Where's the Fun?

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PerfectZelgadis

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This past weekend I participated in back to back regionals. I didn't do as well as I thought I would, but hey stuff happens. You win some and loose some.

The problem appeared on my way home. I was trying to think of a fun deck to run just to take a break from the competitive meta for a week or two while enjoying the game. My two teammates told me every idea I had was stupid and wouldn't work. I won't state what my reply was, but I let them know I was going to have fun.

This changed things for me in a lot of ways, and gave me a huge question. WHERE'S THE FUN? Has everyone forgotten that this game is supposed to be fun. Someone holla back at me and tell me what you all think. Has anyone else noticed it? Is it just me? Someone let me know.
 
Most often YOU are the one making the fun.
If you choose to mostly play at high level or highly competitive tournaments then it's likely you'll consistantly run into people taking the game very seriously and playing decks that focus on consistancy and take little risk.

If you help orginze tournaments in your area or you know the person who does encourage or schedule things like this...

Rainbow Booster Drafts

Sealed Booster Tournaments

Theme tournaments

Common card tournament

Grab bag tournament (many people throw common cards into a box and it's shaken. The judge counts out 55 cards and bundles them, then passes the bundles out, THAT is your deck for the tournament!)

Tournaments such as these promote a more relaxed atmosphere and get people laughing again, they also make people really think about a long term strategy for their play (that game) knowing they can't fall back on high powered cards in multiples.
 
The problem with large tourney's are usually "large prizes". Out of 200 people, generally 6 people are going to have a decent day, 1 person is going to walk away feeling like things could have gone better, and that last person is going to have had the most fun of all, even though he may not have admitted that earlier...

When you are competing for a Laptop Computer, PSP, Ipod and a Promo Card that may well eclipse all your "other" prizes, I'd say staying focused on the "fun" part of the game takes a back seat until you get your second loss, and then the game gets fun again, or, ALL the fun gets sucked out of playing...

If you generally go to these type of events with the knowledge that you may not do well with your Deck, you have more fun when your expectations are exceeded by your performance, and even if you dont do well, and come in worse than you may have forseen, your goal was just to be playing the game anyway, but toss in a big pot of prizes, and you up the emotional rush.

You cant tell me that putting up 25 dollars for a potential $4000 and up payday doesnt bring out some intensity!!!
 
The friends that are shooting down your ideas, are they stating "That would take too much luck to get that combo to work." Or "With everybody running _________ your ________ would just get wiped out without any chance to win." Or are they just saying, "That's a dumb card, stick with the formula all of us use or you can't win."

There is a line that needs to be drawn between honest criticism of ideas that truly aren't competitive and automatic nay saying because you can't see past the Cookie Cutter.
 
The grand majority of the time when I plan on attending a tournament I always ask myself, "Okay John, what's your intent today? Do you want to just be with friends and have a good time? Do you want to test out a new deck? Am I going for the win today? Do I just want to giggle and pull of a killer but inconsistant combo a couple of times and watch someone's jaw drop?"

The answer to my question to myself always tells me what I should play and sets my expectations of the day. It also determines weather I can say I've had "fun" that day. If I take the answer to my question and can say I've met my intentions then I can usually say I had fun as well.
 
It's fun to just pull off a good deck idea a few times a day. Especially when your the one who came up with the idea. I have the same problem with friends of mine. I throw out ideas and they make jokes about it. Not because it won't work. But because it won't work against Insert Deck Here. Cause all they care about is winning. I mean, sheesh, there are only a miniscule number of decks that can defeat EVERY type of deck in the Meta. What's the point of me playing with people if I can't hypothisize every once in a while. Bleh. I've had enoug of it myself. I'm going to prove cookie cutter wrong one day. I'm going to keep trying out oddball decks until I get it right. I going to keep playing the "fun" decks because they are fun. Then I'm going to refne them and refine them and refine them, until no one laughs anymore. Mark my word.

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Digital Jedi said:
I'm going to keep trying out oddball decks until I get it right. I going to keep playing the "fun" decks because they are fun. Then I'm going to refne them and refine them and refine them, until no one laughs anymore. Mark my word.

