Max Number of Tributes in a Deck

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cameron2010

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Max Number of High Level Monsters in a Deck

From my own experience a deck usually uses about 4-6 Tributes, and usually 20 monsters. My own personal preference would be to have 1/4 of a players monsters be high-level tribute monsters. But the questions concerning this poll would be the following:

1.)What should be the max high level monsters in a deck?

2.)What parameters determine the max number of high level tributes?

3.)Would Special Summon-only (e.g.-Blue Eyes Shining Dragon, Gearfried the Swordmaster etc..) high level (or low level) monsters be included in the high monster card ratio?

4.)Would Ritual Monsters (which are also Special Summon-only monsters) be also considered as high level tributes?

5.)Would more monsters need to be added to a deck to accomodate for Special-Summon only monsters and/or Ritual Monsters?
 
1) I would say five. But this is a MAX. I will go into more detail while answering the other questions.

2) Personal Preference, along with how many monsters you feel you would be able to successfully keep on the field in order to tribute. The monsters abilities should be kept in mind, too. It is easy to run 3 Cyber Dragon, 1 mobius and a sorcerer, but not to run Jinzo, Kaiser Glider, v lord, and mobius in the same deck.

3) YES, and very much so! Things like Chaos Sorcerer depend on other cards to be around to summon correctly. But only 1 or 2 of these type of summon unless the deck is completely, and I mean completely built for it. Like an earth deck with Gigantes might be an excuse to play 3 of him.

4) Same as for the Special Summon only monsters. Except for they are even harder because you have to have a ritual spell, the ritual monster, and enough monsters to equal the desired star level in your hand, or monsters on the field. This ends up 3 or 4 cards in your hand, and are very costly, unless you use monsters on the field. Then it is still 2 cards from hand.

5) Special Summon only monsters should be built into the deck to be easy to summon, and in my opinion need to be part of the main strategy of the deck. Therefore, they should not make you play any extra monsters. Rituals on the other hand I don't like in the first place. But if you use them, I would suggest playing them like you would tribute monsters, and playing monsters which keep field presence. This makes it easier to tribute when using the ritual spell card.
 
For my taste in my personal preference, I only run 2 max... unless a deck needs to be based in other high-level monsters.
 
I have about 4 right now and it entirely depends on what your Deck is about. If we had more Tribute friendly support in the TCG people might be tempted to do more Tributes.
 
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Thanks-
 
If your deck's focus is on high level monsters and you're willing to dedicate your deck toward that effort, believe it or not, it's not difficult to include MANY more tribute monsters than you think possible.

I have a deck that runs 14 tribute monsters...yes, I said 14.

The key to being able to summon those monsters regularly isn't the other monsters you run with it but the spell and trap cards that support them. Possibilties include but are not limited to:

Reasoning
Monster Gate
A Hero Emerges
Ultimate Offering
Stray Lambs (combos nicely with Precious Cards from Beyond)
Scapegoat
Premature Burial
Call of the Haunted

Additional spell cards for a Zombie deck obviously:

Call of the Mummy
Book of Life

There are of course the monsters that help with certain tribute monsters including but not limited to:

Kaiba Man
The Creator Incarnate
Kaiser Sea Horse (and the equivalent of sim. monster cards)
The Thing in the Crater
Giant Rat (Enraged Muka-Muka anyone?)
Mystic Tomato (Byser Shock)

These are just to mention a few of the cards that help to put the "Big Boys" out on the field and keep them coming back.
 
OR you can just go ahead and run the current CC, which is the Treeborn Frog Control which utilizes the monarchs and the Treeborn Frog in combination to give you a major card advantage over your opponent. I should know, I was on the receiving end of it last night. =/
 
Dont forget Fusion Gate and Polymerization- in this case "tribute" monsters will rarely actually hit the field.

If one considers a B.skull dragon fusion deck, then both components are tributes, and even with fusion subs a good proportion of the monsters are "big".

Of course, this will become more so whenever meteor dragon is released...
 
