Say Good KNIGHT ......

kingpinopie

Himoura Shinta
Ok.. some of these cards are not out yet, but I will try to list their effects. Some will be coming out in the next set I believe.

Monsters (19)

1- Jinzo
1- Cyber Dragon
2- Command Knight
3- Queen's Knight
3- Jack's Knight
3- King's Knight
2- Marauding Captain
1- Exiled Force
1- Cyber Jar
1- Breaker the Magical Warrior
1- Magician of Chain Bullet

Spells (17)

2- Jar of Avarice
2- Reinforcement of the Army
2- The Warrior Returning Alive
2- The A. Forces
1- Card Destruction
3- Spell Blast
1- Premature Burial
1- Snatch Steal
2- Enemy Controller
1- Soul Exchange

Traps (6)

1- Call of the Haunted
1- Hell Blast
1- 2 Party 1 Loss
1- Magic Cylinder
1 Torrential Tribute
1- Ceasefire
Magician of Chain Bullet Spellcaster/4Star / 1600/1200
effect: when this card is face up on the field ... when you activate a normal spell card, do 400 damage to your opponents life points.


Jack's Knight:
light/ warrior / 5star / 1900/1000
Queen's Knight light / warrior / 4star / 1500 /1600

King's Knight: Warrior/ Earth/4 star/ 1600/1400
effect: when this card is successfully summoned to the field, and there is a face-up queen's knight on the field, you may special summon 1 Jack's Knight from your deck.

Spell Blast
Magic - Normal
This card can only be activate if there's a Spellcaster monster on your field. For each Spellcaster on your field, do 200 damages to opponent. When this card is in your Graveyard, you may put this card into your hand instead of drawing
a card from your deck during your draw phase.

Jar of Avarice: Normal Spell
Choose 5 monsters in your graveyard and shuffle them into your deck. Shuffle your deck. then draw 2 cards.

Hell Blast normal Trap
this card can only be activated when a face up monster on your side of the field is destroyed and sent to the graveyard. Destroy a monster on the field with ATK higher than that monster & each player receives damage to life points equal to 1/2 the ATK of the monster destroyed by this cards effect.

2 Party 1 Loss Normal Trap
Each Player puts the top 5 cards from their deck into their graveyard.
 
Ew...Spell Blast...
Ew...Enemy Controler...
Ew...2 Party, 1 Loss only drops one card not 5...
Ew...Magic Bullet guy...

I think it needs Shining Angels, maybe some Souls of Purity and Light or Chaos Sorc. along with Dimension Fusion or RfTDD. My Body as a Shield would be advisable to keep you swarm alive. Maybe some other sort of defensive thing, like Solemn Judgement, Compulsesory, Ready for Intercepting, etc. Basically, anything that will keep your newly acquired field of monsters safe from death.
 
Why not the fusion of the Knights, Joker Arcana. Well really I don't know the name but it cames with Nightmare Trobadour game
 
Arcana Knight does not show up in NIghtmare Trobadour, it is a LE packs that got relased for the OCG.

this deck will have all the parts for it, except for the fusion come EEN. because the knights got reprinted in that set, especifically for Arcana Knight.

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If you have Waboku use to make offensive, when are you going to be using defensive cards?

also, it doesnt just stop Sasuke Samurai, it stops Drillroid, Silent Swordsman LV 2-6, Getsu Fuhma, D. D. Warrior, D. D. Warrior Lady, Ryu Kokki.

anything that basically destroys emediatly can be stoped by threataning roar.
 
your only mockin your self dude. unless im talking trash to you which im not, then fine. see it how ever way you feel :D

your right, Waboku is godly, we should all run Waboku.

really the card is over rated, and rarely sees play anymore.

not even Threatening Roars sees as much play as Waboku. and threataning is better for defensive purpose.

its like using a Bottomless Trap Hole on a D. D. Survivor just to protect your monster.

also, not all effects are like Sasuke Samurai, D. D. warrior and D. D. Warrior Lady both activate after damage calculation.
 
#1: pssvr, please don't take everything so personally. Krazykid stating his opinoin is not an attempt to mock you, and him supporting his opinion with facts does not indicate him attacking you. For all of us, please...chill out.

#2: Waboku vs. Threatening Roar. The Roar is better in 99% of situations, because of what krazykid said: it holds off Saskue, DD's, Drillroid, etc. Waboku is better in the other 1%, like with Brain Jacker (even though you could Threatening Roar in response to their battle phase then flip it on your turn, Waboku insures that there will be less funny buisness). Waboku is used offensivelly against monsters with equal ATK only, and from what I have seen of this format there are few if any monsters on the opponent's field if you are attacking. Even less are in attack mode. Even less STILL have the same ATK as your guy. The Roar is much better in this deck in particular, because there are no Brain Jacker-esque monsters, and it cannot afford to have its Queen's Knight or Shining Angel destroyed via Swordsman LV2 or DD Lady/Warrior.

#3: The deck itself. Sangan. Put it in. It searches almost everything. Trunades could be good too, since you are already using Card Destruction and a direct attack with the shuffle knights comes to 5000 damage...which is, needless to say, a lot. Also, consider Decree. It may work better than Trunade because it provides a permanent buffer for the Shuffles. Lastly, Messengars in triplicate might be a neccesity in here, simply to stall out until you can get the whole gang there.
 
dude, no. As Kagadesires mentioned. everything is there.

there is no need for me to repeat my self.

all suggestions mentioned are basically valid.
 
Pssvr - - I really enjoy the input you have alot of the time, ... but buddy, please..... try not to take things to heart. no offense to anyone else here, but Its a forum, its not real. Im not ridiculing you, or trying to talk down to you, but as a friend I feel that sometimes you take thing a bit personal, whether they are or arent meant that way.... so be cool homie, nothing here can affect your REAL life, know what I mean.
And Please keep the great suggestions coming cuz you have some good ones, and sometimes your ideas are GREAT.... so focus on positive things, cuz I look forward to seeing your great ideas in action....


Everyone else.... thanks for the suggestions... I like the Idea of Waboku, but I definitely prefer Threatenting Roar cuz there are situations where Waboku is not goin to save my monsters where Threatening Roar ( I M O ) is just better ....

The Messengers are a great Idea.. especially since most of my guys are smaller than 1500.. thx... I was also thinking on Level Limit Area-B too... any ideas there???

I definitely think I need to fit Sangan in here as well, what should I take out??
 
that could work, actually i think weve seen it work at some point or another.

40 card, then 3x royal 1x call in 41 maybe, 3x royal 1x call 1x torrental.
 
I wouldn't count on being able to run more than one jar of avarice. Otherwise, we'll get this: Play Ojamagic, then Polymerization, then jar of avarice, then ojamagic again. Let's count the advantage/disadvantage. Disads: -4 cards from your hand. Advants: +3 ojama monsters in your hand, +1 Ojama King on the field, +2 cards in your hand. Yeah, you get the idea.
-pssvr
 
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