Spell Shield Type-8 resolving in a chain

EAMetheny

CoG iTrader
The Field:
Player A: Necrovalley, Gravekeeper's Assailant
Player B: Several Monsters including Drillago

The Play: Player A enters Battle Phase, and declares an attack from Gravekeeper's Assailant against Drillago. Player A immediately activates Gravekeeper's Assailant and indicates that the position of another of Player B's monsters change battle position. Player B chains with Spell Shield Type-8.

Since it is before damage step, and Necrovally's effect does not boost the attack, Gravekeeper's Assailant is destroyed and inflicts 100 points of damage to Player A's life points. Does this order of events still allow for the effect of Gravekeeper's Assailant to occur since Necrovalley was on the field at time of activation? Is the order of play listed above correct?

Thanks in advance......

EAMetheny:)
 
pssvr said:
...but saying that they respond leaves open the enormous, gaping, glaring hole that it allows multiple negators to be used against the same card, which is utterly impossible and misses the concept behind negators. Correct?

-pssvr
What? I don't see where you extrapolate that. They must directly respond to the event they are attempting to negate. Where do you see a hole? If you directly respond to something there is no place for multiple negators. Your reading into the word "respond" the mechanics behind Bottomless Trap Hole, which would be inaccurate. Bottomless Trap Hole responds to the last event to fully resolve. It does not and cannot directly respond to an unresolved event, which is where the Counters can only respond
 
Events that have resolved are responded to. Effects that have been activated but not resolved are chained to. Any number of cards can be used in response to an event. Only one card can ever be used in chain to an effect activation.

-pssvr
 
Now I don't understand where your going with this. Events that have resolved are reponded to. So are events that have not resolved. An event can still be an effect. It's just a more specific aspect of it. A chain is still a response. It's just a more specific aspect of it
 
pssvr said:
Events that have resolved are responded to. Effects that have been activated but not resolved are chained to. Any number of cards can be used in response to an event. Only one card can ever be used in chain to an effect activation.

-pssvr
Huh??

Player A activates Call of the Haunted

Player B chains with Dust Tornado

Player A no response

Player B chains Mystical Space Typhoon


Even though Player B doesnt have to activate MST, he could just to use its effect for Spell Absorption, so you can respond more than once to the activation of an effect.
 
masterwoo0 said:
Huh??

Player A activates Call of the Haunted

Player B chains with Dust Tornado

Player A no response

Player B chains Mystical Space Typhoon


Even though Player B doesnt have to activate MST, he could just to use its effect for Spell Absorption, so you can respond more than once to the activation of an effect.
I'm fairly confident that in that example, the chain block is as such:

1. Call of the Haunted

2. Dust Tornado

3. MST

...and so would resolve in reverse order as any chain would, and still completely follows the rule that only one card can ever be chained to another. MST is chained to DT, not CotH.

Tiso: It applies to ALL counter traps except for those which are MECHANICAL FLAWS. You'll note that the three which do not follow the rule are all a bit old... before the mechanics were completely clarified...

DJ: Effects can be responded to, yes. But only after they resolve. When a person activates an effect "in respone to" the activation of another effect, the proper term would be "chain".

-pssvr
 
True, only one effect can be chained to, but my point was just to show that you can still target the same effect, thus, it doesnt matter if you can only chain to it once.
 
masterwoo0 said:
True, only one effect can be chained to, but my point was just to show that you can still target the same effect, thus, it doesnt matter if you can only chain to it once.
What? Where does this come from? MST and DT don't target effects, they target CARDS. Big difference. Negators negate effects when chained to their activation. MST and DT just destroy, and do not have to negate. I can't say I see where you're going by bringing them into the debate, as they are 100% different from SS3 negators not only effectwise, but also mechanics-wise.
 
masterwoo0 said:
Is Call of the Haunted a continuous effect? Does it not have to resolve to summon a monster? Would the effect resolve after its destroyed?

So, in essence, isn't the effect "structurally" negated?
It's not about being a continuous effect. Continuous Spell and Trap cards have effects that rely on them staying on the field, except for graveyard/etc. effects and Wave Motion Cannon.
 
Raijinili said:
It's not about being a continuous effect. Continuous Spell and Trap cards have effects that rely on them staying on the field, except for graveyard/etc. effects and Wave Motion Cannon.
Isnt that what I said? Call of the Haunted is a Continuous Effect Card. It's not like "Waboku", where you activate it and it doesnt matter if it gets destroyed, as long as it doesnt get negated.

So, if Call of the Haunted is destroyed in a chain, it never resolves to summon a monster, and the effect would basically Disappear, which, in the case of cards that negate and destroy, pretty much accomplishes the same thing. You dont get a monster summoned if its only "destroyed" before it resolves, so just because it isnt negated (which we know it isnt), is there "really" any difference other than the fact that I didnt activate "Royal Surrender" instead of Dust Tornado or Mystical Space Typhoon, when the outcome causes the same result without negation?
 
It's a "Continuous Card" with multiple types of effects. The Special Summon happens to be a Non-Continuous Effect. The main difference being that the nature of the card itself, requires it to be face-up when you Special Summon, but it doesn't make it a Continuous Effect.

...and yes, removing the target, or in this case the card, in effect "nullifies" the effect. Only because Call must bind with the monster in order to properly keep the monster on the field (similar to an Equip).

However, in this game "negation" is a specific term, and reserved for effects that specifically "negate," in your Call example, they would refer to it as a "Disappear."
 
AGreed. I would never try to actually pass my explanation off as an true negation.

It's like trying to sell someone a Cubic Zirconia in place of the real thing. Looks the same, but it's not.
 
Back
Top