carlossilva
New Member
So we've all discussed the issue of priority after the turn player summons a monster and we all know that turn player retains priority but is limited in what it can do next to a summon. Namely, he cannot play a normal spell or take another non-chainable action without giving the opponent a chance to respond with a spell speed 2 effect.
There are, however, other non-chainable actions that may be performed by the turn player in his Main Phase. He can:
1. Set a Monster
2. Change a monster's battle position
3. Set a S/T card
For at least the first two of these three, there are cards in the game that must be activated in response to these actions ( D.D. Trap Hole, Tragedy ). Therefoer, they should create response points just like the summon of a monster.
So, how exactly does priority work in these circumstances ? Does the turn player retain priority after one of these actions ? If so, what exactly can he / can' t he do ?
Thanks
Carlos
There are, however, other non-chainable actions that may be performed by the turn player in his Main Phase. He can:
1. Set a Monster
2. Change a monster's battle position
3. Set a S/T card
For at least the first two of these three, there are cards in the game that must be activated in response to these actions ( D.D. Trap Hole, Tragedy ). Therefoer, they should create response points just like the summon of a monster.
So, how exactly does priority work in these circumstances ? Does the turn player retain priority after one of these actions ? If so, what exactly can he / can' t he do ?
Thanks
Carlos