My friend NintendoMan over at Itstimetoduel.com made a Strike Ninja deck, so I wrote an article about it, please tell me what you think, critisize away.
NintendoMan's Deck: Strike Back Into Action
The main thing you need to know about this deck is, Strike Ninja decks are all about field control.
Strike Ninja is the deck master in the deck; he has synergy with pretty much all the cards you are playing. Before destroyed, you may remove him for a turn, along with 2 Dark monsters in your graveyard from play, so that he may once again come back to fight another day (see it's a rhyme ^^). Now I know removing isn't always a good thing, but utilizing Strike Ninja's ability actually promotes field advantage later on in the duel and essentially negates the opponent's card that was used. Strike Ninja may be the deck master of this deck, but he is nothing without his counterparts, partners like D. D. Scout Plane.
Looking first at D. D. Scout Plane, you may not see much. With a low attack and defense there is really nothing this monster is good for right? Wrong, when combined with Strike Ninja, this is a field control player's dream. When removed from play, you may summon D. D. Scout Plane to the field, at the end of the turn. If you think back on Strikes effect, we can make this a lethal combo. For example, lets say you have two D.D. Scout Planes in the card graveyard, and Strike Ninja on your side of the field, you opponent activates Dark Hole. You then activate the special ability of your Strike Ninja and remove from play two D.D. Scout Planes, thus removing from play your Strike Ninja. When your opponent ends his/her turn, you get to summon two D.D. Scout Planes and a Strike Ninja to your side of the field to fight yet again. This now gives you the opportunity to sacrifice either one or both of the D.D. Scout Planes to summon one of your 2 stronger monsters to the field.
Well with removing monsters from play, and Dark monsters running rampant in the deck, let me introduce you to another monster. This monsters name is D. D. Survivor. Now when Survivor is removed from play from your side of the FIELD, it comes back into its original state like nothing ever happened to it. Now how many cards remove monsters from the field? Well you can probably assume that your opponent is running D. D. Warrior Lady in his/her deck, so there is one, D. D. Assailants are also going to be running pretty wild with the new format. So this card even gains support from your opponent. This card is great to contribute to the ability of Strike Ninja as it is nice "food", but what card really shines with this monster is the magic card Different Dimension Gate.
With spell and trap removal being played in such high numbers permanent magic and trap cards aren't being played that much. But we really only need this one card for a few turns, to do the maximum damage we have in store for our opponent. Different Dimension Gate is a great helper. With this card you may choose a monster on yours and your opponents side of the field to be removed from play. Now cards like D. D. Scout Plane and D. D. Survivor are key with this ability. Lets say, your opponent is breathing down your neck with a Jinzo, and you have D.D. Survivor on the field. You activate this card and BAM! Your Survivor and his Jinzo are removed from play, but thanks to the special ability of your Different Dimension Survivor your monster comes back to the field once again. This card can also be used with D.D. Scout plane the same way. The bad side to this card is when it is destroyed the monsters removed from play are summoned to the field, in the same battle position as they were when removed from play. Lets just hope you have enough time to summon a Jinzo of your own or Dark Magician of Chaos.
Speaking of spell cards lets look at Giant Trunade, this is a card that was not ran much before the October 1st bans, why I do not know. Well. in this deck, this is another key card. Not only does Trunade have great synergy with cards like Swords of Revealing Light and Premature Burial, Trunade can act as monster removal with Big Bang Shot. It also allows you to utilize D.D. Gates ability more than once, and your opponents monsters will be removed permanently.
Dimension has obviously become a popular term in this deck, well it is time to introduce you the final card of the deck. Return from the Different Dimension, yes it is a trap card, and yes it is perfect for the deck. At the cost of half of your life points, you may summon all the monsters you can to your side of the field, that you have removed from the game. The returned monsters will be removed from play, at the end of the turn that this card was activated. Now if you have D. D. Survivor in there and you bring two of them back, thanks to Survivior's effect he will come back when the turn resolves. This is a card to be used in your last ditch effort.
Well I hope you enjoyed reading this article, as much as I like writing it. Until next duelists have fun..
Deck Type: Field Control Ownage
# of cards: 40
Ban: Advanced
Level: Intermediate
Deck Name: Strike Back Into Action
Monsters(17)
Strike Ninja//>
Strike Ninja//>
Don Zaloog//>
D. D. Scout Plane//>
D. D. Scout Plane//>
D. D. Scout Plane//>
D. D. Survivor//>
D. D. Survivor//>
Exiled Force//>
Sangan//>
Breaker the Magical Warrior//>
Tsukuyomi//>
Morphing Jar//>
Cyber Jar//>
Jinzo//>
Dark Magician of Chaos//>
D. D. Warrior Lady/ Zombyra the Dark//>
Magics(19)
Dark Hole//>
Premature Burial//>
Card Destruction//>
Snatch Steal //>
Book of Moon//>
Swords of Revealing Light//>
Heavy Storm//>
Mystical Space Typhoon//>
Lightning Vortex//>
Scapegoat//>
Giant Trunade//>
Giant Trunade//>
Giant Trunade//>
Different Dimension Gate//>
Different Dimension Gate//>
Reinforcement of the Army//>
Reinforcement of the Army//>
Big Bang Shot//>
Big Bang Shot//>
Traps(4)
Return from the Different Dimension//>
Call of the Haunted//>
Torrential Tribute//>
Royal Decree//>
Changes that could be done:
-1x Giant Trunade
+1x Card of Sanctity,
CoS, is versitile with all key cards in the deck, D.D. Survivor, Scout Plane, and Strike Ninja.