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Just dont go Postal on us.... lmao
 
As John said, playing some type of Sealed format is a great way to have loads of fun and attract competitive players at the same time.

BTW, I think knocking people out of T8 at regionals when you already have your invite is a blast :/
 
masterwoo0 said:
The problem with large tourney's are usually "large prizes". Out of 200 people, generally 6 people are going to have a decent day, 1 person is going to walk away feeling like things could have gone better, and that last person is going to have had the most fun of all, even though he may not have admitted that earlier...

When you are competing for a Laptop Computer, PSP, Ipod and a Promo Card that may well eclipse all your "other" prizes, I'd say staying focused on the "fun" part of the game takes a back seat until you get your second loss, and then the game gets fun again, or, ALL the fun gets sucked out of playing...

If you generally go to these type of events with the knowledge that you may not do well with your Deck, you have more fun when your expectations are exceeded by your performance, and even if you dont do well, and come in worse than you may have forseen, your goal was just to be playing the game anyway, but toss in a big pot of prizes, and you up the emotional rush.

You cant tell me that putting up 25 dollars for a potential $4000 and up payday doesnt bring out some intensity!!!

Definately agree. When you add the element of a good prize, people are bound to "buckle down" and forget the fun for the prize. Which would explain why higher level gameplay becomes more of a business than a game. Which, I guess, makes sense.

But, to make the game actually a game takes casual play. I always have the most fun dueling with my friends with completely insane decks that shouldn't work. Thats where the fun has ended up. I guess you just can't expect to see it anywhere else.
 
If you did well at regionals, you would have said you had fun.

But that's not the story.

For a lot of people, this game is fun if you win. Originality has fun CARDS but they don't win usually.

For me, I go to my hobby shop and enter tournaments every Saturday, I have fun dueling, I have fun winning. I don't think it's very fun losing. It's fun for a while when you can just say "But hey, I did it with this [insert original deck name] deck" but after a while, that just doesn't do it for you.

I know not everyone will aggree but...

Winning is fun. Winning is rewarding. Winning is what most duelists aim for.
 
Yet the expression "winning isn't everything" wasn't an expression made up by loosers. It was actualy made up by the winners who found that winning wasn't as rewarding as they thought it would be. Of course winning is the goal of the game, but for those who only find winning satisfying, these are the ones who will quit more easily when it becomes harder to win. We lost many of these players when the first ban list was instituted. The game was never about having fun for them. It was about winning with the easiest possible way. When the ban list made it to where they had to work for it, they left it behind and only those with a real love for the game itself stayed behind.
 
Actually, wining WITH originality, is best. Some might say that won't happen... But I would say otherwise. I don't mean making a deck with insanly hard to pull combos or/and conditions of winning, but original combos or just even 2-3 cards are what makes others blink some times wondering "I lost to THAT?" just because they can't understand a diffrent play style they're used to.

Sure, I like to win as much as the next guy. But I don't want to run stuff out of my theme just because they're in the cookie box and "works". A lot of things work, I you built around them well enough. Other do not, period, sad, but true. The aim is to be original and competitive at the same time. And I'm not saying "don't run warriors, everyone uses them", but you can use exelent warriors without Mobius, d.d.s, cybers and the lot. Like I've said many times: Originality is great but weak by it self, power-decks are great but common and boring. So why not bloody make a competitive deck with originall stuff in it?

Any way, my idea of fun (as this was what the thread started as) is making strong decks, sure, with many of the known and used cards, but with strong portions of my originality in them. And like I said above, the look with the question imprinted in an oponents face wondering "wh-whah?!" is just the best! ^_^

edit: Tsk, jedi made the point I was trying to make faster... and more clear... damn it:haveaday_
 
A laptop is so not a good prize. how about a 25,000 dollar pay out? or 40,000 pay out?

what you say yugi doenst have this.. man tuff luck on that one huh.

