1. Conservativity - There are players that use this and dont, those that do tend to win the end game, heck turn the tides during mid game and keep the start up in check.
2. Non Conservative - Rush swarm decks, These basically tend to win becuase its one big slap in the face and after that if you didnt draw out your
Dark Hole or
Lightning Vortex you are in no way shape or form going to win. no seriously, it is very very hard to win after that. You are mostlikely to score 3 ultra rares in a pack than win a game were you started at 100 life point.
3. Aggro - oh yea, expect that for a while, and only till the new cookie cutter is made. Anti-Aggro / Anti Dark Realm Soldier will be the new meta.
expect to see
Royal Oppression in side decks and main decks.
4. Cookie Cutter - okay, tell you the truth, and ill be honest, Its the same deck from before the list. Take a look at the last list and the new and you will notice that its not much difference. the addition of 3x sakuretsu and 3x
Widespread Ruin is just rediculous, especially when they use 1 call, 1 torrental, and 2
Dust Tornado a grad total of 10 traps to about.
now you got the 2x decree player that will make sure the dust and the mst's go the opposite direction. Heck when i played during the last meta, if yall remember " Solitude the motion picture" i never got hurt by any of my opponents traps, heck and that was when i ran 1
Royal Decree and 1
Jinzo.
now i run 2x decree and 1x
Jinzo. insanity of course, but thats the point of decree to stop traps and make sure your opponent wastes their spell / trap destroyers on the decree. after that you can beat them up with your other traps.
over all, its just starting and once EEN / SOI / EOJ comes out you will alot of new things.