Out Of Play Deck!!!

I kind of see you in different places. If you want to concentrate on the rfp angle, then drop all of those Beast monsters. Blade Knight too is kind of an odd man out.

+ a second DD Survivor
+ 1 or 2 Banisher of the Light (good DEF, excellent effect)

Think about Jinzo. I know the ATK and effect are good, but it doesn't seem to fit here. If you don't have another Dimension Fusion, then 1 Return from the Different Dimension will help you swarm some more. I like DDM-Different Dimension Master. The ATK is lackluster, but the effect can really help. Especially with DMoC. And its Light Attribute can help fuel Chaos Sorceror, if you need.

Mage Power is not that fab here. You have little going on in the way of continuous s/t cards. So the really big boosts are going to be short lived.

You said that your wins were not that easy with this. In what way? Were you slow to summon; unable to remove s/t threats; over dependent upon reaching Dimension Fusion?

It might help focus advice.
 
return from dd? the deck is just random stuff splashed together with an attempt at rfg, like squid said, focus on the rfg and take out some the other cards that seem just to be there, like gorilla ox and bounder or Jinzo for that matter
 
Well, there is a strong rfp angle. Its just split between that and Beastdown style. Seems like its trying to cover all the angles, but sacrificing a little bit of fluidity in the process.

this is not so much a Return from DD deck as it is a Dimension Fusion deck.

Though I do see a way to combine the two a little better, now that I think about it. Take out Scapegoat and Jinzo, first Skip the whole Chaos Sorceror angle.

Instead, add a couple of Ojama Trio and Gyaku Gire Panda along with the Enraged Battle Ox. Then when you play Dimension Fusion, you can squeeze out your opponent's ability to tag along on the special summoning, And possibly get super huge tramplers out against those Ojama tokens.

Look into things like The Rock Spirit, Gigantes, even Megarock Dragon, to complement Gren Maju.
 
barty64 said:
I would like some suggestions for my deck at the last tournement it did help me win 3 matches but not easily so i would like any suggestions people may have:


19 Monster Cards

1x Dark Magician of Chaos
1x Chaos Sorcerer
1x Jinzo

2x Gren Maju Da Eiza
2x Bazoo the Soul-Eater
2x D.D. Scout Plane
2x Banisher of the Light
2x Cyber Dragon
1x D.D. Assailant
1x Different Dimension Master
1x D.D. Warrior Lady
1x Magician of Faith
1x Magical Merchant
1x Breaker the Magical Warrior




15 Spell cards
3x Soul Release
1x Dark Hole
3x Smashing Ground
1x Premature Burial 1xSnatch Steal
1x Dimension Fusion
1x Swords of Revealing Light
1x Bait Doll
1x Mystical Space Typhoon
1x Heavy Storm

7 Trap Cards
2 x Sakuretsu Armor
Torrential Tribute
Magic Cylinder
2x Return from the Different Dimension
Call of the Haunted


Ok.. Hopefully this will help you out... My focus here was more on the RFP tactics, but also I wanted to make it a bit of control too... I will explain my thinking...

Monsters:
OK.. first I thought I wanted to get rid of Jinzo, but with RFDD, you can bring him back with the gren maju and DMC, to finish the game without worrying about them getting you with the traps.... Dark Magician of Chaos is GREAT, especially when combined with a card like Different Dimension Master ... Chaos Sorcerer is still there for 2 reasons, its a good card, plus it adds a bit of field control for YOU.. I gave 2 Cyber Dragons , that way you can have a bit of beat down and still not be hindered by needing to tribute...
The rest mainly focuses on jumping back and forth between out of play and IN play... with the combo of Banisher of the Light AND D.D. Scout Plane, the plane can get killed over and over, and with banisher on the field he keeps coming back.. Bazoo is in there for obvious reasons, the D.D.s are in there so you can atk and remove, its a good one for one, but also you get that extra bit of boost you need for Gren Maju Da Eiza.... sorry, Im not good at explaining, but I tried to create this lineup so it can be diverse AND affective... 1.) maintain field presence 2.) have the firepower to atk with 3.) maintain a control factor in YOUR favor...

Spells..

