Tournament advice

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shadowdragon

leet is for losers
me and two friends are about to attend our first tourney soon(two weeks from today.) run by Suffolk Sci-Fi at The Colchester SciFi/Movie Fair in Colchester, (anyone local on here thats going?) but yeah i was kinda hoping some of you tourney vets could give me some advice besides know your rulings, like what common problems you've run into, and aside from card's in my deck what other rulings and/or errata's would it be good to memorize?
 
  1. Go to the bathroom first chance you get.
  2. Bring energy bars to keep your thought processes sharp.
  3. Arrive early.
  4. Don't be afraid to appeal to the head judge if your absolutly certain that a jugment is in error.
  5. Be courteous to evryone. Players and Judges alike. Even when disagreements arise. Especially when disagreements arise.
  6. Put your binder/valuebles in the trunk of the car (or someplace safe) before the tournament begins. This is a major reason why people stuff "walks away" at major events.
  7. Fill you deck list out before you arrive if you can.
    Read The Floor Judge's Toolkit by Dillie-O in Netrepâ„¢ Guides. It has useful info for just regular player's and not just Judges.
 
ALWAYS, I REPEAT, ALWAYS count your deck, side deck, and fusions BEFORE you let your opponent walk away after the duel is finished.

It's really easy to end up playing someone with similar Deck Sleeves and as you know, Snatch Steal, Brain Control, Creature Swap are very popular cards and at least one of these will be in 99% of decks that you will face.

In a drawn out game, it could very easily be forgotten since most people will have similar cards and may not even notice that they have your cards.

The last Regional I Judged, there were whole Decks stolen, complete sets of D.D. Assailant's as well as Cyber Dragon's, and peoples binders.

Why players try to do trades "during" a Regional is beyond me. You have enough to concentrate on as it is.
 
Ah, that reminds me. Be sure to shuiffle your deck after a judge does a deck check. You won't be able to blame the judge for a bad draw if you fail to do so.
 
uh well there is my first article in the netrep articles section it pretains to first tourneys. also why don't I have that cool sig thing i'm a cog article writer why don't i have one.
 
And on the same note, you may want to write down the Life Point changes as well. That way you have proof if there is some sort of dispute later.

Example:
- Opponent -100 Life Points when my D.D. Survivor killed his D.D. Assailant
- Me -1400 Life Points from Mystic Tomato direct attack

You may not think that's all that important, but people can't dispute written proof like that; especially if your opponent is kind enough to keep track of both players' Life Points.

And I must also echo masterwoo0's sentiments: keep track of all your cards very carefully.
 
Jathro said:
And on the same note, you may want to write down the Life Point changes as well. That way you have proof if there is some sort of dispute later.

Example:
- Opponent -100 Life Points when my D.D. Survivor killed his D.D. Assailant
- Me -1400 Life Points from Mystic Tomato direct attack
Those type of notes are illegal as they indicate the contents of the players Deck.

The only notes you are allowed are those pertaining to the addition and subtraction of life points.

8000 + 1000 - 500 +1200.
 
In addition to the advice already given...

As a judge who observes a great many players I'd have to say one of the things that deters a player most often is being unprepaired to begin with.

1 Have multiple copies of your deck sheet prepared before the tournament and carry one with you in your deck box so that when you de-side deck you'll have quick access and be able to recreate your original side deck accurately.

2 If possible have another copy of your deck so that if you lose or have something stolen you'll be able to replace the missing card(s) without delay.

3 Have enough additional sleeves of a plain variety so that if need be you can completely re-sleeve your deck.

4 Very carefully consider your side deck and know what to switch out agaist deck types you've had trouble with in the past. Side decking is often what ends up deciding a win or match loss with opponents who are very close in skill and evenly matched decks.

5 Don't wander off if you finish early in a round. Things happen pretty fast at a big tournament especially. It's easy to be talking to friends or wander off for a slice of pizza and suddenly realize it's 5 min. into the next round.

6 Realize that very few people (if any) go through the day undefeated. If you have a match loss don't let it mess with your head. Just analyse your play, regroup, keep cool, and move on.

7 DON'T drop even if you haven't won a match all day! The experience you gain is VERY valuable! Look at every match as a learning situation. You've nothing to lose and EVERYTHING to gain!
 
John Danker said:
6 Realize that very few people (if any) go through the day undefeated. If you have a match loss don't let it mess with your head. Just analyse your play, regroup, keep cool, and move on.

7 DON'T drop even if you haven't won a match all day! The experience you gain is VERY valuable! Look at every match as a learning situation. You've nothing to lose and EVERYTHING to gain!
{Edited for brevity}

Above all, be prepared to enjoy yourself. You may win some, you may lose some, but you should enjoy yourself either way. Otherwise, what is the point of playing?
Having a positive attitude all day regardless of what else is occuring is (in my opinion) the best way to enjoy a tourney.
 
Yeah, this is one of those opportunities where your forcd into doing something that I suggest you do all the time. Play the same deck without changes (not counting side decking) over and over again against different deck types and different players of differeng skill levels. This is the only way you'll learn the deck you run and it's ins and outs. Too often I've seen a player take his deck apart after only one loss. There seems to be this thought process that says if a deck doesn't win each and every single duel then it's no good and that simply not the case. You've got to study a decks playability, sometimes to death, before you'll truley know what to do to that deck ot make it better. Player's are just to impatient in that regard.
 
