Snap, Crackle, 'n' Pop! Flipity Flop!

Tkwiget

Da Twiggy Man!
Monster: 19
2 Spirit Reaper
2 Dekoichi the Battlechanted Locomotive
2 Magical Merchant
2 Cyber Dragon
2 Mobius the Frost Monarch
2 D.D. Assailant
1 D.D. Warrior Lady
1 Exiled Force
1 Breaker the Magical Warrior
1 Mystic Swordsman LV2
1 Sangan
1 Don Zaloog
1 Tsukuyomi

Spell: 14
3 Smashing Ground
2 Nobleman of Extermination
1 Pot of Avarice
1 Dark Hole
1 Heavy Storm
1 Mystical Space Typhoon
1 Snatch Steal
1 Premature Burial
1 Nobleman of Crossout
1 Book of Moon
1 Reinforcement of the Army

Trap: 8
2 Sakuretsu Armor
2 Jar of Greed
2 Bottomless Trap Hole
1 Call of the Haunted
1 Torrential Tribute

Total: 41

Side Board: 15
2 Kinetic Soldier
2 Waboku
2 Swarm of Locusts
2 Cursed Seal of the Forbidden Spell
1 Bubble Crash
1 Magician of Faith
1 Royal Decree
1 Jinzo
1 Needle Worm
1 Ceasefire
1 Scapegoat

Was thinking of fitting Compulsory Evacuation Device some where in the Side Board. Not exactly sure where.

I've been playing this deck for quiet some time and I've gotten pretty good results. It's fun to play and isn't boring like the regular decks out there. Designed for competitive play for regionals and such.
 
Umm... this does seem rather similar to the deck in your sig...

Even, I think... but no... I wonder... to drop the Mobii (the grammatically correct plural form of 'Mobius') for a pair of Chaos Command Magicians... Crazy, but it might just work against those DDAs, DDWLs, etc...
 
Lol, I was wondering about that suggestion. The DD Family are Trigger effects, just not targetting effects. Lol, at least you have good intentions.

Anyone else have any suggestions???
 
That's a good point John. The problem with putting Ceasefire into the Main Board is that it conflicts with the Flip Effects as we both know. Even with Tsukuyomi and Book of Moon in the deck, it still conflicts too much. I have thought of Magic Cylinder and was considering Compulsory Evacuation Device.

Generally by the time that I do use Nobleman of Extermination and hit a Bottomless Trap Hole or Sakuretsu Armor is when I've most likely used them already. There's quite a few people that use Widespread Ruin too, so it increases the chances of me hitting something that can't directly chain to Nobleman of Extermination.

To be completely honest, I haven't had that bad of luck with Nobleman of Extermination while using double Sakuretsu Armor and Bottomless Trap Hole. The whole point is to knock out their defensive trap cards. If I so happen to hit Sakuretsu or Bottomless when my deck contains a one or both copies, then it will merely be easy deck thinning since my deck is designed to coop with the loss.

So thanks for pointing that out John.
 
No problem. I was thinking along these lines of non-traditional traps that could be utilized to your advantage, blind-side your opponent and curcumvent the whole Extermination effect. Desert Sunlight was the first one to come to mind. Lets you draw a card a turn early without opening yourself up. Lets you pull for Magical Merchant a turn early. And it's chainable. I tend to think along these lines where you get to your stuff before your opponent and that struck me as having some speed to it. The second thought I had, while not as useful, was someting that curcumvents all that as well. Jar of Greed.
 
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