Water Dragon - EEN-EN15

Water Dragon (Water)
Level 8
[Sea Serpent / Effect]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE monsters and Pyro-Type monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard.
ATK/2800 DEF/2600
Pros:
  1. 2800 ATK and 2600 DEF.​
  2. FIRE and Pyro-Tye monsters ATK become 0.​
  3. Ability to Special Summon the components used to summon it.​
  4. Able to be Special Summoned from the Graveyard from the effect of Bonding H2O.​
  5. Hydrogeddon allows it to be summoned faster due to its effect.​
Cons:
  1. Bounce cards will severely hurt the playability of this card, although this can be said for any NOMI monster.​
  2. Bottomless Trap Hole will either take away your Water Dragon or make sure you never get to Special Summon it again when your 2 Hydrogeddon's and 1 Oxygeddon are Special Summoned from the Graveyard due to its effect.​
  3. First effect is 99.9% useless in the majority of Decks played.​
  4. A hard to summon 2800 ATK NOMI with no real pay off and needs 4 cards (2 Hydrogeddon's, 1 Oxygeddon, 1 Bonding H2O.​
  5. Bonding H2O tributes the 2 Hydrogeddon's and 1 Oxygeddon as a cost. It also does not help matters that the 2 Hydrogeddon's and 1 Oxygeddon have to be on the field before you can even activate Bonding H2O​
  6. Last effect is OPTIONAL, instead of being MANDITORY which would have given it more playability.​
  7. It is a NOMI monster.​
The S-Monster of Bastion Misawa from Yu-Gi-Oh! GX which made its debut in episode 12. The English Dub misses major plot points from the episode in which Bastion explains that he will use a Deck that will counter Chazz's Firery Deck, in this case his Water Deck which 1 out of the 6 Decks he keeps on him that represents all 6 Attributes: LIGHT, DARK, EARTH, WATER, WIND, FIRE. Water Dragon a NOMI monster. Water Dragon's first effect, which was the main counter toward a FIRE Deck will be 99.9% useless unless you know your opponent is runing a FIRE Deck. The second effect is where this card can become playable. [When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hydrogeddon"s and 1 "Oxygeddon" from your Graveyard.] However, this comes with the wording "can" which makes this last effect OPTIONAL. This has a greater of chance of MISSING TIMING because of it. I assume that is why they allowed Bonding H2O to be able to Special Summon Water Dragon from your Graveyard, allowing you to discard it to your Graveyard and wait until the time is right to Special Summon it from your hand, Deck or Graveyard. This gives it a very Valkyrion the Magna Warrior feel to it.​

When this monster hits the field, it will easily be defeated by a Bottomless Trap Hole, which is in a majority of Decks these days. Any type of bounce card will also disrupt all the hard work you spent summoning it in the first place. However, when it is safely on the field you will have something to really be happy about. You opponent responds with Torrential Tribute? Thank you for allowing me to direct attack with 3 monsters. You can also combo this tactic with your own Torrential Tribute (although it stress only use this combo only as a last ditch effort). Your opponent will activate their Sakuretsu Armor in response to your attack? No problem. However, the minute you Special Summon your monsters from the Graveyard a Bottomless Trap Hole will put an end to Water Dragon once and for all.

At the end of the day, Water Dragon just isn't a suitable monster to even play in these competitive days and more power to the people that actually put it in their Decks and actually get it out. It is a Water Attribute and Sea Serpent-Type which allows it to benefit from the various Water Support out there, like The Legendary Ocean or Urimika. You could just slap it into a Water Deck, but why would you? There are better options and less time consuming methods. Water Dragon will not be easily summoned either. In the OCG we could a vast majority of cards in order to get 2 Hydrogeddon's and 1 Oxygeddon out on the field, I.E. Summon Priest, Shrink, etc. In the TCG, we have Rush Reckessly, Curse of Aging, Skull Dice, Graceful Dice, and any other ATK/DEF modification cards to help with Hydrogeddon's effect to Special Summon another one to the field from your Deck. Oxygeddon's effect will 99.9% never come in handy unless of course you are going up against a clear FIRE Deck, in which case most of the monsters are Pyro-Type to begin with.

