R.I.P. Cyber-Stein

snezzlebear

New Member
DECK UPDATED!!

MONSTERS: (21)
Jinzo
Blowback Dragon
Cyber Dragon x 3
Breaker the Magical Warrior
Snipe Hunter x 2
UFO Turtle x 3
Dekoichi the Battlechanted Locomotive x 3
Cyber Phoenix x 3
Sangan
Morphing Jar
Magician of Faith
Spirit Reaper


SPELLS: (12)
Limiter Removal
Scapegoat
Giant Trunade x 2
Graceful Charity
Heavy Storm
Nobleman of Crossout
Overload Fusion x 2
Smashing Ground x 2
Future Fusion

TRAPS: (8)
Bottomless Trap Hole x 2
Mirror Force
Ring of Destruction
Sakuretsu Armor x 3
Torrential Tribute

TOTAL CARDS: 41

I'm still looking for ideas for the side deck. I've heard from a few reliable sources that a few people will side for OTK's just in case so its probably better if i can rig my side to change the deck type into something else - preferably not burn. Does anybody have any ideas or suggestions?
 
x2 seven tools of the bandit and x3 des wombat for burn. seven tools disrupts the chain since you can't chain a spell speed 2 effect to a spell speed 3. basically, it makes your opponent's fact down acumulated fortune/chain strike unplayable.

BREAKER SHOULD BE IN THE MAIN!
 
not too sure bout the seven tools but i was thinking 3 mobius and 3 wombat and 3 decree for burn. someone also suggested solemn judgement but i can never time it right =[
 
Jar of Greed is relatively pointless if your decksize is above 40 since all you're doing is delaying getting the card you would have drawn had it not been there. If you're going to keep them drop 1 so you'll be at 40.
 
Do you think I should drop all 3 Jar of Greed for 3 Proto-Cyber Dragons or just drop 3 Jar of Greed and add only 2 Proto-Cyber Dragons to make 40.


What would you suggest?
 
Unless you're running Polymerization or Power Bond, I wouldn't bother with Proto-Cyber Dragon at all. Yeah it's nice if you get it on the field and have no Cyber Dragon's in the Graveyard, but in the Graveyard it's just another machine and otherwise a weak monster.
 
hmmm... I was thinking of it coz it is another machine after all and could count as a Cyber Dragon.

But if you don't feel Jar of Greed is really that effective, what would you put in instead? I honestly have no idea at the moment.
 
It's fine to help raise the deck count to 40. After that, it's a 1 for 1 card that just decreases the overall odds on you drawing what you need and there's always the chance it would be negated. The other 2 are fine to bring you to 40... just that 3rd one won't help you.
 
It's just many people I know have been saying it's pointless to run 1/2 copies of Jar of Greed. Run 3 or don't run them at all but I don't understand their logic in this idea except for the consistancy.
 
The idea is that if you run 3 and have a 40 card deck, you in fact only have a 37 card deck. However, if after your build you find that it looks tight at 38, there's nothing wrong at all with running 2 Jars to fill in the gap to 40.
 
Do you think this would be ok for a regionals? My main problem is usually burn and monarch control.

My theory is that seeing as Cyber-Stein is banned most people will think the threat of OTK decks to be non-existant so they usually wouldn't side to counter it. Would I be correct in this assumption?
 
Quite the opposite since at the last Major Event (SJC Orlando), 4 of the top 8 decks were Chimeratech Overdragon decks. As such, not only do you stand the chance on having to face it, you're likely to see a large number of people have the side-deck to counter it. Plus you're bound to see a fair number of Gadget decks that like to do nothing but swarm and swarm and just eat you away. It's just not going to be as easy as you were thinking. OTK is very alive and well.
 
densetsu_x said:
Quite the opposite since at the last Major Event (SJC Orlando), 4 of the top 8 decks were Chimeratech Overdragon decks. As such, not only do you stand the chance on having to face it, you're likely to see a large number of people have the side-deck to counter it. Plus you're bound to see a fair number of Gadget decks that like to do nothing but swarm and swarm and just eat you away. It's just not going to be as easy as you were thinking. OTK is very alive and well.


Where's Orlando??? I haven't come across many Gadget or OTK's decks in Sydney at all. THe decks I have mainly encountered are Burn and Monarch Control with the occasional Dark World or Zombie thrown in.
 
