actaully not true. the end phase is its own phase and your opponents draw phase is his own seperate turn/ phase.
it is perfectly legal to activate a trap card like say,
Threatening Roar or
Waboku.
quickplays though, are the only speed 2 that can activate anytime.
during your turn you can activate them when ever except the damage step and this isnt a limitation to quickplays because a quickplay like
Rush Recklessly can indeed activate in the damage step. dont take me the wrong way but only certain cards can be activated at set point.
but if you want to use the quickplay during your opponents turn you have to sacrafice the use of it for that run. meaning, that if you set it will take the properties of a trap cad, you can no longer activate it till its your opponents turn. and even then you can activate it in any of their phases. from battle to end phase. except the damage step of the battle phase unless it will specifically interact with the damage calculation.
Trap cards as we know take 1 turn so you can activate it during your turn, but your opponents turn you can just wait till it hits their turn and you can activate it considering the conditions are met. remember a card will specifically state when you can acitvate it, and if it doesnt then it doesnt have a set condition but the 1 turn cant use condition placed on all traps.
NOW this doesnt imply that there is no way for you to use trap cards during your turn or from your hand for that matter.
remember card effect overrule the rule book all the time. hence why
Makyura the Destructor was so evil.
at the point he lands in the graveyard you can activate trap cards.
meaning its your turn you dont have to set, just play the trap like quickplays.
its insane the kind of power that card had over the rules of the game.
maybe we should all get together and write up a FAQ thread with frequently asked quesition.
