Maruno said:
I hope you meant to say that was your opinion. If the definition of an infinite loop was written down somewhere, someone would have quoted it by now as definitive proof of what happens. And they haven't.
How do you know what happens in this situation? I would suggest you don't, and you're guessing.
What is it that you are asking? The definition of a infinite loop as pointed out by UDE's Kevin Stewart or my answer? The only other published information regarding infinite loops is Amplifier with Jinzo vs. Imperial Order.
My answer and everybody's answer is certainly their opinion as there is no FAQ or judge ruling on this particular scenario. If you wish me to retract my statement of Digital Jedi as being right, then consider it so, and read it as I agree with DJ. There is a very clear distinction in how to deal with infinite loops if a player has a
choice in summoning, setting a monster, setting or activating a Spell or Trap card, or card effect, if it would cause an infinite loop versus carrying out a
required game mechanics such as drawing a card or changing phases that would create an infinite loop.
Certainly you and others have merit in your argument, considering what Curtis has posted on the judge site. Alas, those were all rulings and examples with the specific card Pole Position.
Alas, we are not dealing with Pole Position here and also no specific ruling. However, I as an L3 judge would site this FAQ post under Amplifier which says this:
You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely.
Let's use the example of a Snatch Stolen Jinzo equipped with Amplifier and the new controller of Jinzo also has Imperial Order set. We already know the Jinzo controller cannot activate his Imperial Order; however, what if the opponent activates Bait Doll targeting the set Imperial Order? The opponent did NOT know the set card was IO. If I do indeed allow Bait Doll to resolve, which card do I destroy as the cause of the infinite loop? Certainly, seems as if Imperial Order is the easiest as it came to the Field last, but Amplifier, Jinzo and Snatch Steal are all playing a role in creating the loop. It is not as clear cut as when Pole Position is on the Field and clearly it is the cause of the loop.
As in all sanctioned tournaments, the HJ gets to make the decision here. S/He may wish to destroy Imperial Order as the cause of the loop. If I'm judging, I would quote the UDE FAQ ruling I posted and have the player return Bait Doll to its source and inform him that I cannot allow him to activate that card with its original target due to the creation of an infinite loop.
I think this question bears asking on the judge site. Also, would there be a difference if the card effect was targeting or non-targeting. Book of Taiyou targets. Ceasefire and Desert Sunlight do not. Does this have any merit in the decision to rewind the game or destroy a card involved with the infinite loop.
doc