SEGOC vs. Divine Wrath

Raigekick

New Member
1. SEGOC question:
Player A has f/d Man Eater Bug and f/d Magician of Faith
Player B has f/d Night Assailant and f/d Mask of Darkness

Player A is the turn player.
Player A activates Swords of Revealing Light.

Question: Is this how SEGOC works:
Player A is Chain Link 1 (Player A can select which of his/her monster will go here), then
Player B is Chain Link 2 (Player B can select which of his/her monster will go here), then
Player A is Chain Link 3, (Player A's remaining monster here) then
Player B is Chain Link 4 (Player B's remaining monster here) ?


2. SEGOC vs Divine Wrath:
Player A has f/d Magician of Faith and set Divine Wrath for more than 1 turn.
Player B has f/d Mask of Darkness and set Divine Wrath for more than 1 turn.

Player A is the turn player.
Player A activates Swords of Revealing Light

Question: SEGOC states that MoF must be Chain Link 1 and MoD is Chain Link 2. Player A can activate his/her Divine Wrath against MoD's effect. Is Player B allowed to activate his/her Divine Wrath against MoF, or is he/she out of luck because of SEGOC timing issue?


3. D.D. Warrior Lady vs. Flip Effect monster:

D.D. Warrior Lady attacks a f/d Man Eater Bug.

Question: Is this a SEGOC situation? Does the controller of D.D. Warrior Lady has to decide first if he/she wants to use her effect, and if he/she passes, he/she won't get a second chance to add her effect in Chain Link 2?
 
Ignition effects can ALWAYS only be activated in your own Main Phases. So DD Lady's effect is far-from-being an ignition effect. ^^

It's an optional trigger or maybe a Multitrigger... this makes no difference. :)

The difference between D. D. Lady vs. Man-Eater Bug and Strike Ninja vs. Necrofear is as follows:

The D. D. Lady and the Man-Eater Bug both say 'we want to be resolved IMMEDIATELY AFTER Damage Calculation'.
Therefore they activate at the same time and therefore, they go on chain (SEGOC).

I think everything was said so there's nothing new I could add to this discussion. o_O

The Strike Ninja and Necrofeat don't say 'we want to be resolved immediately at the start of the End Phase'.
Both only state that they want to be resolved ~ at any time ~ in the End Phase!!!! ;)

So it's first up to the Turn Player, he enters his End Phase and now he has the chance to resolve his effect (let's say the Necrofear).
Since Player B has no monster, he chooses to pass priority (Necrofear's effect would disappear 'cause there's no monster on the field).
Now it's up to Player B to resolve an effect. Unfortunately (if you see it with Player A's eyes ^^), he can also pass Priority back and wish to not resolve his effect (if his Strike Ninja would come back NOW, it would later be controlled by the opponent due to Necrofear's effect!).

So Priority passes back to the Turn Player, he now MUST resolve a mandatory effect. Since there's still no target for Necro's equipping effect, this effect just disappears.
Then Priority passes back to Player B, who now has to resolve his Strike Ninja effect, which comes back and stays on Player B's side, since the Necrofear missed it's chance to equip itself to the Strike Ninja.

Hope this helps... isn't easy at all, but this is the way it works.
Just look under the really good Mirage of Nightmare article on netrep.net, this principle's described there with Mirage vs. IO. :)

soul :cool:
 
kingpinopie said:
What is SEGOC ??? If i knew this, this whole discussion would make a world of sense more to me then it does now...
SEGOC means "Simultaneous Effect Goes On Chain"

If two or more effects activates simultaneously, they all go to one chain block, with the turn player's effect in the first link(s) and then the opponent's effect(s) on the remaining link. Here is the link to the Advance Gameplay for SEGOC. Please click here.
 
Back
Top