Tribute monsters are great for the game, trouble is getting them out is so tough, especially Level 7 and above when you need 2 tributes. There are plenty of options available to bring out these behemoths, trouble is they are just not as effective as simply summoning a level 4 with no tribute restriction. The new Ancient Gear support is excellent for the type of monster, but in the present metagame, it is still quite vunerable. Ancient Gear Castle would be great, trouble is there is plenty of Spell and Trap Removal around so keeping it on the field long enough to allow the effect to activate is tough. Ancient Gear is another difficult card to use, and wears down the hand as well to boot. Ancient Gear Factory on the other hand is an ideal card for Ancient Gear monsters. I feel the graveyard holds the solution to smashing the repression of tribute monsters. Lets have some cards that work similarly to that. Your not losing hand or field advantage and your setting yourself up for some nice field fodder with Return from the Different Dimension.
 
John Danker said:
If your deck's focus is on high level monsters and you're willing to dedicate your deck toward that effort, believe it or not, it's not difficult to include MANY more tribute monsters than you think possible.

I have a deck that runs 14 tribute monsters...yes, I said 14.

The key to being able to summon those monsters regularly isn't the other monsters you run with it but the spell and trap cards that support them. Possibilties include but are not limited to:

Reasoning
Monster Gate
A Hero Emerges
Ultimate Offering
Stray Lambs (combos nicely with Precious Cards from Beyond)
Scapegoat
Premature Burial
Call of the Haunted

Additional spell cards for a Zombie deck obviously:

Call of the Mummy
Book of Life

There are of course the monsters that help with certain tribute monsters including but not limited to:

Kaiba Man
The Creator Incarnate
Kaiser Sea Horse (and the equivalent of sim. monster cards)
The Thing in the Crater
Giant Rat (Enraged Muka-Muka anyone?)
Mystic Tomato (Byser Shock)

These are just to mention a few of the cards that help to put the "Big Boys" out on the field and keep them coming back.

Also cards like The Shallow Grave, The Cheerful Coffin can always be put into the mix. Then again, Fiend decks (ie. Dark World) have many ways to get monsters back onto the field quickly.
 
Didn't hink of that. Tyrant Dragon is pretty much the closest thing to what I imangine a dragon to be. I have him collect dragons sort of. Trying to get one of each. I actually run a blue-eyes deck. My tributes Include 3XBlue-Eyes, Kaiser Glider,3 o the new dragon Excelion. Looks sweet. 3 Paladin. Scary whaoh thats 10!!! Have a plan though Summon Excelion activate Next to be Lost. Then with third he will get an effect. Or dump a Blue-eyes for Dragon's Mirror. I suppose if you have a plan you can run loadds of tributes.

I once had an idea of a ritual deck that only included ritual monsters and spells with normal traps never worked though.
 
I don't think monsters with level 7 or higher should be run, unless it's Phoenix. They are too hard to achieve.

Rituals are high level monsters and then some because they require more cards to bring them out.

Cookie cut, the max number of tributes is no more than 2. (NOT INCLUDING Cyber Dragon)

Play test to see how your tributes work, some people can work around them better than others.
 
Complex_Mind said:
I don't think monsters with level 7 or higher should be run, unless it's Phoenix. They are too hard to achieve.

Rituals are high level monsters and then some because they require more cards to bring them out.

Cookie cut, the max number of tributes is no more than 2. (NOT INCLUDING Cyber Dragon)

Play test to see how your tributes work, some people can work around them better than others.

Don't forget about DMoC, hes pretty versatile with Dimension Magic
 
Judicator said:
Don't forget about DMoC, hes pretty versatile with Dimension Magic

Oh yes...he is...especially when you play D.D.M. Different Dimension Master in the same deck <huge grin> Played that deck last night and had a blast with it!
 
In current metagames.

0x lvl 7 or above Monsters

3x lvl 5-6 monsters
4x IF your running Cyber Dragon along with other Tribute Monsters
5x if it's Soul Control.

This is usually the general thumb in the current metagame. But this is all gunna get BOMBED cause Treeborn Frog is legal. Heck, we might see like 7-8x Tribute Monsters with Treeborn Frog being legal.

Of course, in THOSE decks, Treeborn Frog is a must pull so they'll be running Mother Grizzly to make SURE it comes out from the deck. And probably also run like 2x at least cause of the rise of Kycoo play in Metagames. (Hey, 2x Mother Grizzly, 2x Treeborn Frog, 1x Yomi Ship would make a decent "Bear Control" :p) Seriously, with flip-flop, and now Treeborn Frog, Kycoo will be the next "D.D. Survivor" tech, especially since DDA is 100% likely get restricted to 1 per deck, so now DDS can all come out of our decks and take a break.
 
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