my poo that's longer than than thousand eyes restrict!

Status
Not open for further replies.

i am cao pi

you gotta duel on
well i was playing duel monsters expert and looking trough the list of cards i found this the longest card text ever!

The Dungeon (Magic)
[Magic Card Field]
During each player's Standby Phase, they roll 1 or 2 six-sided dice and activate an effect accordingly. 1- Draw 1 card. 2- The turn player may special summon a Dragon-type monster from their graveyard. That monster is treated as a Zombie while it is on the field. 3- Monsters with Tabletop in their name cannot be destroyed during this turn. 4- During this turn, a player may discard 1 card from their hand to activate one equipment magic card that includes the effect of increase ATK or DEF and equip it to one of their monsters. 5- The turn player chooses a trap card from their deck and removes it from the game face-down. They may treat that card as if it were on the field, and may activate it during this turn. 6- If a magic card is destroyed by a card effect that the magic card's controller did not cause, that player may choose 1 monster on the field and destroy it. 7- The turn player may perform two normal summons during this turn. The turn player skips their battle phase. 8- The player who controls the monster with the most ATK points on the field cannot take effect damage this turn. 9- The turn player discards the card that he just drew. 10- Both players may activate a magic card from their opponent's graveyard. 11- Both players choose a face-down magic or trap card on the field that they do not control. Then that card's controller must activate that card. If its activation is incorrect, return it to their owner's hand. 12- The turn player may play one card. After that, the turn ends immediately.
 
That's hilarious, and also useless. The effects are too varied and random to be able to make use of them.

Moreover, the result for 5 is inconceivable. A face down card is unknown to the game state.
 
The Dungeon (Magic)
[Magic Card Field]
During each player's Standby Phase, they roll 1 or 2 six-sided dice and activate an effect accordingly.
So with 12 effects, no matter how many dice you roll, your going to get something. Field Spell?!

1- Draw 1 card.
Okay, I could live with that, but I'm not going to get it if I roll two dice.

2- The turn player may special summon a Dragon-type monster from their graveyard. That monster is treated as a Zombie while it is on the field.
Huh?

3- Monsters with Tabletop in their name cannot be destroyed during this turn.
Huh?

4- During this turn, a player may discard 1 card from their hand to activate one equipment magic card that includes the effect of increase ATK or DEF and equip it to one of their monsters.
Okay, I assume that this equipment is somehwere other then your hand. Otherwise, huh?

5- The turn player chooses a trap card from their deck and removes it from the game face-down. They may treat that card as if it were on the field, and may activate it during this turn.
Riiiiiiiiight. Wait, thats not bad...

6- If a magic card is destroyed by a card effect that the magic card's controller did not cause, that player may choose 1 monster on the field and destroy it.
Eeeesh. Situational.

7- The turn player may perform two normal summons during this turn. The turn player skips their battle phase.
Come oooon seven!!! :D

8- The player who controls the monster with the most ATK points on the field cannot take effect damage this turn.
:haveaday_

9- The turn player discards the card that he just drew.
You know, I thought by 9 they'd be getting better.

10- Both players may activate a magic card from their opponent's graveyard.
Ah, I like hte Double Spell effect. But still a bit risky

11- Both players choose a face-down magic or trap card on the field that they do not control. Then that card's controller must activate that card. If its activation is incorrect, return it to their owner's hand.
Where still in the iffy stages. I hope 12 is better.

12- The turn player may play one card. After that, the turn ends immediately.
As mush as I roll Double 6 in Monsolply all the time, this would just kill me. I think I could have done better with a 12 pronged efect.
 
Status
Not open for further replies.
Back
Top