Im assuming everybody here understand that Yugi is not a competative sport. Its a game for fun, the prizes even promote to have fun, and lots of it.

why else would you give a Laptop, Its VIZ Media who we are talking about now.. They have the bank to just provide money instead of a cheesy laptop.

think about it, anybody can buy a laptop but how many of them can earn $300+ [32 position gets this much money for just playing sometimes]

see big difference there. Yugi = Fun and loads of laugh, not a really a competative enviroment. but the problem doesnt rely on the game but the players.

to hold their braggin rights they play the same deck over and over again and never change it up till they HAVE to change it up.

look at the contests ive been putting up at the Advance Format.. would you actually play any of the submitted decks in a tournament? Would anybody come around and Net Deck these ideas from genious players?

less than likely.. but aslong as people are out there playing to have fun, the game will be fun for them.

You make the game what ever you want. You want it to be competetive and up tight go ahead. You want it to be Fun and enjoyable you go on ahead and do that, And if anybody tells you other wise Ill spit on their face for you :D
 
Complex_Mind said:
If you did well at regionals, you would have said you had fun.

Winning is fun. Winning is rewarding. Winning is what most duelists aim for.

I agree w/ that. I recently went to Ky's regionals--- everyone from my store had a blast. A few did very well--- one Top8'd(with a possible Invite passed down), I got 15th, another was 25ish.... We wanted to win, but at the same time we knew to not let it get overly competitive, and to just have fun w/ it--- My little Brother got to Max S. in round 2.....he lost, but playing the National champ was something he really had fun with.

I try to keep the competitive levels at my tournament controlled. I don't mind the competitive spirit, but when it gets out of control. I usually do 1 of 2 things, #1 I will run a series of tournaments that are different-- i.e. Adv. Tag Team, Trad. Tag Team, Traditional, Drafts(when I can get the storeowner to comply), and sometimes just a Freeplay day. Or #2 I will encourage the use of Casual Play decks---nothing like a Last Turn deck against a Dark Magician deck.

Just a few thoughts---
 
Anytime you can pay 25 dollars and roughly 8-9 hours of your life, playing a "game", and win a laptop computer...

Sure, I think ANYTIME you can win 40,000 dollars is big, but the point being made is, are you going to have MORE fun trying to win 40,000 dollars? Or, will it be more stress overall?

Not even on eBay can you spend 8 hours out of your life and get a brand new, 2500 dollar computer for 25 dollars, so that's nothing to dismiss so lightly. Anything more than 6 packs to a Box of product is huge, and makes people play for more than the fun of it.

At some point in time, you really have to ask yourself are you sponsoring someone else's run for the Top, at the expense of trying something new, that you know will more than likely bottom out, and leave you in the dust... But, you and the other 192 people out of 200 who lost, had fun.

200 x 25 = 5,000 Dollars, and you probably didnt even get a thank you from the Top Player for making it all possible....
 
Yeah, we've got a Common Card Tounament going on up at Time Tunnel Comics & Toys on Saturday, actually. I'm running Normal Beatdown (I named it " Savage Beatdown " 'cause I like the name of the VS. System Card), with Non-Spellcasting Zone.
 
Its only stressfull if all you think about is winning, but from all the pros ive seen they dont even look like they have stress.

It comes down to the better deckbuilder. but not in yugi, defently not in yugi[currently] all it is, is a race of who gets the better creature.

ive had players conceed games as soon as I play Glare of Subdual in Magic.

and put it this was Glare of Subdual is a 4 cost cards. think about how fast i can bring that out in a deck that can pull out 12 lands from the deck in 2-3 turns.
 
My goal has always been to have fun, I never get upset if I lose, I just laugh and continue to have fun :), heck this is what this game was made for anyways.
 
krazykidpsx said:
Its only stressfull if all you think about is winning, but from all the pros ive seen they dont even look like they have stress.

It comes down to the better deckbuilder. but not in yugi, defently not in yugi[currently] all it is, is a race of who gets the better creature.

ive had players conceed games as soon as I play Glare of Subdual in Magic.

and put it this was Glare of Subdual is a 4 cost cards. think about how fast i can bring that out in a deck that can pull out 12 lands from the deck in 2-3 turns.
But how do you become a Pro? Not by being a constant 4-5 or 2-7.

You become a Pro by winning. You dont gain confidence by losing. You gain perseverance. That doesnt necessarily equal confidence. It just means you have the mental toughness to continue playing, even in the absense of winning.
 
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