Spell Shield Type-8 and Seven Tools of the Bandit are good cards, but by picking 1, you leave yourself open to the other type. Solemn Judgment was the standard compromise, but early to mid-game, it's cost could end up costing you the match. Bribe neatly fills the need for a solid Spell/Trap negator.
4 out of 5 in general. Smart use of this card will more times than not offset your opponent being able to draw.
4.5 out of 5 in a Counter Fairy themed deck. This card is a staple for Counter Fairies and with Bountiful Artemis or Meltiel, Sage of the Sky + Sanctuary in the Sky on the field, you've completely erased the advantage your opponent would have gained. Get 3 of these and just enjoy completely shutting down anything your opponent tries to do.