In conclusion, Water Dragon is a fun card to play with. It works well on the show. This is the card that made me interested in playing Yu-Gi-Oh! again in the first place. Will you see it in tourney winning Decks? Nope. Will it be able to hold its own in a competitive Deck? Sure, thanks to the TCG banning Tribe Infecting Virus. However, you are going to have to run a lot of cards you normally would not have used in order to summon it, for example:​

Helpful cards:
The list can go on and on. Reload and Monster Recovery because if you ever draw more than 1 Hydrogeddon you will need a way to return it to your Deck. You can get the parts in your Graveyard and use Soul Release and Dimension Fusion in order to Special Summon them faster. Swords of Revealing Light and Negate Attack in order to stall to get the correct cards on the field or hand. DNA Transplant to make the Attribute FIRE and then use Scroll of Bewitchment on Water Dragon to make it WATER again. This way you will have every other monster on the field with 0 ATK while Water Dragon will be at 2800. As you can tell, this is far too much trouble for a NOMI 2800 monster.​

Rulings

  1. When this card on the field is destroyed and sent to the Graveyard, its Optional Trigger Effect activates. You must have at least 2 "Hydrogeddon" and 1 "Oxygeddon" in your Graveyard to target, otherwise the effect will not activate. If you have 3 correct targets, the opponent can chain "Disappear" to remove from play 1 of the monsters, but the other 2 will still be Special Summoned.

  2. The effect of "Water Dragon" that activates when it is destroyed targets 2 "Hydrogeddon" and 1 "Oxygeddon" in the Graveyard.

  3. If you do not have 3 open Monster Card Zones after "Water Dragon" is sent to the Graveyard, you cannot activate its effect.

  4. If "Water Dragon" was face-down on the field when it was destroyed and sent to the Graveyard, you can still activate its effect.

  5. Missing the Timing: If "Water Dragon" is destroyed by an effect in the middle of a chain, you will miss the timing and cannot Special Summon the 3 monsters from your Graveyard.

  6. While "Water Dragon" is face-up on the field, either player can activate an effect to increase the ATK of a FIRE or Pyro-Type monster, but the Continuous Effect of "Water Dragon" will change it back to 0.

  7. [Re: Bonding - H2O] You can use "Bonding - H20" to Special Summon a "Water Dragon" from your Graveyard, even if it was not properly Summoned previously.
 
Speaking as someone with a Valkyrion based Rock deck and a Removal based Gate Guardian Deck, it is satisfying to watch the culmination of events explode into the grand unveiling of a terribly powerful monster. That aside I believe this is a fair assessment of what is going to happen. But, let's not kill the buzz of the new kids on the block this soon after the pre-release. I say let's give them a week. Then everyone can break out their buzz saw's and chew them to bits.LOL

Tiso, as I said an accurate portrayal. Too bad all new cards can't be great. <sighing quietly>
 
Dont fear the "remove from play if someone uses BTT on it then u use TT to make the effect of BTT dissapear hence u get all of ur monsters back and deal 5000 damage to ur opponent. My combo was to clear the my opponents side of the field special summon the water dragon atack with it then destroy it during my battle phase with OOD and get the other monsters back to deal 7800 damage thats jus too good to pass up
 
Actually, that combo will not work. For you see Water Dragon has to be destroyed is the last thing to happen in the chain link. Since it is destroyed in the middle of it and since its last effect is optional it will not work. This is true for having Water Dragon attack a face-down Cyber Jar. You will not be getting those parts back. I made sure to ask these questions the minute EEN rulings came out.
 
That was an excellent review. However, there is one notable thing to point out here: Unless I miss my guess, the fact that the effect is optional is bad in more than one way. As I understand it, a mandatory effect that cannot fully "do it's job" will still resolve as best as possible. But an optional effect under the same circumstanes simply cannot be activated. Therefore, if Water Dragon is destroyed and you only have ONE or TWO of the THREE monsters in your grave, you CANNOT ACTIVATE THE EFFECT!!! This is because you cannot activate an optional effect that will not completely resolve. At least I sure think that's right...
-pssvr
 
pssvr said:
That was an excellent review. However, there is one notable thing to point out here: Unless I miss my guess, the fact that the effect is optional is bad in more than one way. As I understand it, a mandatory effect that cannot fully "do it's job" will still resolve as best as possible. But an optional effect under the same circumstanes simply cannot be activated. Therefore, if Water Dragon is destroyed and you only have ONE or TWO of the THREE monsters in your grave, you CANNOT ACTIVATE THE EFFECT!!! This is because you cannot activate an optional effect that will not completely resolve. At least I sure think that's right...
-pssvr

That scenario should or is already mentioned in the rulings, which is why I posted them.
 
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