Polymerization + Serial Spell

CraniumX

New Member
Here's something I got to wondering today, can you chain Serial Spell to Polymerization, or would it miss its timing?

When you play Polymerization, would you choose the two cards to fuse together, from your hand or the field, discard them, then activate Serial Spell, discarding the rest of your hand, and you would be able to bring out two proper Fusion Monsters?

I've been over this scenerio in my head, and that seems like how it would work, but again, I'm not entirely sure, if it's even possible. Anyone's help on this one would be greatly appreciated.
 
Polymerization must resolve through it's effect using it's own effect to send the material monster to the graveyard, if any effect interfered with the selected monsters no longer exists, so they can no longer be "polymerized" by Polymerization.
 
DuelzEntity said:
Who uses poly? Takes too much resources.

That's an opinion, not an answer. When you manage to draw 9 cards in one turn, I don't think that's taking up too many resources.

I could ask "Who uses Serial Spell? Takes too much resources." You have to discard your whole hand to use it, if that's not losing resources, I'm not sure what is.



Basically though, you can't activate Serial Spell after Polymerization, reguardless of whether the monsters used to 'fuse' are on the field or in your hand even? I would think if this was the case, not really a missed timing issue, but a cost issue, why can you Serial Spell something like Tribute to the Doomed that has a discard cost without paying the extra discard cost? It's a pretty complicated spell, I understand that, I'm just wondering why it wouldn't work. Like I said, I guess it's a whole timing issue. I know you don't send the selected creatures to the graveyard as a cost, and nothing happens if it was Magic Jammed for instance, but I just don't see why it wouldn't be possible, if it's not countered, you select your monters, send them to the graveyard, and then chain Serial Spell as it was going to resolve.

Is there any other normal spell card it won't work with, if this is the case? What if you chain it to Graceful Charity? Do you draw 6 and discard 2, or do you draw 3, discard 2, draw 3, discard 2? If with Upstart Goblin, would you draw 2, and your oponent gain 2000 LP, or just 1000LP? More situations where cards have an effect that isn't really a cost.
 
CraniumX said:
Is there any other normal spell card it won't work with, if this is the case? What if you chain it to Graceful Charity? Do you draw 6 and discard 2, or do you draw 3, discard 2, draw 3, discard 2? If with Upstart Goblin, would you draw 2, and your oponent gain 2000 LP, or just 1000LP? More situations where cards have an effect that isn't really a cost.

Graceful Charity and Upstart Goblin effects are effects, not costs.

Graceful Charity (Serial copy) Draw 3, discard 2, then you resolve the actual Graceful Charity, draw 3, discard 2.

Upstart Goblin would be the same, your opponent would gain 1000 for the Serial copy, then the other 1000 from the actual Upstart Goblin effect.

The reason you don't pay the cost again for activation cost such as Tribute to the Doomed, are "activation costs" are not part of the effects. Serial Spell only copies the effect of a normal spell card.
 
If you had material monsters for 2 fusions, you could Serial Spell Polymerization (the monsters for Poly aren't chosen until resolution and are not sent to the Graveyard as a cost). Having a pair of Buster Bladers and a pair of Dark Magicians on the field for example (4 monster zones filled) would allow you to Serial Spell Poly and get two Dark Paladins on the field (although, a DP with no cards in hand would be kind of bad).
 
they get sent during the resolution of polymerization. If you chain serial spell to polymerization while attempting to fuse monsters from your hand then thats not a very good idea has both serial spell and polymerization would resolve without an effect. However if you chain serial spell to polymerization with all of the fusion material monsters on the field then both would resolve properly.
 
It's not a cost, that much I know, it just send them to the graveyard when it resolves.

Why can't I, for instance, have, oh, Red Eyes, and Dark-Hex out on the field, play Polymerization, targetting the two cards, Serial Spell it after it does not get countered, then the resolution starts, letting me pull out B. Skull Dragon from Serial Spell, then Letting me pull out, oh, Meteor Black Dragon (I wish, blah on non-released cards.) as Poly resolves, sending Red Eyes and Dark-Hex to the graveyard?

