Sleeper Hits of the new Meta

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PerfectZelgadis

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I just thought I'd share some my sleeper hits for Anti-Meta cards, as I've seen them evolve. Some of the big hits in this meta are obvious (like Mystic Tomato and Reinforment of the army, along with Spirit Reaper and D.D. Assailant). But many cards are awesome counters to this and other big things in the meta.

Ancient Gear Beast:
This card has always been overlooked even for machine players just because he can't be revived from the Graveyard. Sad isn't it. he's a 2000/2000 Machine Earth. Those are what makes him great though. Imagine Dark Ruler Ha Des and Jinzo having a baby, and you get this weird little thing. Now his starts for a 6 star are nothing to brag about, but that effect makes him a killer. He's a great card against Tomato Control and Zombie (which I'm sure will pick up once everyone gets over thier sudden warrior obsession.) Try him out I think you'll like him.

D. D. Survivor:
Come on who didn't see this one coming. Considering DD A's at three this card should be side decked for just such occasions. He saved my butt a couple of times at SJC Atlanta and a lot since then. 1800 isn't too shabby either, but the weak defense makes him Tsukuyomi's friend that gets hir over the head with a hammer. However, using him to remove those DD A's is awesome.

Spell Shield type 8:
People have argued with me that the errata on this card eliminated its playability (people in my meta like to talk in absolute's. If you ask me its a little ridiculous to condier any card totally unplayable.) However it has its first effect that makes it awesome in this format. Its good against Brain Control, Snatch steal, and even Enemy Controller. This card is another good side deck, anti-meta choice.

Alright thats just my opinion. Anyone else have any sleeper hits.
 
Golem Sentry. I don't think people realize just how much this guy can set you back. If they already know you are running Jujitsu Masters/DD's, they will be (moderatly) afraid to attack into a face-down. If it happens to be the closet, then they just lost some major tempo. Plus, if they are on the run already (Jinzo?) then they are forced to set into this guys effect, effectivly making him a tougher to kill Swordsman LV2 in the right circumstance. 1800 DEF holds off a bunch of stuff, and the whole "flip down" thing is REALLY abusable, especially in multiples or under stall.
 
I've seen a good bit of Magic Drain. With the lack of the top-decking wonders Pot and Graceful, it really makes you consider how important that spell you just played is.

And with Donnie Z and Spirit Reaper going after your hand, this causes some serious depletion.
 
I have always found Spell Shield Type-8 a useful card (especially since I had too, as I pulled them 1 out of every 3 packs I bought, seemed like... :tssk: Points to full page in Binder), and yes, the errata was damaging, but it didnt diminish the playability any less.

This is a review I wrote for my Home Website over a year or so ago, and I'll share it with you guys.


Spell Shield Type-8​
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Spell Shield Type-8​
is for REAL!!!​

I gotta admit, when I kept getting these cards everytime I bought Magician's force Packs, I would ask myself what I had done to deserve such a fate!!! Most of the time, I would just toss them in a pile and count how many I ALREADY had in my binder. Then came the Advanced Format, and with the loss of Imperial Order, the inevitable return of Nobleman of Crossout.

Having lost many a face-down monster to this "evil" card, how would I manage to protect my vulnerable cards from an effect that had virtually no down-side other than the fact that if it happened to be a flip effect, my opponent might also lose the same card, but MY card was on the field when I lost it, so I suffer the greater loss.

After reviewing my binder over and over for anything that might aid me in saving myself from Nobleman of Crossout, I kept coming across those Spell Shield Type-8's that I banished to my Binder. The idea was more out of desperation than anything else to find a way to protect my face-down cards, introducing Spell Shield Type-8 to my Deck. For those unaware of its effect, let me explain:

Spell Shield Type-8','ycard','width=600,height=600'); return false;">Spell Shield Type-8
Card Text
Select and activate 1 of the following effects:
- Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card.
- Discard 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.