I'm guessing from that response you are in Australia.

Orlando is in Florida (USA).

As such I have no way in predicting what the Metagame is like down under, but I can say that Chimeratech decks finally broke through to win "the big one" and that it would be a very safe assumption that people are going to run it more after seeing that it can win.
 
densetsu_x said:
I'm guessing from that response you are in Australia.

Orlando is in Florida (USA).

As such I have no way in predicting what the Metagame is like down under, but I can say that Chimeratech decks finally broke through to win "the big one" and that it would be a very safe assumption that people are going to run it more after seeing that it can win.

Yeah I'm from Australia - I heard of Orlando I just didn't know where in America it was.

The meta here is mainly aggressive and very trap heavy. I really want to get into nats (preferably with out LCQ's) but I always seem to have alot of trouble. I tried burn and I couldn't run it, my monarch deck always screwed me over with bad hands. I mean I'm not a bad player it's just I freak too easily and have alot of bad luck. I'm just looking for something to run that is relatively easy and will get me into nats. I don't think I have anough for a gadget deck anyway even if I wanted to run one :(
 
Orlando, Florida. Home of the Walt Disney World Resort. :mickey Er, and my home town.

From what I've seen from a number of online conversations, the meta in Australia is not too different from overseas. The SJC winners almost always impact the global meta in the same way. "Monkey see, monkey do" when it comes to Yu-Gi-Oh! tourneys.

Look for the weaknesses in your own deck and theorize how they could be exploited by the decks you normally seen run. Write them down. Then look hard at your deck and take out/add in whatever you need to fill those weaknesses. You may find the overall strategy isn't sound enough to do what it was you were trying to do, and have to take a completely different tack. Don't be afraid to do that if you need to. And don't let anyone convince you that there is only one way to run a card if they can't effectively explain the reasons why. Too many Yu-Gi-Oh! players out there think their dynamics are the only dynamics. Their either just to set in their ways or too scared to venture out of their comfort zones.
 
Digital Jedi said:
Orlando, Florida. Home of the Walt Disney World Resort. :mickey Er, and my home town.

From what I've seen from a number of online conversations, the meta in Australia is not too different from overseas. The SJC winners almost always impact the global meta in the same way. "Monkey see, monkey do" when it comes to Yu-Gi-Oh! tourneys.

Look for the weaknesses in your own deck and theorize how they could be exploited by the decks you normally seen run. Write them down. Then look hard at your deck and take out/add in whatever you need to fill those weaknesses. You may find the overall strategy isn't sound enough to do what it was you were trying to do, and have to take a completely different tack. Don't be afraid to do that if you need to. And don't let anyone convince you that there is only one way to run a card if they can't effectively explain the reasons why. Too many Yu-Gi-Oh! players out there think their dynamics are the only dynamics. Their either just to set in their ways or too scared to venture out of their comfort zones.


Is that where Disney Land is??? COOL I wanna go there :)

Anyway back to topic. I can understand what your saying its just I am finding it really hard knowing how to apply it (I always have trouble applying thoughts and ideas to something) From what I understand my deck is a combo deck and Burn decks could very well wipe me out if they are particularly fast. So I guess I will need to some how counter burn. I also find that the Monarchs are very annoying so thats another thing to consider. Beatdown/Swarm could pose a threat. But Being a combo deck that I think would make it bad for me to loase advantage whether it be field or hand. Thats about as far as I can get though. I have never been good at siding even when I know what I am siding for. I can't tell whether a card is useful or not in certain cases.

These are a few ideas I had for the side deck. But I'm not really sure what other weaknesses my deck would have apart from the ones I have listed.

Mobius the Frost Monarch
Zaborg the Thunder Monarch
Breaker the Magical Warrior
D.D. Warrior Lady

Book of Moon
Enemy Controller
Mystical Space Typhoon
Card Destruction
Smashing Ground
Swords of Revealing Light
Wave-Motion Cannon

Bottomless Trap Hole
Ceasefire
Dimension Wall
Magic Cylinder
Secret Barrel
Threatening Roar
Trap Hole
Widespread Ruin


The theory I had was that if I can make this deck fast enough it would really matter too much what my opponent is using.

Alot of people seem to think that OTK or FTK decks are cheap ways to win here in Sydney but I don't really beleive this is the case. Anyway enuf of my ranting lol :)
 
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