If it doesn't work, then I'm guessing that trying to Serial Spell a Spell Reproduction wouldn't work either, since it says to "Send 2 spell cards".

I don't really see either of these situations happening, but in this game, anything's possible.
 
CraniumX said:
It's not a cost, that much I know, it just send them to the graveyard when it resolves.

Why can't I, for instance, have, oh, Red Eyes, and Dark-Hex out on the field, play Polymerization, targetting the two cards, Serial Spell it after it does not get countered, then the resolution starts, letting me pull out B. Skull Dragon from Serial Spell, then Letting me pull out, oh, Meteor Black Dragon (I wish, blah on non-released cards.) as Poly resolves, sending Red Eyes and Dark-Hex to the graveyard?

the reason why is that serial spell would send the 2 monsters to the grave first then when polymerization resolves it would have nothing to send to the graveyard and wouldnt know what monster it was supposed to summon.

CraniumX said:
If it doesn't work, then I'm guessing that trying to Serial Spell a Spell Reproduction wouldn't work either, since it says to "Send 2 spell cards".

I don't really see either of these situations happening, but in this game, anything's possible.
that does work
 
On your Polymerization example, the "Serial Spell" can bring out "B. Skull Dragon" by sending REBD and Dark-Hex, but when your "Polymerization" resolves, ther is no more fusion material monster to send.

On your "Spell Reproduction", it will work because you don't copy the cost of sending 2 Spell Cards.
 
Dlanaan said:
If you had material monsters for 2 fusions, you could Serial Spell Polymerization (the monsters for Poly aren't chosen until resolution and are not sent to the Graveyard as a cost). Having a pair of Buster Bladers and a pair of Dark Magicians on the field for example (4 monster zones filled) would allow you to Serial Spell Poly and get two Dark Paladins on the field (although, a DP with no cards in hand would be kind of bad).

So it's theoretically possible, you have to actually have enough proper materials on the field to be able to do that though, not just the ones for Polymerization itself? Well, I'd love to see that happen. I think it'd be wild...

Here's a theoretical situation then, as funny as it may sound. On the field are 2 Dark-Hexes, and face down are 2 Soul Resurrections from a previous turn. In your graveyard is a Messenger of Peace (that you just stopped paying for this turn), and a Night Assailant. In your hand, you have 2 Dark Magicians, Polymerization, Serial Spell, and Night Assailant.
Activate Polymerization, chain Serial Spell to it, discarding everything else to the graveyard, Night Assailant waits to resolve in a new chain, you chain Soul Resurrection to Serial Spell, targetting a Dark Magician, then you chain the other Soul Resurrection, targetting the other Dark Magician....
Soul Resurrection resolves, Soul Resurrection resolves, Serial Spell resolves so you choose a DM and a Dark-Hex, fusion summoning Dark Paladin, then Polymerization resolves choosing the other two, bringing out a Dark Flare Knight. New chain starts, bringing back the other Night Assailant to my hand (providing it doesn't get countered).

That would all sound perfectly legal to me, albeit rather confusing. :)
 
Raigekick said:
On your Polymerization example, the "Serial Spell" can bring out "B. Skull Dragon" by sending REBD and Dark-Hex, but when your "Polymerization" resolves, ther is no more fusion material monster to send.

On your "Spell Reproduction", it will work because you don't copy the cost of sending 2 Spell Cards.

So Spell Reproduction is a cost, yet Polymerization isn't, even though they have nearly the same wording? Man, I sure pick the doozies to think about... at least my main question was answered, that's good enough for me, even though needing 4 monsters on the field wasn't quite what I was hoping for. ;)
 
If you look at "Polymerization", there is only one sentence. "Spell Reproduction" has two sentences. The first sentence is the cost. The second is the resolution part.
 
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