Of course, this card was much more playable prior to its being officially errata'd from discarding ANY card, to having to discard a Spell Card for an effect that did not specifically target a monster. Having to discard a precious Spell Card to the Graveyard is distasteful to anyone, but when you use the "cost-benefit" approach, you can easily see that sometimes you have to decide which you would rather lose; a Trap Card you can summon a monster with on the next turn, or, an Equip Spell Card you may not have been able to immediately use anyway?

Spell Shield Type-8 is obviously better at taking down monster-targetting Spell Effects than your basic "Smashing Ground's" or "A Legendary Ocean's", but the versatility is still there should you decide to do so.

The sacrifice of a Spell Card usually does not go unrewarded as most opponents have carefully planned there next moved based upon the play of, say, "Creature Swap". Having only a Tribute Monster in hand, your opponent is obviously planning to use your monster as a way to get HIS monster on the field and giving you a weak monster in face-up attack in the process. Taking down Creature Swap prevents this from happening and also forces him to make a choice, since he now has a face-up, attack position "Spirit Reaper".

Another Scenario, using "Snatch Steal", your opponent attempts to use your face-up "Dark Ruler Ha Des" to destroy your face-down card and then tribute him to prevent you from gaining 1000 life points on your next turn. You stop all of that by activating Spell Shield Type-8. The best part? No loss of a Spell Card, especially since you didn't have one in hand anyway.

Going back to Traditional Format for a second... How many players actually put "Gryphon Wing" in their Decks to stop "Harpie's Feather Duster"? Imperial Order is the flavor of choice, but not every player is lucky enough to become an owner. Spell Shield Type-8, with careful planning, can save you the loss of several Spell or Trap Cards, while causing your opponent to lose a most valuable removal tool.

Spell Shield Type-8 is more of a shock to your opponent because of its Spell Speed. It can only be chained to by another Spell Speed 3 effect, and there aren't many that will have that option available to them, as there are only a handful of Spell Speed 3 effects that can negate and destroy a Trap Card:

Seven Tools of the Bandit, Curse of Royal, or Solemn Judgment, Trap Jammer* (*added, as IOC was not yet released at date of publishing)

So while many may view Spell Shield Type-8 as unplayable or "situational", it is a highly effective Trap Card that can provide you with several means of protection, all in one nice little package.
 
kagadesires said:
Golem Sentry. I don't think people realize just how much this guy can set you back. If they already know you are running Jujitsu Masters/DD's, they will be (moderatly) afraid to attack into a face-down. If it happens to be the closet, then they just lost some major tempo. Plus, if they are on the run already (Jinzo?) then they are forced to set into this guys effect, effectivly making him a tougher to kill Swordsman LV2 in the right circumstance. 1800 DEF holds off a bunch of stuff, and the whole "flip down" thing is REALLY abusable, especially in multiples or under stall.

I agree, it really does mess you up. I know I have tasted its wrath plenty of times from you.
 
I'm going to have to agree with all of you about the new "Sleeper Hits". Especially Spell Shield Type-8. I've advocated its use since like, oh, Magician's Force. Even after the errata. It's just too useful to pass up...

I also think that Neo the Magic Swordsman is a good anti-meta card... Just kidding, of course. (Neo rox!)

In all seriousness, I do indeed think that Different Dimension Capsule is awesome to use now, and D. D. Designator, Confiscation, and Mind Crush are all good to use. Don Zaloog and Spirit Reaper too, of course. :D
 
kingpinopie said:
Well we have the brothers of Helpoemer and Mefist the Infernal General

These 2 are just Hand Disruption gone crazy... Mefist from the field and Helpoemer from the grave.... unless he is destroyed by Dark Ruler , or The End of Anubis is on the field... you are losing cards each time you attack.... not only this but combine this with something like Gravekeeper's Servant and you have a deadly deck...
Isn't it funny how the only thing that can stop a fiend... Is an even greater fiend?
-pssvr
 
YES! I've done that before and i'll tell you it is the single greatest thing to ever do and then savor the look on your opponents face. I did it when I had 3 limiters down too and it was just hilarious. This back before it was restricted of course.
 
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