NintendoMan's Deck: Strike Back Into Action
The main thing you need to know about this deck is, Strike Ninja decks are all about field control.
Strike Ninja is the deck master in the deck; he has synergy with pretty much all the cards you are playing. Before destroyed, you may remove him for a turn, along with 2 Dark monsters in your graveyard from play, so that he may once again come back to fight another day (see it's a rhyme ^^). Now I know removing isn't always a good thing, but utilizing Strike Ninja's ability actually promotes field advantage later on in the duel and essentially negates the opponent's card that was used. Strike Ninja may be the deck master of this deck, but he is nothing without his counterparts, partners like D. D. Scout Plane.
Looking first at D. D. Scout Plane, you may not see much. With a low attack and defense there is really nothing this monster is good for right? Wrong, when combined with Strike Ninja, this is a field control player's dream. When removed from play, you may summon D. D. Scout Plane to the field, at the end of the turn. If you think back on Strikes effect, we can make this a lethal combo. For example, lets say you have two D.D. Scout Planes in the card graveyard, and Strike Ninja on your side of the field, you opponent activates Dark Hole. You then activate the special ability of your Strike Ninja and remove from play two D.D. Scout Planes, thus removing from play your Strike Ninja. When your opponent ends his/her turn, you get to summon two D.D. Scout Planes and a Strike Ninja to your side of the field to fight yet again. This now gives you the opportunity to sacrifice either one or both of the D.D. Scout Planes to summon one of your 2 stronger monsters to the field.
Well with removing monsters from play, and Dark monsters running rampant in the deck, let me introduce you to another monster. This monsters name is D. D. Survivor. Now when Survivor is removed from play from your side of the FIELD, it comes back into its original state like nothing ever happened to it. Now how many cards remove monsters from the field? Well you can probably assume that your opponent is running D. D. Warrior Lady in his/her deck, so there is one, D. D. Assailants are also going to be running pretty wild with the new format. So this card even gains support from your opponent. This card is great to contribute to the ability of Strike Ninja as it is nice "food", but what card really shines with this monster is the magic card Different Dimension Gate.
With spell and trap removal being played in such high numbers permanent magic and trap cards aren't being played that much. But we really only need this one card for a few turns, to do the maximum damage we have in store for our opponent. Different Dimension Gate is a great helper. With this card you may choose a monster on yours and your opponents side of the field to be removed from play. Now cards like D. D. Scout Plane and D. D. Survivor are key with this ability. Lets say, your opponent is breathing down your neck with a Jinzo, and you have D.D. Survivor on the field. You activate this card and BAM! Your Survivor and his Jinzo are removed from play, but thanks to the special ability of your Different Dimension Survivor your monster comes back to the field once again. This card can also be used with D.D. Scout plane the same way. The bad side to this card is when it is destroyed the monsters removed from play are summoned to the field, in the same battle position as they were when removed from play. Lets just hope you have enough time to summon a Jinzo of your own or Dark Magician of Chaos.
Speaking of spell cards lets look at Giant Trunade, this is a card that was not ran much before the October 1st bans, why I do not know. Well. in this deck, this is another key card. Not only does Trunade have great synergy with cards like Swords of Revealing Light and Premature Burial, Trunade can act as monster removal with Big Bang Shot. It also allows you to utilize D.D. Gates ability more than once, and your opponents monsters will be removed permanently.
Dimension has obviously become a popular term in this deck, well it is time to introduce you the final card of the deck. Return from the Different Dimension, yes it is a trap card, and yes it is perfect for the deck. At the cost of half of your life points, you may summon all the monsters you can to your side of the field, that you have removed from the game. The returned monsters will be removed from play, at the end of the turn that this card was activated. Now if you have D. D. Survivor in there and you bring two of them back, thanks to Survivior's effect he will come back when the turn resolves. This is a card to be used in your last ditch effort.
Well I hope you enjoyed reading this article, as much as I like writing it. Until next duelists have fun..
Deck Type: Field Control Ownage
# of cards: 40
Ban: Advanced
Level: Intermediate
Deck Name: Strike Back Into Action
Monsters(17)
Strike Ninja//>
Strike Ninja//>
Don Zaloog//>
D. D. Scout Plane//>
D. D. Scout Plane//>
D. D. Scout Plane//>
D. D. Survivor//>
D. D. Survivor//>
Exiled Force//>
Sangan//>
Breaker the Magical Warrior//>
Tsukuyomi//>
Morphing Jar//>
Cyber Jar//>
Jinzo//>
Dark Magician of Chaos//>
D. D. Warrior Lady/ Zombyra the Dark//>
Magics(19)
Dark Hole//>
Premature Burial//>
Card Destruction//>
Snatch Steal //>
Book of Moon//>
Swords of Revealing Light//>
Heavy Storm//>
Mystical Space Typhoon//>
Lightning Vortex//>
Scapegoat//>
Giant Trunade//>
Giant Trunade//>
Giant Trunade//>
Different Dimension Gate//>
Different Dimension Gate//>
Reinforcement of the Army//>
Reinforcement of the Army//>
Big Bang Shot//>
Big Bang Shot//>
Traps(4)
Return from the Different Dimension//>
Call of the Haunted//>
Torrential Tribute//>
Royal Decree//>
Changes that could be done:
-1x Giant Trunade
+1x Card of Sanctity,
CoS, is versitile with all key cards in the deck, D.D. Survivor, Scout Plane, and Strike Ninja.