3 Soul Release... the think I like about that the most is you can get rid of their graveyard so they have no resources ( I wish we still had Fiber Jar.... lol ).. This Spell Lineup is designed to really deplete what else they have... lets look
I made sure you have plenty of monster destruction AND Spell/Trap destruction.... this way you can easily clear the way for a devastating attack with Gren Maju. (Be careful with Dimension Fusion, it can work against YOU)... I left it in cuz I trust your judgment with it, but as you will see when we get to the traps, This deck is meant to deal a death blow very quickly... You are able to remove from play YOUR cards, PLUS you are able to deplete their resources like a mutha..

Traps:

Similar lineup you had, but i made room for 2 Return from the Different Dimension... I know its a steep cost to use this card, but you have to understand its true power in a deck like this... You drop your cards from your grave over and over, lets say you have 10 cards removed, you have a 4000ATK Gren Maju... well what if you are able to play it smart,.. you deplete their resources, you have a pretty clear field to atk, and spring a RFDD.... you bring back 5 monsters, 2 of which are Gren Maju... its game over.... (PLUS, you are protected from their traps by Jinzo... oh ya... truly a finishing move)

When I ran this deck style, i would rarely get less than 10,000 worth of atk power on the field.... Hope Ive helped.... Laterz
 
couple of things, king~

You seem to be missing 1 spell card. 14 are listed, but the total count says 15.

Don't forget that D.D.M.-Different Dimension Master is a Tribute monster too. It does affect play due to its slow nature. however, the Scout Planes help to counter that.

Banisher, Bazoo, Chaos Sorceror, Assailant, DDWL, and Soul Release all of these are working individually to clear monsters out of the Grave. They tend to overlap too, meaning that the effect of one will freqently render others more difficult to obtain. They also make Premature Burial less of a power card than you would think.

I would at least change 1 Bazoo out for 1 Chaosrider Gustaph. Remember that Gren Maju won't care if the card rfp'd is a monster or not.\

Magical Merchant though was a nice touch.:)
 
I see you view... but remember ... Soul Release can get rid of THEIR resources as well.... and I would make that the major focus .. plus, it doesnt just get rid of monsters.. you can get rid of spells and traps too, therefore using more than just monsters out of play to power up gren maju....

Ya... that build is mostly to give some good ideas... but I havent actually tested it... but its a diverse build, I tried to make it so that no matter the situation you have in your hands... you will have options and be able to still be affective.... The main focus is to deplete the heck out of your opponents resources.. field, and graveyard... they will have to spend their hand ALOT, but once its gone its gone.. and topdecking against this deck is suicide..... then get the quick kill .... but mainly my goal was to just make this deck more effective... and fluid

oh as for the spell count.. ya its 14... lol.. but the trap is 7... so its still a 40 card deck.... ( DD MASTER could always be taken out for something else.. like that Cyber Jar that used to be there... but anyway..ya didnt realize its a trib. monster)
 
barty64 said:
Thanks for the repys so far I have all ready got some ideas, although i have ran some of these cards before and they didn't work like RFDD, Chaosrider Gustaph and Banisher of the Light but then again this maybe the time to bring some of these back.

well, it really IS how you build AROUND those cards too.. they really arent cards to just splash into a deck.... but if you provide the right strategy, and diversify the deck a bit... it can work out... the problem with RFG decks is that people are so focused on one strategy that they have a hard time making it able to compete.... RFG is a almost as complex as trying to run a GOOD spellcaster or amazoness deck.. .. the cards are there, most people just havent figured it out yet....
(NOT SAYING I HAVE THOUGH) ... Dimension Fusion costs you 2000 lp... well what if you want that striking blow and you only have 1000 lp left..?? then what... you are totally jacked thats what... but RFDD is more versatile for a couple reasons 1.provides the field presence for that last KILLING stroke 2. Your opponent doesnt get monsters...
This deck is meant for a OTK , not to widdle the opponent away... and that reason is why I constructed the monsters the way I did, and that is why i gave them the support I did... If you look closely, there are so many combinations of cards you can use in here its not even funny.... If you know the deck there will be so many different things you can do it will be hard for the opponent to predict what is coming next. .. yet its not too scattered to be unreliable.... I hope that makes sense...

Moral of the story: make sure your deck is flexible, not just one focus.. or it can be disrupted Too easily... u must have a backup plan, and a deck that has the Synergy for any cards to work together... ok.. im done ranting... laterz

PS... I think Chaosrider Gustaph would hurt you more that help, unless you are using the Soul Releases strictly for your opponents cards..
 
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