i am cao pi
you gotta duel on
well i was playing duel monsters expert and looking trough the list of cards i found this the longest card text ever!
The Dungeon (Magic)
[Magic Card Field]
During each player's Standby Phase, they roll 1 or 2 six-sided dice and activate an effect accordingly. 1- Draw 1 card. 2- The turn player may special summon a Dragon-type monster from their graveyard. That monster is treated as a Zombie while it is on the field. 3- Monsters with Tabletop in their name cannot be destroyed during this turn. 4- During this turn, a player may discard 1 card from their hand to activate one equipment magic card that includes the effect of increase ATK or DEF and equip it to one of their monsters. 5- The turn player chooses a trap card from their deck and removes it from the game face-down. They may treat that card as if it were on the field, and may activate it during this turn. 6- If a magic card is destroyed by a card effect that the magic card's controller did not cause, that player may choose 1 monster on the field and destroy it. 7- The turn player may perform two normal summons during this turn. The turn player skips their battle phase. 8- The player who controls the monster with the most ATK points on the field cannot take effect damage this turn. 9- The turn player discards the card that he just drew. 10- Both players may activate a magic card from their opponent's graveyard. 11- Both players choose a face-down magic or trap card on the field that they do not control. Then that card's controller must activate that card. If its activation is incorrect, return it to their owner's hand. 12- The turn player may play one card. After that, the turn ends immediately.
The Dungeon (Magic)
[Magic Card Field]
During each player's Standby Phase, they roll 1 or 2 six-sided dice and activate an effect accordingly. 1- Draw 1 card. 2- The turn player may special summon a Dragon-type monster from their graveyard. That monster is treated as a Zombie while it is on the field. 3- Monsters with Tabletop in their name cannot be destroyed during this turn. 4- During this turn, a player may discard 1 card from their hand to activate one equipment magic card that includes the effect of increase ATK or DEF and equip it to one of their monsters. 5- The turn player chooses a trap card from their deck and removes it from the game face-down. They may treat that card as if it were on the field, and may activate it during this turn. 6- If a magic card is destroyed by a card effect that the magic card's controller did not cause, that player may choose 1 monster on the field and destroy it. 7- The turn player may perform two normal summons during this turn. The turn player skips their battle phase. 8- The player who controls the monster with the most ATK points on the field cannot take effect damage this turn. 9- The turn player discards the card that he just drew. 10- Both players may activate a magic card from their opponent's graveyard. 11- Both players choose a face-down magic or trap card on the field that they do not control. Then that card's controller must activate that card. If its activation is incorrect, return it to their owner's hand. 12- The turn player may play one card. After that, the turn ends immediately.