Quick Play cards and Trap Cards

uztaryn

New Member
Can a Quick play spell card be played durring your opponents turn?

Can you play a trap card immediately after you end your turn before the other player does anything?
 
1. Yes, a Quick-play Spell can be activated in your opponent's turn as long as you set it for at least one turn and the timing is correct for the card.

2. This one I'm not sure... But I think you should be able to response to your opponent's Drawing card in Draw Phase.
 
actaully not true. the end phase is its own phase and your opponents draw phase is his own seperate turn/ phase.

it is perfectly legal to activate a trap card like say, Threatening Roar or Waboku.

quickplays though, are the only speed 2 that can activate anytime.

during your turn you can activate them when ever except the damage step and this isnt a limitation to quickplays because a quickplay like Rush Recklessly can indeed activate in the damage step. dont take me the wrong way but only certain cards can be activated at set point.

but if you want to use the quickplay during your opponents turn you have to sacrafice the use of it for that run. meaning, that if you set it will take the properties of a trap cad, you can no longer activate it till its your opponents turn. and even then you can activate it in any of their phases. from battle to end phase. except the damage step of the battle phase unless it will specifically interact with the damage calculation.

Trap cards as we know take 1 turn so you can activate it during your turn, but your opponents turn you can just wait till it hits their turn and you can activate it considering the conditions are met. remember a card will specifically state when you can acitvate it, and if it doesnt then it doesnt have a set condition but the 1 turn cant use condition placed on all traps.

NOW this doesnt imply that there is no way for you to use trap cards during your turn or from your hand for that matter.

remember card effect overrule the rule book all the time. hence why Makyura the Destructor was so evil.

at the point he lands in the graveyard you can activate trap cards.

meaning its your turn you dont have to set, just play the trap like quickplays.

its insane the kind of power that card had over the rules of the game.


maybe we should all get together and write up a FAQ thread with frequently asked quesition. :)
 
novastar said:
There is no official chain point before the draw in the Draw Phase. You would have to wait until after the draw as antilegend suggests and respond to that.

Since the Turn player can activate S/T during his Draw Phase, before drawing, then I don't see why the non Turn player cannot...
 
miiaah said:
Since the Turn player can activate S/T during his Draw Phase, before drawing, then I don't see why the non Turn player cannot...
The Turn Player cannot manually activate an effect before the draw in the Draw Phase.

Where did you get that rule from?
 
actually its not really a rule. remember that everything takes actions.

your in the phase you havent done anything yet.

there has been times that before i draw in my draw phase i play some quickplays. heck when i get Drop Off played on me during the draw phase i play the quickplays that i draw.

there is nothing wrong with that, just remember that everything is seperated by phases.

but i could be wrong...
 
krazykidpsx said:
actually its not really a rule. remember that everything takes actions.

your in the phase you havent done anything yet.

there has been times that before i draw in my draw phase i play some quickplays. heck when i get Drop Off played on me during the draw phase i play the quickplays that i draw.

there is nothing wrong with that, just remember that everything is seperated by phases.

but i could be wrong...
As far as i know, it is a rule, and you cannot play an effect prior to the draw.

There are a couple of Triggers that work before the draw, but those are exceptions to the rule.
 
correct and you should now better.

the draw is an action that isnt immediatly taken.

its draw phase. draw.

not draw then draw phase.

see how that completly looks off.


its like declaring a battle during the main phase.

its like woah, when did you go into battle phase. "when i declared that i was going to attack with said monster"

not kool is it.
 
The Drawing of a Card Begins the Draw Phase. Very few effects supersede the Draw Phase. In fact, the only effect that comes to mind is Hino-Kagu-Tsuchi.

Hence, Forth...Nothing can be activated or resolved except Hino-Kagu-Tsuchi or similar effects before the Turn Player Draws the card, hence drawing the card is the First thing and starts the Draw Phase and nothing comes before it"¦save Hino-Kagu-Tsuchi and friends.
 
thats totally the point were saying that drawing the card starts the draw phase but no ware in the rule book it states that once you drew you are in draw phase.


thats is claiming that you do not draw in the draw phase, you draw in a unknown phase before entering draw phase, becasue according to the statement drawing = entering.

so that means that actions has to take place someware.

like i mention you do not call an attack with a monster and suddenly with out chance you entered battle phase. its the reason why we have so many issues with priority. we rush to much.

when was the last time you asked your opponent, "would you like to activate anything before i enter my next phase?" or better yet "would you like to respond to said action?"

not often have you. I have hence why i can pin point exactly when stuff will happen and not once have i had problems of , ooo were way to into the action.

if we do a mistake we can easily grab it since we havent moved out, unlike rushie maggie over there that prefers to say " OO sorry you forgot etc.. etc.."

Is that fair to say this? no it isnt. and you know this. its the reason why we get constant threads for new players asking how does priority work. and so forth.

if we played like the CPU does in all the annoying games maybe we wouldnt have as much issues with priority as we currently do.

then again that annoying cpu is the reason why people dont like to buy the games often.


Stop me when i lie....
 
novastar said:
The Turn Player cannot manually activate an effect before the draw in the Draw Phase.

Where did you get that rule from?

From the rulebook 5.0 : You can Set Trap cards on the field and Activate them whenever you want after the beginning of the next turn... (sorry, I don't have the English, I'm translating from French.)
The next Turn begins when the opponent is entering Draw Phase.

Same goes for Quickplay Spell. In the first turn, I can activate Reload (for instance) in my Draw Phase, just before drawing.
 
miiaah said:
From the rulebook 5.0 : You can Set Trap cards on the field and Activate them whenever you want after the beginning of the next turn... (sorry, I don't have the English, I'm translating from French.)
The next Turn begins when the opponent is entering Draw Phase.

Same goes for Quickplay Spell. In the first turn, I can activate Reload (for instance) in my Draw Phase, just before drawing.

Read it again.

It says you may activate it after spell speed 2 cards the turn begins, the turn begins by drawing a card, i.e you may activate cards after you draw-- Not before

Vous pouvez activer les cartes dès que le commencement de tourne, le tourne commence quand on piege, alors vous pouvez activer les cartes piege etc apres qu'on pioche--non pas avant.
 
thats in no way fully true.

as i stated. you dont do an action and say this is the action im using to enter said phase.

pay attention closely.

you will notice that you dont emmediatly draw.

read your rule book.

post up were in the rule book (im not referring to the mini rule book, im talking about the papa rule book) where it states that drawing is the first thing you must do in the draw phase.
 
Yes the rule book says
  • A. Draw Phase
    During this phase you are required to draw 1 card from the top of your deck. A player who is out of cards and unable to draw during this phase is declared the loser.
But that said the draw phase does not work like the standby phase works, (Staandby phase text):
  • If there are any cards in play on the field that specifically state that certain actions must be taken during this phase these must be dealt with prior to (exiting this phase)
Events of the draw phase occur before there is any freedom for player to act: Maharagi and Hino-Kagu-Tsuchi go first. Then Freed the Mathcless General or Drawing a card happens. Then comes the first opportunity (of that turn) for the duel to go in an uncharted course:
DO I DRAW A CARD ON EACH OF MY TURNS?


Yes. You must draw 1 card at the beginning of your turn, including the first turn of the Duel. Even if you have no cards in your hand, you are only allowed to draw 1 card at the beginning of your turn. This begins your turn. Your turn does not begin until you draw a card.
 
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