Ready for Intercepting
Trap
Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position.
Rulings:
-If "Drillago" attacks directly, and your opponent activates "Ready for Intercepting" from his hand, because his/her "Makyura the Destructor" was sent to the Graveyard earlier this turn, to flip one of his face-up monsters face-down, there is no longer a condition allowing "Drillago" to attack directly, and a replay occurs.
-If you activate "Ready for Intercepting" after your opponent's attack declaration to flip face-down the monster which is being attacked, a replay does not occur. Complete the attack as normal. (This must happen during the Battle Step, not the Damage Step.)
-If you activate "Ready for Intercepting" and target the attacking monster, it is flipped into face-down Defense Position and the attack ends. (This must happen during the Battle Step, not the Damage Step.)
-While the effect of "Light of Intervention" is active, you cannot activate "Ready for Intercepting".
-If you chain "Ready for Intercepting" to "Hammer Shot" to flip a monster face-down, that monster will not be included in determining which monster is destroyed by the effect of "Hammer Shot".
<Insert witty opening here>
So yeah, today we come to one of the few cards in the game that can flip a monster to face-down defense position. Yes, it has some stipulations, but it still does the same thing. First off, it can only target Warriors and Spellcasters, SEVERLY limiting its uses outside of those to deck. Secondly, the targeted monster must be face-up (oh dear...), and it is flipped face-down (what a surprise...). Sound familiar? Sound like a card that is already out, only worse?
Well, for those of you that said "no," please stop reading now and go directly to the deck forums. In about three seconds, you will see where I am going with this. Don't worry, I'll wait...
...
Back? No? Well...
...kinda wishing I'd brought something along to eat now...
...
...what's taking them so long?
...OH! Welcome back. Did you bring me a sub? NO?!? That's completly not cool man...that's totally uncouth...I sit and wait patiently for you while you wander off to some OTHER part of the forum to do something...have you been seeing another CotD reviewer? Have you?! How dare y-...oh yeah, the review.
The secret card that Ready for Intercepting tries to imitate is Book of Moon (or is Book trying to one-up Ready?). RfI, which has a horrible acronym, is worse in every way than Book of Moon. Book can be played from the hand, can hit anything, and isn't negated by the omni-present Royal Decree and Jinzo. Ready does none of that. The only reason it is even remotly viable in the current format is that (A) most monsters that see play are warriors anyway, so Ready for Intercepting can act to intercept an incoming Don, D.D. Assailant, Command Knight, or Celtic Guardian and (B) Book of Moon recently saw a restriction to one.
Essentially, Ready for Intercepting is a "safer" Book of Moon that is a whole turn slower when it really counts and can't stop the biggest threats in the meta (Cyber Dragon, Monarchs, Jinzo, etc.). It can, however, be used in a Warrior or Spellcaster deck (Gravekeepers...<insert creepy wind here>) to do the same thing that Book of Moon was intended to do: protect high DEF/mediocre ATK monsters from destruction (GK Spy/Command Knight), protect from Sakuretsu/Snatch Steal/Smashing Groung, re-use flip effects (GK Spy/Mysterious Guar), and coushin the blow from incoming attacks from an unstoppable juggernaut (Horus). So, with Book to 1, I guess RfI isn't as bad as it once was. You could even say it is "good".
Advanced: 3/5 Battling it out for Sakuretsu, Bottomless, and Dust Tornado...and it STILL holds it's ground. Not great, not bad. A solid defensive trap.
Traditional: 0/5 If it ain't broken, the Dragon blows it the F*** up. And sometimes, even if it is broken. So this thing stands NO chance.
Sealed: 4.5/5 An absolute beast here. All of the best monsters in LOD are Spellcasters, Warrior, or Fiend. RfI handles two of the three of them, and even provides protectoin from the occasional removal spell that may have snuck into one of the opponent's packs.
Trap
Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position.
Rulings:
-If "Drillago" attacks directly, and your opponent activates "Ready for Intercepting" from his hand, because his/her "Makyura the Destructor" was sent to the Graveyard earlier this turn, to flip one of his face-up monsters face-down, there is no longer a condition allowing "Drillago" to attack directly, and a replay occurs.
-If you activate "Ready for Intercepting" after your opponent's attack declaration to flip face-down the monster which is being attacked, a replay does not occur. Complete the attack as normal. (This must happen during the Battle Step, not the Damage Step.)
-If you activate "Ready for Intercepting" and target the attacking monster, it is flipped into face-down Defense Position and the attack ends. (This must happen during the Battle Step, not the Damage Step.)
-While the effect of "Light of Intervention" is active, you cannot activate "Ready for Intercepting".
-If you chain "Ready for Intercepting" to "Hammer Shot" to flip a monster face-down, that monster will not be included in determining which monster is destroyed by the effect of "Hammer Shot".
<Insert witty opening here>
So yeah, today we come to one of the few cards in the game that can flip a monster to face-down defense position. Yes, it has some stipulations, but it still does the same thing. First off, it can only target Warriors and Spellcasters, SEVERLY limiting its uses outside of those to deck. Secondly, the targeted monster must be face-up (oh dear...), and it is flipped face-down (what a surprise...). Sound familiar? Sound like a card that is already out, only worse?
Well, for those of you that said "no," please stop reading now and go directly to the deck forums. In about three seconds, you will see where I am going with this. Don't worry, I'll wait...
...
Back? No? Well...
...kinda wishing I'd brought something along to eat now...
...
...what's taking them so long?
...OH! Welcome back. Did you bring me a sub? NO?!? That's completly not cool man...that's totally uncouth...I sit and wait patiently for you while you wander off to some OTHER part of the forum to do something...have you been seeing another CotD reviewer? Have you?! How dare y-...oh yeah, the review.
The secret card that Ready for Intercepting tries to imitate is Book of Moon (or is Book trying to one-up Ready?). RfI, which has a horrible acronym, is worse in every way than Book of Moon. Book can be played from the hand, can hit anything, and isn't negated by the omni-present Royal Decree and Jinzo. Ready does none of that. The only reason it is even remotly viable in the current format is that (A) most monsters that see play are warriors anyway, so Ready for Intercepting can act to intercept an incoming Don, D.D. Assailant, Command Knight, or Celtic Guardian and (B) Book of Moon recently saw a restriction to one.
Essentially, Ready for Intercepting is a "safer" Book of Moon that is a whole turn slower when it really counts and can't stop the biggest threats in the meta (Cyber Dragon, Monarchs, Jinzo, etc.). It can, however, be used in a Warrior or Spellcaster deck (Gravekeepers...<insert creepy wind here>) to do the same thing that Book of Moon was intended to do: protect high DEF/mediocre ATK monsters from destruction (GK Spy/Command Knight), protect from Sakuretsu/Snatch Steal/Smashing Groung, re-use flip effects (GK Spy/Mysterious Guar), and coushin the blow from incoming attacks from an unstoppable juggernaut (Horus). So, with Book to 1, I guess RfI isn't as bad as it once was. You could even say it is "good".
Advanced: 3/5 Battling it out for Sakuretsu, Bottomless, and Dust Tornado...and it STILL holds it's ground. Not great, not bad. A solid defensive trap.
Traditional: 0/5 If it ain't broken, the Dragon blows it the F*** up. And sometimes, even if it is broken. So this thing stands NO chance.
Sealed: 4.5/5 An absolute beast here. All of the best monsters in LOD are Spellcasters, Warrior, or Fiend. RfI handles two of the three of them, and even provides protectoin from the occasional removal spell that may have snuck into one of the opponent's packs.