A little something something else added to all this great advices: "don't brag".
 
Whoa this Advice is great Im the other person going with Shadowdragon. Im am truly excited to see how vwxyz-Deck in tournement matches. The best and worst things are not knowing how the deck will do and what deck you might face. Hopefully I do well I have every confidence in my deck I just hope I don't make the error's. Oh their is one thing that is bugging me Cyber Jar In the games o tourney that I Play we both pick 5 cards show summon set and put remaining cards in our hand. Do you have to take turns to play what you get in Cyber Jar hope this is making sense!
 
Both players send all monster cards on the field to the Graveyard. Both players pick up 5 cards and show EACH OTHER the cards that were picked up.

Now turn player sets or summons his cards FIRST. All legal monster cards. Then, after he has placed all legal monster cards on the field from Cyber Jar, opponent sets or summons his cards.

There is no, "Back and Forth", one at a time summon/set.
 
Thanks Masterwoo, I thought you took in turns. Wow the wait is great you get this buzz. Lol almost said Fuzz!!
 
Another peice of advice is bring everything you think you might need. I haven't seen it mentioned yet, but I think its a big deal. So if you run a card involving tokens, bring tokens, if you need dice bring dice. Don't count on your opponent to bring what you might need to play.

Also, don't be a dirty player. I know a player who intentionally left his opponents Vampire Lord in the graveyard for two turns to get a double gameloss applied to his opponent. I know a guy who intentionally has scratched sleeves when shuffling the deck to get a game loss on his opponent for marked cards.

Don't stall, but don't rush yourself either. A good slow pace is best, but you shouldn't have to read, and re-read your cards every turn.

Don't trade while you're entered in the regional. If you drop(which I don't recommend) or when its over, go ahead. However, your trade stuff is just too much to keep up with because, if you're like my team, we have two big binders.

Don't be intimidated. I know a player whose won 7 regional mats, and plays on top of all 7 of them just to intimidate thier opponent. IMO, If the player needs to do that, then they have self-confidence problems anyway. Also, IMO a regional mat means they played well on that day, and it has little or no baring on that day. Thats a good attitude to look at it with.

Don't expect to Top 8 your first time. Cases where you top 8 on the first time are rare, and everyone is shooting for that slot. First time, you're probably going to get "stage fright" or "star struck" depending on how big the tournament is. Unless you got ice running through your veins this is going to affect you first time. This comes back to keeping a cool head and relaxing.

Food ! ! ! I like the energy bars suggestion, but some people don't like those. Upon arrivial find out if foods there, and always be aware of time. Don't Don't DON'T DON'T bring food to the table. Judges will give a you a game loss, (and if they don't I think they should), and don't put drinks on the table. Its too easy to spill, and even with card sleeves, one bad soda could ruin someone's deck or stuff.

Be nice to the little kids. Not everyone at the Tournament is as serious as everyone else. Sometimes the way people treat the children just makes me sick, show them a little respect. Don't try to rip them for trades, don't ignore them(unless you're in a match), and don't yell at them. Its just wrong.

I hope I helped you. These things will hopefully help make your tourney day better. Good luck.
 
I just realized I gave a bunch of don'ts, let's give some do's the make your day better.

Do, Eat a good breakfast. Don't over do it, but eat what you would normally eat(it may be a while before you get another chance).

Do, practice good sportsmanship. I've played against some people who I thought were just dogs. However, after the match reach out and offer the hand shake, and say, "good game."

Do, keep a positive attitude. You may not go undefeated but just keep your chin up. Keeping the positive attitude will help you analyse your losses better, and fix your deck.

Do, get a good nights rest. Judging by your comments earlier your deck is ready. In that case, go to bed early starting at least two nights before, because then you'll be able to sleep easier the night before. Also, it keeps you from being tired just in case you get the "jitters" the night before and it keeps you from sleeping.

Do, after the tournament take a day away from YGO. It'll give your brain time to recoup and then you can see what changes need made.

Now once again, Good Luck.
 
thanks for the advice guys its been really helpful, i dont really expect to win(if anything fuzz has got te edge there,) but i've been yvd'ing my deck to death and know its backwards forwards and insides out. and dont plan one changing till we get the duelist backs and eoj, well aside from the addition of a nercoshade or two.

but great adive so far thanks a lot, esspically on what to take, i'm currently panning to take three bottles of water, some engery bars and and some other food(maybe chicken samwidge or something like that.) a binder, for trading and run some rulings off, such as more obscure ones and probably the errata for the water deck monster, since there may be a fiar ammount of new players since they're advertising it and newcommers welcome to come along and learn to play, so i'm halfway expecting a bunch on new gamers and younger kids(whom, i have no problem playing with at all, in a fact some kids can produce rather interesting deck types.)

anyways thanks again for all the advice
 
Well I don't know if I have the deck. Its hard to learn all the effects of fusion monsters. But im almost their. I hope to do my best and win at least 1 duel in a match lol.
 
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