The Dark Door

The Dark Door
LON-EN093
DB2-EN026


Text
Both players can only attack with 1 monster during their respective Battle Phases.

Rulings

A single monster may still attack more than once while this card is on the field, such as "Hayabusa Knight", "Asura Priest", "Black Luster Soldier - Envoy of the Beginning", a monster equipped with "Twin Swords of Flashing Light - Tryce" or a Spellcaster-Type Monster affected by "Diffusion Wave-Motion".


If the effect of "Weather Report" is used to gain an additional Battle Phase, one monster may attack once each Battle Phase

[Re: Amazoness Archers] Monsters that have already attacked cannot attack again. If "The Dark Door" is active, your opponent still can only attack with 1 monster. Monsters which cannot attack still cannot attack (Toon Monsters the turn they are Summoned, "Ultimate Obedient Fiend" under the wrong conditions, etc.) If "Diffusion Wave-Motion" is in effect, only the monster affected by "Diffusion Wave-Motion" can attack. The ATK reduction of "Amazoness Archers" is still applied in these cases where monsters cannot attack.

[Re: Berserk Gorilla] If "The Dark Door" is active and you control "Berserk Gorilla" and another monster, you can choose for your other monster to be the 1 monster that attacks.


One of the most under used (and under rated as far as I'm concerned) stall cards is The Dark Door. When used in conjunction with monsters like Giant Germ, Nimble Momonga, Mystic Tomato, etc. this continuous spell card not only limits your opponent's attacking ability but thins your deck for other very important cards.

I've been using this strategy in a Ameba deck along with Mother Grizzly and it amazed me that more people lost their composure against The Dark Door than against Messenger Of Peace. The Dark Door with Mother Grizzly gives me the special summon of Ameba and the one turn protection I need for Ameba to use Creature Swap, Shein's Spy, or Mystic Box.

I usually prefer starting out by using The Dark Door as my first stall card and setting either Nimble Momonga or Giant Germ.

I've found The Dark Door to be a VERY interesting mental game and a way to study opponents. Most of them are lured into a false sense of security, as long as they're able to attack at least once they bare with the annoying card, if not they waste their S/T removal on it only for you to have Messenger Of Peace or Level Limit Area-B waiting. Controling the tempo of the game is one of the sure fire ways to frustrate your opponent and knock them off their game. Players are accustomed to going up against Messenger Of Peace or Level Limit Area-B but the vast majority of them just aren't quite certain how to play against or react to the option of attacking once or using a piece of S/T removal on The Dark Door.

You might enjoy the experience of using The Dark Door in a Relinquished deck as well as it seems perfectly suited to Relinquished's effect.

Give this card a go in the right deck for a good study of your opponent's mentality!
 
Another Annoying card of the same type as "The Dark Door" is:


Vengeful Bog Spirit
LON-EN103
DB2-EN033

Text

No monsters on the field can attack during the same turn that they are Normal Summoned, Flip Summoned or Special Summoned.

Combining it with bouncers (Guardian Statue, Golem Sentry, Guardian Sphinx, etc) and destructors (Medusa Worm, Swarm of Scarabs, Swarm of Locusts, etc.) makes a completely annoying combination.

Warning:
These cards should only be used by healthy and in shape players, that can over run their opponent or run 100 Mts. in less than 30 Sec.
 
So much for those Return decks pummeling you. If you have a Dark Door out, it's not going to happen. Could make for some interesting Side Deck tech. Nicely done, John.
 
I'm not so much looking to be annoying with The Dark Door as to use it's unique ability. There are many bind cards but the effect to only attack once is unique. This is why in many ways it's BETTER than Messenger Of Peace, Stumbling, Gravity Bind, etc. in the right deck.

In that same Ambea deck I talked about in the orginal post it's evolved into using at least one copy of (and side decking another) Lava Golem. Since it's an Ameba deck I've put in two copies of Penquin Soldier (I'm able to use Salvage to retrieve Ameba, Penquin Soldier, Mother Grizzly) Penquin Soldier or Compulsory Evacuation Device works nicely on both Ameba and Lava Golem letting me use their nasty effects once again.

My opponent of course feels compelled to attack with Lava Golem with Dark Door on the field usually only to run into Nimble Momonga, Giant Germ, or Penquin Soldier! So their attack really benefits me and then they're unable to attack again.
 
Now you gave me a nice idea....

I'll use the Dark Door in my Orca Deck, I could abuse the effect of Abyss Soldier, and so I can attack with all my monsters, while my opponent can only attack once.
 
Blackscorp said:
Now you gave me a nice idea....

I'll use the Dark Door in my Orca Deck, I could abuse the effect of Abyss Soldier, and so I can attack with all my monsters, while my opponent can only attack once.

and The Legendary Fisherman could ignore The Dark Door as well.
 
hmmm dark door, mask of restrict, cyber tutu,cyber gymnast,legendary jujitsu master, mysterious guard....maybe an inkling here.......giant trunade & okha too....hmmmm....
y'all can probably smell the wood burning from there.... :)
 
the dark door is a great stall card just combine it with Vengeful Bog Spirit, messenger of peace, mask of restrict and King tiger wanghu and you prity much have control of the feild.
 
cuzwbd said:
hmmm dark door, mask of restrict, cyber tutu,cyber gymnast,legendary jujitsu master, mysterious guard....maybe an inkling here.......giant trunade & okha too....hmmmm....
y'all can probably smell the wood burning from there.... :)

John used this deck on me last friday night. He used mask of restict in combination of Dark Door and Messenger Of Peace. He then used Ameba against me followed by Lava Golem. It is quite discouraging when you face all those cards at once. He gained field control without sacraficing his lifepoints. Oh, by the way, I was using a Fiend/Dark World/Dark Necrofear deck on him. Needless to say, John's combos are very painful to run into. Thanks for the lesson John.
 
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